https://bit.ly/3GuTSZx
2022年首篇日志,概略介绍本作的接口,重点如下:
1.本作接口沿用CK3的设计概念,尽可能地不展露细部资讯,
要检视这些资讯,可将鼠标光标移到UI上,等它弹出
https://forumcontent.paradoxplaza.com/public/780903/DD29%2001%20concept%20v2.png
https://forumcontent.paradoxplaza.com/public/780905/DD29%2002%20numbers%20v2.png
https://forumcontent.paradoxplaza.com/public/780906/DD29%2003%20menu%20tooltip.png
https://forumcontent.paradoxplaza.com/public/780916/DD29%2010%20Fabric%20goods%20heatmap.png
2.各项数据会以图表呈现,像是GDP的折线图,POP的圆饼图等
https://forumcontent.paradoxplaza.com/public/780907/DD29%2004%20Graph.png
https://forumcontent.paradoxplaza.com/public/780910/DD29%2005%20area%20chart.png
https://forumcontent.paradoxplaza.com/public/780911/DD29%2006%20pie%20chart.png
3.为方便上手,各项数据会有走势预测,方便玩家规划
https://forumcontent.paradoxplaza.com/public/780912/DD29%2007%20Building%20details.png
https://forumcontent.paradoxplaza.com/public/780913/DD29%2008%20Production%20Methods%20tooltip.png
https://forumcontent.paradoxplaza.com/public/780914/DD29%2009%20coal%20mine.png
4.地图模式分为产业/政治/军事/外交/贸易,且能直接在地图上执行规划
https://forumcontent.paradoxplaza.com/public/780917/DD29%2011%20Diplo%20attitude%20v2.png
https://forumcontent.paradoxplaza.com/public/780918/DD29%2012%20Iron%20Mines%20v2.png
5.玩家在外国领土上点右键,便能进行互动,且会随地图模式列出相关的互动项
https://forumcontent.paradoxplaza.com/public/780919/DD29%2013%20Right-Click.png
6.在有待开发的省分中,空插槽会显示它能建设的项目
https://forumcontent.paradoxplaza.com/public/780920/DD29%2014%20No%20urban.png
7.除此之外,游戏内建专有名词说明及色盲模式等辅助功能
https://forumcontent.paradoxplaza.com/public/780921/DD29%2015%20pop%20tooltip.png
https://forumcontent.paradoxplaza.com/public/780922/DD29%2016%20Colorblind%201.png
下周会更深入介绍UI设计.