http://goo.gl/It80Fu
Path of Exile The Awakening Beta Balance Notes
本来的页面只有具有BETA资格的人才能看得到
不过还好没有NDA所以有人转贴上了Reddit
当然这不是正式且最终的patch notes
只是大概点出改了哪些地方
()中是我的注解
There has been a general rebalance of monster life and damage.
Monsters should be a fair bit scarier now
...This rebalance has been focused on Normal Difficulty
重新平衡了怪物的生命及伤害 现在应该会变得比较吓人了
这平衡主要针对Normal 目前Cruel跟Merciless的平衡是错的
The armour calculation has been adjusted to make it more
effective in response to the damage changes
为了反应伤害的改变 调整了护甲的计算以让它更有效率
( 护甲有救了?)
All projectiles now behave like arrows.
Multiple projectiles emitted at exactly the same time
can no longer hit the same target.
...Many skills have received balance changes as a result.
所有的投射物现在跟箭矢一样作用了
在同一时间放出的复数投射物不会击中同一个目标了
(因为他们认为散弹枪效应导致有点强制要接MP的感觉 所以很难平衡
所有利用散弹枪效应的技能都会受到影响,包括Incinerate、Freeze Pulse
不过后面补了一句许多技能因此有改变以平衡)
The level and experience progression on all gems has been reworked.
Many gems have had their start level changed as well.
Quest rewards have been redone from scratch.
所有宝石的等级跟经验进程都被重新设计
很多宝石的起始等级也被调整
任务奖赏也从头做了改变
以下则是没有讲清楚改了什么但是需要测试的部分
Burn and proliferation.
燃烧跟元素扩散
Master crafting price and values.
大师锻造的费用与数值
Critical strike chance and attack speeds of Weapons.
爆击率及武器的攻击速度
Attack skills. They now have a multiplicative damage bonus
(rather than increased physical damage) as they level up.
攻击技能 现在等级提升时会是以乘数的方式提升伤害而非增加(Increased)
(这改变应该是让加物理平伤的词缀重要性提升吧)
Minions (they are now targeted by monsters less often
and take less damage from many boss attacks.
This still being heavily iterated on.)
仆从现在会比较不常被怪物当作目标 而且面对许多头目怪物的攻击
受到的伤害也会比较少
Life and mana flasks
生命跟魔力水瓶
Frenzy charges (more damage per frenzy charge,
attack and cast speed bonuses have been reduced).
狂怒 每颗狂怒球提供更多的伤害 但是攻击速度跟施法速度降低
Eldritch Battery (it now moves Energy Shield to cover
mana, rather than turning Energy Shield into mana).
EB改为将能量护盾覆蓋于魔力之上而非将能量护盾直接转为魔力
Ondar's Guile. It provides 40% more chance to Evade vs projectiles,
and 20% less vs melee.
OG改为提供40%更多机会来躲避投射物 但是面对近战攻击则是20%更少
Buff Effect bonuses have been removed from the passive tree.
增加Buff效果的点从被动树上移除了 ie.Inner Force
Leech on weapons has been made local.
Note that other changes to leech are coming.
武器上的Leech变成local(只限定这把武器上)
还会有更多有关Leech的改变
The placement of totems is no longer considered to be casting,
and so is not modified by cast speed modifiers.
We will be adding more bonuses for totem placement speed.
放置图腾不再被认为是施法
所以不再受到施法速度的影响
我们会增加更多对于图腾放置速度的加成
欢迎有抽到BETA的玩家提供更多发现到的改变
改了这么多感觉已经变成新游戏了...