Re: [情报] 新技能

楼主: aotearoaz (‵・ω・′)   2015-03-31 12:43:08
Hi everyone, Rory here again. This week I'm going to reveal another of our
upcoming skills, Vigilant Strike, and talk about how the skill was developed.
With this skill, players will gain access to a new buff: Fortify.
肮肮 有新技能跟buff喔
We're making a number of changes to improve melee survivability and build
diversity. During discussions about these changes, I suggested adding a buff
called Fortify that reduced damage taken by 25%. Unlike other buffs, this
would only be obtainable by attacking an enemy in melee.
新buff:减伤25% 只有近战才有喔>.^
The advantage of having a buff rather than a skill or keystone is that we
could give melee characters a few options for obtaining the buff if they
wanted it. We're introducing a new support gem and a new passive mechanic
that grant the buff by performing melee hits, but we also wanted an active
skill as the easy way to quickly add Fortify on a new character.
是buff的原因:有更多选择 而且不用重练喔>.^
We started brainstorming simple skills that could be used to grant Fortify.
We first discussed adding a small dash attack that melee characters could use
when first engaging enemies. After discussion and theorycrafting, we were
hard pressed to come up with a movement skill that would also behave nicely
if you were already in melee because of client server location
synchronization. It was also pointed out that most builds would be better off
supporting an existing movement skill with the Fortify support gem.
刚开始是突进 不过会错位所以不行(所以说 可以整只砍掉重练吗...
而且大部分BD都有位移技 可以让之后出的辅助fortify辅助
With this realization, we had found a question that would shape the rest of
the design discussion: Why would you sometimes chose to use this over the
support gem? We discussed options, but in the end the simplest solution was
the most popular: Damage. We made the skill the highest single hit damage of
any weapon skill, at the cost of having a short cooldown. We made adjustments
after testing the skill, like having Endurance Charges override the cooldown,
making the skill unable to be evaded to make the buff more reliable, and
having it require a melee weapon, as the damage was astronomical with unarmed
builds. Don't worry, unarmed builds have got other toys coming!
结论:我最痛我超强 还不能闪避喔
不过有CD 可以消耗红球取消CD
空手道有更多"玩具"了喔>.^
During this process, Ivan was working on the effects for the skill. Here are
the skill and buff effects that he created, giving the skill a radiant theme:
发文不附图(误 点上一篇连结吧
Once we had the effects and a working prototype, then came one of the
surprisingly difficult parts of skill development - naming the skill. After
feedback and discussion from developers across the company, the name Vigilant
Strike was chosen.
取名好难喔哭哭
I hope you've all enjoyed this look at Vigilant Strike! I'll leave you today
with a screenshot of our current working version of the skill gem.
希望大家都喜翻>//<
一样没图
作者: kk5715 (b'Z)   2015-03-31 12:45:00
只好推一个超简略翻译(?
作者: Kevin0823 (北极星)   2015-03-31 13:23:00
有笑有推
作者: rock810   2015-03-31 14:40:00
差不多翻译中文技能名称会翻成什么呢?警戒打击?
作者: necrophagist (Hogong-Yeah)   2015-03-31 14:59:00
空手道新玩具? http://goo.gl/dYMVDl
楼主: aotearoaz (‵・ω・′)   2015-03-31 15:04:00
本来想这样翻 可是总觉得念起来怪怪的所以没翻
作者: FlutteRage (我沒看第三季之後的啦)   2015-03-31 16:32:00
单体啊 不过基伤算蛮高
作者: necrophagist (Hogong-Yeah)   2015-03-31 16:58:00
对那个fortify的辅助宝石比较有兴趣 和跃击或反击技搭配 能稳定维持减伤buff的存在 不过感觉法系(拿权杖或猫爪)能开AA穿COD再有fortify整个... 希望能有对近战BD更专一性的buff
楼主: aotearoaz (‵・ω・′)   2015-03-31 17:36:00
像你说的一样 这也是技能不是位移的其中一个原因法系的话个人认为触发条件用hit就OK了在补一下其中一段好了._.
作者: necrophagist (Hogong-Yeah)   2015-03-31 17:50:00
法系(权杖/猫爪)用反击技(复仇)接fortify也是hit阿除非fortify gem有触发条件是要依照伤害算类似近战击晕获得耐力球那种概念
楼主: aotearoaz (‵・ω・′)   2015-03-31 17:53:00
这种机率性的我也认了 不过讨论这么多也没用还是要等他出来才知道
作者: DiAbLoE (?)   2015-04-01 01:18:00
爽到雷锤?
作者: hgy32 (Back)   2015-04-01 09:49:00
燃烧空手道Buff ??
作者: necrophagist (Hogong-Yeah)   2015-04-01 12:15:00
如果没有伤害门槛触发的设定 爽到雷搥没错
作者: wulouise (在线上!=在电脑前)   2015-04-01 21:08:00
Vgilant Strike: 绿箭侠击
楼主: aotearoaz (‵・ω・′)   2015-04-02 04:28:00
楼上为什么这样翻呢@@
作者: rock810   2015-04-02 14:34:00
Vigilant 似乎跟绿箭侠有关

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