资料来源:Eternal and Diamond Supporter Newsletter #76
http://0rz.tw/CJW4Q
One of the uniques the one that affected build variety most was Crown of
Eyes. While we had foreseen it being strong, it turned out the power of the
multiplicative bonuses it could unlock together was far too powerful. In
1.2.0, Crown of Eyes (including existing ones) will only affect increased and
reduced spell damage. It does not benefit from multiplicative bonuses any
more.
简单来说,Crown of eyes 已经不会支援 more spell damage,只受到
increased/reducded spell damage的影响,所以 PA Node 不再支援 attack damage
Spectral Throw has proven too good compared to bows and to melee. It's a
skill we love and like to see used, but relative to bows it's beating them in
ranged combat, and it's a very safe alternative to melee options.
灵体投掷就是爱与生命,因而打倒了近战与弓箭使用者。虽然我们很爱这个技能,
但灵体投掷把弓手打到吃土了。(rip 老吴)
We are looking at improving bow users in a few ways in 1.2.0. We're buffing
skills, the bows themselves and passives.
所以我们决定在 1.2.0 中用一些方式改善弓手,包括技能、弓箭本身与天赋。
(弓箭本身这句话有点意义不明,大概就是指新增一些 base/unique)
Patch 1.2.0 - Season of Scion_Wu 之我的分裂箭 dps 12w.
Spectral Throw and some of the things that support it will be slightly
nerfed. In contrast some past great melee skills will see a little love.
(Yes, that includes cleave).
灵体投掷与相关宝石会受到一点点nerf,相对的,过去某些非常好的近战技能则
会感受到 GGG 的爱(包括 cleave)
One thing that constrains a lot of otherwise great builds is mana cost, so we
have rethought mana costs from first principles. Almost every skill is
affected. Our decision to do this was highlighted by looking at the one month
race stats and seeing Clarity and Eldritch Battery being so highly utilised.
也修改了技能的mana使用量。
Casters will see a few buffs to little-used spells. The intelligence based
classes, especially with passive tree changes, should see big improvements.
We'll keep an eye on how this goes, as the intelligence classes tend to
capitalize on changes more quickly than other classes. It would be very easy
for this season to become a "season of the Witch" if left unchecked.
某些鲜少受到玩家使用的法术也会得到buff,但GGG也会小心不要让这一季成为
season of the witch。
(season of 沧桑ㄟ女人)
The already publicised removal of snapshotting mechanics should limit this a
bit, but with so many changes it will be difficult to assess.
snapshott确定会移除(但这段话其实是上一段话的补充)
我个人的补充是这样:
就在上一个联盟结束之后,因为我们还不知道怎么样移除snapshot,但老板
又发了一个影片调侃这些snapshot使用者,只好快点增加一个不知所云的短期
联盟,经过一个月之后,嗯,我们终于知道怎么移除snapshot了,喔耶。
Lightning skills get some of the biggest buffs, however this is tempered by a
major change we are making to Shock. The Shocked status ailment now provides
a 50% increase in damage taken, but no longer stacks.
雷电技能会得到buff,以后感电会增伤50%不过不会叠了。
Shadows get quite a shake up in their tree. The starting area for the shadow
is now divided into a physical half, suitable for physical melee and caster
characters, and an elemental half suitable for your elemental melee and
casting needs. It feels like a much more cohesive tree, and it isn’t such a
challenge to make builds which feel natural for a mage and/or combat assassin.
这段关于shadow我个人没兴趣翻译也没兴趣简介,男的谁在乎。
※ 编辑: Ambrosius (1.171.178.18), 08/11/2014 10:59:38