https://bit.ly/3KyJmCY
本周谈UI设计,重点如下:
1.本作UI以浪漫主义及维多利亚时代的上流社会风尚为基调
https://forumcontent.paradoxplaza.com/public/783323/DD30%201.png
2.按钮设计成木板状,UI则镶以金框
https://forumcontent.paradoxplaza.com/public/783324/DD30%202.png
https://forumcontent.paradoxplaza.com/public/783325/DD30%203.png
3.厂房与产品图标,尽可能地让玩家直观联想
https://forumcontent.paradoxplaza.com/public/783326/DD30%204.png
4.抽象事物尽可能地具象化,像是以扩音器象征抗议
https://forumcontent.paradoxplaza.com/public/783327/DD30%205.png
5.POP缩图会以象征图标方便玩家查阅
https://forumcontent.paradoxplaza.com/public/783328/DD30%206.png
6.图标细节尽可能地减少,使其缩小时仍能辨识出来
https://forumcontent.paradoxplaza.com/public/783329/DD30%207.png
https://forumcontent.paradoxplaza.com/public/783330/DD30%208.png
7.跟其他P社游戏一样,绿色代表上涨/有利,红色代表下跌/不利(话说这跟台湾惯用的相反)
https://forumcontent.paradoxplaza.com/public/783331/DD30%209.png
8.其他图标,如利益团体
https://forumcontent.paradoxplaza.com/public/783332/DD30%2010.png
下周谈一项类似二代报纸般的内容:期刊论文
https://i.redd.it/62544ke8xfu71.png
它会以当时学者的口吻,描述当前局势.