[EU4 ] 1.19版更新翻译(Beta版)

楼主: Comartin38 (CM)   2016-11-11 16:51:35
https://goo.gl/x2iLhk
A.资料片新要素
- RoM:自创国家可自创王后
- AoW:宗主国可将从属国占的地移交给自己或其他国家
- MN:在外国拥有50以上的间谍网时,可预先得知该国的侵略计画(如同大嘴巴特质般),
间谍网50时机率为0%,100时为100%,换言之75时则为50%.
- RoM:贸易品会给予该省加成
商品名 省分加成 全球独占奖励
谷物 +0.5陆军上限 +20%陆军上限
葡萄酒 -1省分叛乱率 -1国家叛乱率
羊毛 -10%该省造船花费 -5%造船花费
布料 -10%该省种田花费 -15%佣兵薪资
渔获 +25%该省水手数 +25%全国水手数
毛皮 +10%省份贸易力 +1年度威望
盐巴 +15%省分防御力 -10%陆军维持费
航海补给 +0.5海军上限 +20%海军上限
铜矿 -20%该省造兵速度 -20%造兵速度
金矿 只会加钱与通膨
铁矿 -20%该省建筑速度 -5%造兵花费
奴隶 +1%该省传教力 +25%全国关税
象牙 -20%该行省维持费 +2外交声誉
茶叶 +25%省分守军成长 -10%顾问签约金
瓷器 -0.1该省自治变化 +0.25年度正统
香料 +20%敌国伪造宣称花费 +25%间谍网布置力
咖啡 +10%该省典范接受速度 +5%全国典范接受速度
棉花 -10%该省种田花费 +20全国殖民速度
蔗糖 -1省分叛乱率 -20%降厌战花费
菸草 +10%省份贸易力 +25%间谍防御
可可 +10%省分人力 +5%国家人力恢复速度
丝绸 +2贸易区贸易力 +1可接受文化
染料 +10%省份贸易力 +33%王储产生率
热带木材 -20%省分建筑花费 -5%全国种田花费
B.免费新要素
- 以下国家的兵模翻新
Denmark, Sweden, Norway, Prussia, Portugal, Castile, Austria, Holland,
Great Britain, England, Scotland, Thomond, Clanricarde, Venice, Savoy,
Leinster, France, Genoa, Milan, Ferrara, Mantua, Tuscany, Modena, Urbino,
Siena, Naples and Papal State.
- 1.19版会尽可能地相容1.18版的存盘
- 新的多人连线选项可隐藏排行数据
- 新的开局选项可允许堆叠同组理念
- 新的和谈条件可终止15年的宿敌关系
- 新的视效选项可在政治地图模式下显示阻隔地形
- 自创国家可关闭王储
C.平衡度更新
- 要塞维持费减半
- 移除对原住民与海外国家的宣战借口
- 探索理念练满可伪造殖民地区(美洲)宣称
- 扩张理念练满可伪造公司地区(亚非)宣称
- 把要塞关闭会产生计分惩罚
- 殖民地等级会影响殖民速度
- 拒绝助阵会扣减1点外交声誉五年
- 独占某些贸易品的奖励会翻倍
- 弃盟会扣减五点信任度
- 从属国每点发展度会增加0.25自由渴望
- 法院与市政厅改成减低此行省维持费
- 新造商船与同贸易区的商船队会合速度更快
- 进入列强会产生5点计分加成
- 并吞从属国期间若从属国的省分被敌军占领,并吞进度会暂停
- 全球贸易典范会确实在高贸易力的省分增长
- 典范扩散不会莫名其妙地在偏僻省分产出
- ZOC规则大改,每个要塞只会守备同Area的省分
- 战场宽度不受地形影响
- 自创君主永生特质花费的点数不受年龄影响,固定在800点
- 三国大乱斗时,被第三国占走的要塞仍可割让给第二国
- 交战双方的国家皆有军事通行权
- 被占省分会被同Area的堡垒收复
- 贪腐度会降叛乱率,达100时降20叛乱
D.AI更新
- 高难度下电脑会倾向不借佣兵给玩家
- 设成积极态势的从属国,逃跑时不会龟到自己家
- AI在出售省分时,会优先卖给从属国或主君
- AI也有自己的战争迷雾(官方如此宣称...)
- AI想放弃省分时,会优先塞给从属国而非归还核心
- AI土鸡在打下君士坦丁堡时,会优先点迁都决议而非浪费点数造核
- 修正AI对保卫海峡的判定
- 多人连线中离委任AI时,可设定只保留同盟但不保留宿敌
- 新增多个中离委任AI选项
- Naive Enthusiast的AI君主会关注AE了
- AI再也不会有要塞维持费减成作弊了
- AI国家的骑兵比例可修改
- AI会考量对方信用度来决定是否弃盟
- 修正AI指派可接受文化的Bug
- AI贸易联盟盟主会更倾向不放弃贸易力
- AI贸易城邦不会乱买省分以致脱离贸易联盟
- AI贸易城邦不会设母国为宿敌
- AI贸易城邦会拒绝外交附庸
- 修正AI的宣战思维
- AI在进攻时会注意兵力集中
- AI若能用决议取得核心,不会浪费点数手动造核
- AI若能藉战争取得联统,会积极发动战争
- 调整AI盖建筑的思维
- 有的AI倾向维持边界完整
- AI不会对联统国使用强制同化
E.接口更新
- 使用左上角的便捷接口时,可选择是否连从属国一起显示
- 自动存盘失败时的警告更明确
- 准备接受新典范时,会警告国力点数是否因此超过上限
- 加盟神罗的按钮提示更为明确
- 异教省分对宗教一致性的冲击会显示在传教接口
- 修正殖民花费接口的显示
- 典范接口会显示我国要取得新典范还缺哪些条件
- 船舰自动命名在超过99艘时,会由罗马数字改成阿拉伯数字
- 决议显示是否符合条件,由简短符号改成文字显示
- 便捷接口会显示军队维持费
- 宗教接口会显示传教威力
- 军队排行榜默认先显示军力最强的国家
- 继承危机警示会先显示威望最低的国家
- 改进过度扩张警示讯息
- 敌国省分会显示补给减成
- 经济接口会显示发展度
- 运输舰刚造好时,会提示可装载更多部队
- 指定军队移动时,会显示到达该省要花多少时间
- 发展度地图的颜色更为多样,以区别穷省富省
- 改善建筑花费的显示颜色
- 建筑时间会显示在建筑界面
- 当某国上缴贸易力给我国时,会显示更多资讯
- 事件与发展度造成的自由渴望,会各自分开显示
- 可在外国省分接口直接伪造宣称
- 船只耐久低于一半时会显示沉没警报
- 舰队因敌国威胁而中止任务时会显示警告
- 修正右侧快捷列将修复船舰图示隐藏的Bug
- 修正观看外国君主人格产生的显示错误
- 军事科技对稳定度的影响,会显示得更为明确
- 修正当对方愿意接受提议时却仍显示0%的错误
- 外国君主的人格讯息改成黄字显示
- 修正讯息不一致的Bug
- 修正讯息重复显示的Bug
- 修正种田花费明明没有增减讯息却显示有增减的Bug
- 盖建筑时中止键会被隐藏,以免误按
- 将领名称过长时会予以缩写
- 修正战场宽度造成的显示错误
- 贸易联盟解散的讯息框会做得更大
- 改善异教容忍数值显示
- 对其军团各部队的名称
- 改善威望增减数值显示
- 和谈要求转移贸易力时会显示警告
- 在神罗内部提升政体位阶的提示文字会写得更详细
- 阶级代表讨地警示取消多余的"%"符号
- 修正共和传统的显示数值
- 要塞地图会正确显示要塞等级
- 原住民联邦地图不会显示奇怪的条纹
- 修正搜寻视窗的位置
- 修正分辨率调整接口
- 未殖民地会显示该省原住民的文化
- 攻城机率的显示更为一致
- 当省份民族主义为正值时,会显示红字
- 将领练出野战医院时,补兵速率加成会显示出来
- 阶级参数在右侧快捷列会显示对应颜色
- 船舰封锁能力会上色
- 当外交行动会产生AE时,会依数值高低排序
- 快捷列排序可依字母先后
- 战后统计的数字会采用不同显示方式
- 太子被废时显示的讯息不再是简单的"太子死掉"
- 国家总发展度会一起显示从属国的
- 警告恐吓外国时会显示外交地图模式
- 典范提示会显示发展度的影响
- 新增按钮以排序和谈条件
- 进入快捷接口时画面会拉近一点
- 行省边界会以细线显示在地图上
- 典范接口会自动引导到即将取得的那个,而非停留在封建制度
- 自创国对配偶的提示更为明确
- 自创国对配偶的命名不须再按倒退键
- 改善王储提示接口
- 新增ZOC地图模式
- 新增视效选项以供开关行省边界
- 可直接按从属国的种田钮
F.剧本更新
- 在埃塞俄比亚新增Eneara国
- 在埃塞俄比亚新增Janjiro国
- 在1444年增加多个要塞
- 普罗旺斯公国的首都移到Anjou
- 在努比亚新增Dongola国
- 缩小努比亚的Makuria国
- 努比亚到上埃及间的省分重新调整
- 波兰Vistula省拆分,并增加但泽到科尼斯堡间的海峡
- 北欧Smaland省拆成Tioharad与Kalmar
- 北欧Skane省拆成Lund与Goinge
- 北欧Vastergotland省拆成Skaraborg与Elfsborg
- 北欧Varmland拆成Varmland与Dal
- 新增伊朗Zagros山脉
- 新增摩洛哥High Atlas山脉
- 新增阿尔及利亚Aures山脉
- 塞尔维亚新增Syrmia省
- 伊朗新增Abarquh省
- 阿尔巴尼亚拆成Durres,Lezhe与Vlore三省
- 塞尔维亚拆成Smederevo与Branicevo两省
- 亚美尼亚新增Armenian Highland山脉
- 里海南岸新增Alborz山脉
- 安那托利亚东北新增Pontic Mountains山脉
- 传教任务不会指定到殖民地
- 丹麦新增Frille与Ronnow王朝候选
- 增强1453年丹麦王Christian I Oldenburg的能力
- 某些需要顾问的宗教决议,改成看君主的内政能力有没有三点
- 传教会提升更多宗教叛乱率
- 封面人物Christopher III在1618年拥有Arch-King头衔
- Malevolent与Kind-Hearted人格不能并存
- 丹麦Jutland省拆成Nordjylland,Vestjylland,Kolding与Ostjylland
- Holstein拆成Holstein与Ditmarshen两省
- 北德新增Ditmarshen国
- 挪威新增Smalandene,Bratsberg,Agdesiden,Romsdal等省,且增加Langfjella山脉
- 挪威Eidsiva省改名Oplandene
- 挪威Sogn省转成山脉
- 葡萄牙Alentejo省拆成Evora与Beja.且该省一部分并到Lisboa
- 修正中亚的边界
- 莫斯科新增Rostov省
- 诺夫哥罗德新增Luki省
- 芬兰Rovaniemi省拆成Rovaniemi,Enare与Kaajani
- 丹麦总发展度由128升到131
- 挪威总发展度由71升到81
- 丹麦Skane省开局会拥有鱼市场加成,到16世纪消失,物产会转成谷物
- 条顿骑士团首都改成Marienburg
- Added show_ambient_object = [name] effect.
- Added hide_ambient_object = [name] effect.
- 新增农民共和政体
- 圣索菲亚大教堂改造成清真寺时会改造型
- Added force_potential flag to MTTH Modifiers to allow forcing potential
trigger checks.
- 某些Area的着色改变
- Puerto Rico改名为Boriken
- 新增葡萄牙文动态省分命名
- 完成威望任务时,会给国力点数而非稳定度
- 降低后期奥地利叛军事件的严重性
- Added reinforce_cost_modifier that gets applied to cost of reinforcements.
Removed support for the free reinforcement cost idea.
- 金帐汗国改名为Great Horde(大帐汗国)
- 新增一个决议让所有蒙古人国家可重建金帐汗国,只要打下1399年般的疆域
- 新增金帐汗国理念
国家传统
人力+25%,陆军上限+10%
七大理念
部落团结+1
造核花费-25%
骑兵战力+20%
省份贸易收入+10%
人力补充速度+20%
种田花费-10%
异教容忍+2%
国家野心
典范扩散度+10%
- Mush,Erzurum与Erzincan三省拥有亚美尼亚文化与信仰
- 岛屿地名会显示得更为好读
- Added is_in_war trigger, that supports the following conditions (AND):
attacker_leader, defender_leader, casus_belli, defenders, participants,
war_score, start_date, duration, war_goal_province.
- 克里米亚汗国壮大后,会拒绝土鸡的附庸要求
- 卡斯提尔与阿拉贡可使用同样的成立西班牙决议
- 中非Luba与Ndongo两国颜色差异更为明显
- 英格兰开局拥有Le Mans与Alencon两省,但有高自治度
- 英格兰开局会有个事件让英法两国再战
- 殖民主义,印刷术与全球贸易的起源地会更为精确
- 新增更多典范扩散条件
- 调整岛屿所属Area
- 普罗旺斯开局与法国同盟
- declare_war_with_cb can now take war_goal_province to be able to specify
the province the war is declared for, if valid.
- Holland公国也能触发伊拉斯谟斯事件
- 在东非新增Oromo,Afar,Harari与Beja文化
- 努比亚新增Beja国
- 埃塞俄比亚新增Jimma国
- 埃塞俄比亚新增Welayta国
- Oromo文化可藉事件扩散
- 西非Air国的颜色更为一致
- Moved errors for missing interface elements back to error log, as well as
cleaned up most existing ones.
- 马耳他骑士团拥有新事件,让他接受希腊文化
- 新增俄罗斯地区的Odoyev理念
- 新增德意志地区的Ansbach理念
- Fixed grammar in consort_events.61
- 新增埃塞俄比亚的Shewa叛军(埃塞俄比亚大Nerf)
- 埃塞俄比亚南部拆出Damot附庸
- 埃塞俄比亚南部拆出Hadiya附庸
- 东非Dembiya省开局信奉犹太教
- 东非Asosa省出产奴隶
- 东非Damot省出产金矿
- 东非Gambela省出产奴隶
- 东非Hadiya省出产谷物
- 东非Dawaro省改由Adal苏丹国拥有
- debug_nogui console cmd is now allowed in Release.
- 加洲可能出产葡萄酒
- 夏威夷可能出产热带木
G.Bug修正
- Checksum now fits inside the MP lobby.
- 贸易城邦再也不能指派为帝国自由市
- Big SI values with leading zeroes in decimals will now get shown correctly.
- 战斗结果会显示十万以内的所有数值
- Removed superflous zealot personality block from personality event 15
option b.
- Added back commented out if checks for personality event 20.
- Corrupt viceroys no longer give more corruption when you deal with them and
less if you don't.
- 殖民主义会确实散布到有港的省分
- Maya Unification wars will no longer be referred to as wars of Imperialism.
- Faction instability events will no longer spawn revolutionary rebels ahead
of time. Instead they will spawn other rebel types.
- Ruler death reason is now more consistent with the stability hit.
- Fixed localisation error in consort event 56.
- Consort event 202 now clears flags properly.
- Fixed localisation error in consort event 104.
- Consort event 1 will now pick description as intended.
- Fixed Naval Casualties being counted twice.
- Fixed partial ship losses being counted for actual lost ships.
- Fixed any script effect with sufficient randomness (like define_consort)
showing in the tooltip stats that differ from the actual ones if used inside
an if effect or a while effect.
- Occupied provinces no longer count as blockaded provinces for war
exhaustion.
- Fixed a limit issue for shock_damage_received and
sunk_ship_morale_hit_recieved modifiers.
- Fixed a crash in export_to_variable effect.
- Fixed various tooltip issues related to country missions.
- Fix for cores removed when forming nations from Custom Nations.
- Naive Enthusiast特质会给予负面性质的图示
- Fanatic Collectivist成就只看有没有拿到所有起源地
- 1705年后开局的大不列颠会确实拥有国会
- Impact of Unrest is no longer shown in delayed tooltip when you have FoW
over it.
- Artillery cost tooltip is now correct, and value is also hidden when no
artillery discovered.
- Fixed tooltip of artillery button when no artillery is discovered.
- Croatian dynamic province name for the province of Sopron is now properly
capitalized.
- Broken spy networks after conquests are now reset at the end of the month
- Fixed a bug that caused sorties button to be shown at times even if you did
not own Art of War.
- Fixed some colonial events not triggering in random new worlds.
- There is no longer an extra erroneous statement that corruption will
increase minimum autonomy in capitals.
- The Cardinal in Administration modifier will now be removed if you switch
religion.
- Improved naval mission aggressiveness tooltips.
- Named regents in country history window will no longer have their name
butchered.
- Ideas View: Added effect on estate loyalty to tooltip for fully unlocking
an idea group.
- The "Blockade!" event will no longer have an option to send overland help
if it triggers for an island.
- Fixed bad pronouns in an advisor event.
- Fixed bug where you could escape bad effects of an event by clicking raise
autonomy on a province.
- The Boundary Conflict Random Event will no longer target undiscovered
provinces.
- has_dlc trigger tooltip will now change accordingly for NOT.
- 修正英文与德文版读取画面提示文字的错误
- Fixed bad references to personalities in some events and in scripted
triggers.
- Fixed Brandenburgian flavor event 6 apply part of its effects for Rights of
Man Owners twice instead of having one effect for having the dlc and one for
not having it.
- Fetishist event 4 will now set ruler modifiers instead of capital province
modifiers.
- Jolof country file is now properly encoded.
- 移除布兰登堡与曼图亚的没用婚姻
- Changed tooltip structure of Random event 5082 to make options easier to
compare.
- Fixed: "blocked"/"passable" words weren't being localized.
- Jan Mayen now spawn with 100k sailors (previously 0).
- Fixed: Ask to become March message wrote wrong country's name in the header.
- Hunting pirates will no longer grant trade power.
- 修正波兰选举制的王储能力,本土贵族的能力会比外国的与世袭的略高
- Aow Event 31, Early Reformers, is now slightly more rare and can only
happen within 50 years of the start of the reformation.
- Fixed typoes in some national idea descriptions.
- Fixed issue with corruption event 2, Trust thy neighbor, triggering without
an effect if you already had 3 stability.
- Ethiopian Church Building events should now be more rare.
- coptic_flavor.20, Monastic School, now gives a small sum of money if you
pick to abstain.
- Added Tooltip to Spanish flavor event letting you expell the moors
explaining that if you promise to tolerate them and then break your promise
everything will not be fine.
- Starting hint about monarch power now more relevant to how the game works.
- Religion conversion window will no longer reset daily, disrupting tooltips.
- Guarantees and warning are now shown on the diplomatic mapmode.
- British missions to establish trade in an american trade node and
monopolizing a cot now look to the mission taker rather than both England and
Great Britain.
- Colony maintenance cost is no longer affected by development.
- Readded min value for tradition/prestige gain factors and increased
tradition gain.
- The AI no longer gets acceptance penalties for too many relations if they
already have a relation taking a diplomatic slot with the other nation.
- Battle result screen now longer has horses sticking their nose out of the
frame.
- Alert that you can rent out Condottieri now shows even if you don't have a
free diplomat.
- Fixed that Remove Estate effect had Set Estate tooltip.
- Occupied or besieged capital will no longer increase colonist travel time
to maximum.
- "Not enough rivals" alert will no longer show up if there are no rivals
that can be picked.
- Fixed land forcelimit autonomy modifier tooltip.
- Fixed that you could declare war in regency if declare war screen was
already open.
- Province autonomy effects will no longer have an empty list of effects in
the province view tooltip.
- Province unrest effects will no longer have an empty list of effects in the
province view tooltip.
- Multiplayer "Start game" button will no longer lie about needing more than
one player to start a game.
- Fixed typo in dynastic event 9489, The Moon.
- Würtemberger ideas now properly referred to as that.
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Text for unlocking the Colonialism institution is now slightly different if
you're unlikely to have crossed the Atlantic.
- Clarified tooltip on tribal decisions.
- Fixed wrong localisation key used to refer to government type in two places.
- Event that asks you to release the papal state no longer makes you to hate
yourself for being a bad catholic.
- Fixed issue which made it impossible to get the east india trade route
triggered modifier.
- Fixed bug causing huge border distance.
- 幼主成年时不会出现太后死亡的讯息,而是会交待太后和平退居幕后
- Damaged units will no longer prioritized to start at the center of the
battle, but will be the last to enter the battlefield instead.
- Cavalry will now get position better for flanking.
- Fixed WAR_LENGTH_DAMAGE_MODIFIER having barely any effect.
- Independence guarantee tooltip in diplomatic mapmode is no longer reverted.
- Fixed that Consort was blocked from having same personality as the Heir in
Nation Designer, and related tooltips.
- Fixed that Nation Designer made consorts were not saved.
- Fixed poorly scripted parliament debate.
- The option to become a personal union minor under France in Naples flavor
event 1 now uses a proper tooltip to show you what is to come.
- Fixed bug that lesser in Union told their overlord about war plans due to
mutual ruler having loose lips.
- Fixed bug that caused mass-repeated "there will be blood" messages.
- Marches no longer claim they give you tax in the Subjects UI.
- The event "Claims on our Rivals" will no longer target your unowned cores.
- Fixed Revolutionary flags shown as white in text.
- Fixed not being able to Fortify March despite owning Common Sense if not
owning Rights of Man DLC.
- Fixed that Random New World was generated with single black pixels
occasionally, causing lots of problems.
- HRE Eligibility will now check the current ruler if the target is not the
current emperor, and the heir if they are, instead of both.
- "Morale hit when losing a ship" modifier is now shown as a negative
modifier instead of positive.
- Changing to a non-monarchy form of government now also removes the home of
spouse province modifier if your consort is a commoner.
- The Home of Consort production efficiency boost is no longer countrywide.
- Fixed some issue where Tengri Event 6 could sometimes trigger with one
meaningless effect.
- Fixed some mercantilism triggers that had been missed when refactoring to
whole numbers.
作者: jonathan836 (魏奇˙安提利斯)   2016-11-11 18:53:00
推翻译ㄧ
作者: y2468101216 (芸)   2016-11-11 19:02:00
作者: louis210000 (louis210000)   2016-11-11 19:30:00
永生800的话那永生就不可能会出现了?
作者: Yshuan (倚絃)   2016-11-11 19:39:00
翻译辛苦了
作者: LI40 (WanNiang)   2016-11-11 19:56:00
推翻译~~
作者: sameber520 (请给我萝莉)   2016-11-11 21:02:00
地形不影响战场宽度 那斯坎德培要怎么活阿
楼主: Comartin38 (CM)   2016-11-11 21:05:00
自创国点数最高可调800
作者: islandape (岛猿)   2016-11-11 21:45:00
作者: s8018572 (好想睡觉)   2016-11-11 22:18:00
埃塞俄比亚果然改很多
作者: DogEggz (DogEggz)   2016-11-11 22:22:00
骰子减成还是在啦 P社是说想加快战斗速度
作者: evilcherry (邪離子)   2016-11-11 22:36:00
战场宽度的目的就是让大军在山地无法推动...
作者: Hidakayuzuki (日高优月)   2016-11-11 22:38:00
Beta 怎么更@@
作者: leon123811 (毓飏)   2016-11-12 00:01:00
为什么羊毛会减造船花费@@
作者: michaelxxx (abcd)   2016-11-12 00:03:00
羊毛是布的原料,而船需要帆布
作者: jonathan836 (魏奇˙安提利斯)   2016-11-12 00:05:00
看来渔获要取代谷物成为最废产品了
楼主: Comartin38 (CM)   2016-11-12 00:08:00
有羊毛的内陆省也是悲剧,就算船价九折没港怎么造?偏偏产最多羊毛的就是内陆游牧国家
作者: nanshinner (白河)   2016-11-12 10:55:00
结盟后不参战外交声誉会-1这蛮伤的
作者: check3210 (丹羽 柚子)   2016-11-12 11:38:00
这样贸易跟禁运也可以改了 我觉得新的产品系统很不错
作者: Yshuan (倚絃)   2016-11-12 13:54:00
我发现不协防就会掉5信任 这个也比外交声望1点来的伤
作者: goodgodgd (快叫我小白兔)   2016-11-13 14:51:00
但我觉得地形影响战场宽度非常合理啊..多的是据险而守攻方无法展开,以寡击众的战例
作者: pointer258 (123)   2016-11-13 16:41:00
产品地不顺便改一改吗
楼主: Comartin38 (CM)   2016-11-14 18:48:00
最新消息:新的堡垒系统确定被放弃了Johan: We've listened. @E_Universalis 1.19 FortSystem is being reverted.
作者: Yshuan (倚絃)   2016-11-14 18:58:00
很多Area不合理吧光是岛群就不科学 要排除这些例外 实作又会很烦
作者: SeraNido (昏睡模式)   2016-11-21 15:02:00
推翻译 布兰登堡那个婚姻真的很没用

Links booklink

Contact Us: admin [ a t ] ucptt.com