[EU4 ] 1.10 Patch Note

楼主: iidxiir3 (笑问)   2015-02-25 00:42:01
热腾腾的1.10将在周四与新DLC一同登场
敬请期待吧~
免费功能、付费功能的部分
在上一篇已经提过
本篇就直接往后半部分继续
游戏性平衡大修
目前翻一半,继续往下翻当中 (怎这么多...)
# Autonomy & Cores
- Your own claims on your own provinces no longer expires until you have
cored the province.
自己拥有Claim的省份,Claim不会再有时效性问题
- Centralisation and Decentralisation modifiers from events now affect
autonomy instead of income.
中央集权、地方分治的事件效果更改
影响自治度而非税收
- Conquering primitives no longer gives nationalism for non-primitives.
非土著征服土著不再有nationalism!
- Colonized provinces no longer contribute to overextension even after they
finish.
殖民地不会影响overextension
- Non-core provinces no longer contribute forcelimits.
未造核心的省分不提升军队上限
# Capital
- Players are no longer blocked from changing capital due to having a fixed
capital.
改首都不会再因限定住的首都被阻挡 (以前会?)
- One of the ways to end Religious Turmoil now requires full humanist
ideagroup, not just picking it and discarding it immediately.
宗教纷乱的解法之一修正,要求点满人道主义,而不是一点开就舍弃
# Colonial Nations
- Provinces within two provinces of a Colonial Nation's colonial region can
now be sold to that Colonial Nation.
距离两格内的省分可以卖给殖民地国家
# Diplomacy
- Breaking a Royal Marriage with a rival is no longer a stability hit.
与宿敌解除婚约不再降稳定度
# Exploration
- Reduced prestige gained on province discoveries.
探索地图获得的声望减少
# HRE
- Can now join a league even if you have a truce with the Emperor.
就算跟神罗皇帝有停战协议,也可加入三十年战争
# Ideas
- Aristocracy: Noble Officers are no longer +1 shock ut instead -1% army
tradition & -1% navy tradition.
第四格的 +1 将领冲击 改为 每年的的军事/海军传统降低幅度减少 1%
- Economic: Centralization is no longer +1 advisor pool, but instead -0.05
Monthly Autonomy.
第五格的 +1 顾问 改为 每个月 -0.05 自治度
- Reduced Mercenary cost reductions for some national ideas.
某些国家理念的佣兵费用减少幅度调降
- Reduced the reduction in cost of reducing war exhaustion for some national
ideas.
某些国家理念的降厌战值花费减少调低
- Finisher for Offensive is now +2.5% Army Morale Recovery.
点满进攻理念现在给 +2.5% 士气回复 (旧的急行军改大家都可用)
# Leaders
- Conquistadors and Explorers now have slightly fewer pips on average than
Generals and Admirals.
陆海的探索者平均起来都些微调降能力
# Religion
- Will now get 'Occupation of Rome' penalty if you are Catholic and a subject
of yours who is not the Papal States holds Rome.
宗教为天主教,且你的附庸国(非教廷)占领罗马的话,会得到一个Debuff
- Will now get a penalty to diplomatic reputation if you are Catholic, have
subjugated the Pope and have not formed Italy.
天主教国家若征服教廷,且未成立意大利,会得到一个外交声望Debuff
- Italy no longer gets a penalty when holding Rome.
意大利持有罗马不再有任何惩罚
# Revolts
- Innovative lost Knowledge Transfer
创新理念第四格修改,不再减少 军事/海军 传统递减
- Innovative gained Dynamic Court (+1 advisor pool)
改为 +1顾问
- Polish Magnate Rebels added as a type, replacing the noble rebels in poland
with a resilient tougher breed, hellbent on elective monarchy.
波兰的贵族叛军特化,更加凶残,以符合当地民情
- Particularist Rebels can now happen even if you dont have economic ideas.
党派叛军现在就算没点经济理念也可能产生
- Patriot Rebels can once again defect provinces to subject nations.
- Subjects who have provinces defect to them now get a large increase in
their Liberty Desire.
国族叛军现在又可以向非宗主国投降,且会大幅增加其自主欲望
- Rebels revolt against the province owner rather than the province
controller (but will still siege the controller).
叛军优先攻击省份持有者而非占领者 (但依然会围占领者的城)
# Subjects
- Revolution and Aspiration for Liberty disasters can no longer happen to
subjects.
革命、争取自由这类的灾难不会出现在非宗主国
# Technology
- Primitives is no longer based on religion, but rather all countries with a
tech group penalty of 100% or slower are considered primitives.
土著的判定更改,不再基于宗教而是科技组
科技惩罚大于等于 100%的国家,判定为土著
- Primitive tech groups are no longer allowed to build ships.
土著没得盖船 (南北美超伤,没得抢加勒比了)
- Force March is no longer an effect gained through national ideas, but
instead given from adm tech 9.
急行军指令解放,只要行政科技九等以后都可以使用
# Trade
- Reworked inland trading mechanics to have a caravan power based on your
base tax that is given in your home node if its inland, or in any node where
you try to pull to or from inland, modified with your caravan power. This
replaces previous inland and transfer towards inland modifiers.
之前开发日记四提到的,内陆的贸易机制调整,省份的税基影响大增
- Trade companies now give a -2% missionary strength penalty, to compensate
for the fact that they ignore non-accepted culture missionary strength
penalty.
根据现实,贸易公司将得到 -2% 传教能力的 Debuff
# Units
- Pretenders no longer increase local autonomy when they win.
抗争者获胜不会再增加当地自治度
- No longer have automatic access to allies while at war if those allies are
not a part of the war themselves.
盟友若无参战,将不再会自动得到军事通行权
- You now have automatic access to any countries that are granting military
access to those you are at war with.
任何给战争中敌国军事通权的国家,你也将自动获得相等权限
阿尔巴尼亚看来要绕阿尔卑斯山跑好几年了...
- Its no longer possible to send explorers to open seas before you have the
Quest for the New World idea.
探索理念没点到二,无法进入海域open seas
- Your armies can now shatter-retreat to any province controlled by anyone
fighting in a war together with you.
你战败的军队现在可以撤退到任何与你并肩作战的国家
# War
- Can now transfer occupation to countries whose subjects control an adjacent
province
若占领的省分邻近别的附庸国,可以转交给宗主国
###################
# AI (修很多)
###################
# Autonomy
- Can now raise and decrease autonomy.
AI会调整自治度了
# Diplomacy
- Now has a penalty to allying countries that are allied to its rivals.
若和与仇敌同盟的国家结盟会受到外交Debuff
- No longer has a penalty to allying multiple Great Powers.
不再受与多个强权结盟的外交Debuff
- Will now only join coalitions if there is a sufficiently large coalition in
place or enough other countries interested in joining such a coalition that
they would have a chance at challenging the coalition target.
不会随意加入包围网,会判断强度与意愿
- Less passive against countries that border it through vassals.
降低与附庸接壤国的侵略性
- Hard AI is now less willing to ally with countries it is neutral towards.
困难的AI更加不愿意与持中立态度的国家结盟
- More reluctant to grant military access to those that are at war with its
allies.
大幅降低提供军事通行权给与盟国交战者的欲望
- No longer willing to give military access to much stronger nations they
dislike if they have a powerful overlord.
若有强力宗主国,不再有提供军事通行权给厌恶强权的意愿
- More priority on relative power when considering whether to grant military
access.
相对实力将大幅影响提供军事通行权的意愿
# HRE
- Emperor now less willing to peace out of wars where he is defending the
Empire.
皇帝在防御方时将更不愿意谈和
- Will now wait a bit before starting League War, so player has a chance to
join.
三十年战争会多等一下再开战,给玩家参与的机会
- Electors are now more likely to vote for the League Leader when determining
who should be Emperor after a League War is won by the opposition religion.
三十年战争后,选侯将更倾向投给另一宗胜利的领导
# Ideas
- Will now pick idea groups dynamically based on ai_will_do if
AI_USES_HISTORICAL_IDEA_GROUPS define is set to 0 or game is using
custom/random setup.
将动态调整AI如何选择理念,看基础设定 (某MOD的想法实现了)
- Will no longer pick trade ideas unless it has at least 6 provinces or is a
merchant republic.
六个以下省份的小国将不再选择贸易理念,除非是商业共和国
- Portugal now takes Expansion before Religious.
葡萄牙将在宗教理念前先选扩张理念
- Chinese minors will no longer take Expansion ideas.
中国底下的各独立势力不会挑选扩张理念
# War
- Now more reluctant to separate peace out of a war where their side is
winning.
当AI处与优势方时,单独和谈的意愿更低
- Fixed a bug where the AI would always treat a peace offering of others'
trade power as something it wanted, despite the UI saying otherwise.
修正一个Bug,AI以前老是愿意接受别国的贸易力量,就算UI上写相反
###################
# Interface
###################
# Alerts
- Unrest alert opens stability view instead of cycling provinces.
不满度的警告标示点开来会是稳定度页面
# Launcher / Frontend
- Frontend map starts in political mode when entering SP or MP.
进入页面优先以政治版图模式呈现
# Macrobuilder
- Autonomy macrobuild interface will now show true unrest number instead of
setting negative unrest numbers to zero.
- Autonomy macrobuild interface will no longer show provinces with no unrest
if their autonomy value cannot be lowered due to minimum autonomy limitations.
- Overseas provinces are now always hidden in autonomy macrobuild interface
自治度地图模式将真实呈现不满度,负的数值将不会以零表示
没有不满度,且达到自治度下限的省份将不再显示
海外省份将自动隐藏
- Macro builder template building accurately shows reason like single unit
building does.
整体建筑界面将显示与单独建筑接口相同多的资讯
# Misc
- Added warnings/reminders for army and fleet maintenance lower than 100% to
war declaration dialog.
若开战前军费忘了调回来,进宣战页面会有警示音效
- There's now a message when a truce involving your country expires.
与自身有关的停战协议结束会有音效
- Battle sounds are now less loud.
战斗不会再那么吵
- Tech mapmode now also says the technologygroup of the owner of the province
in the tooltip.
科技模式地图会告知省分持有者的科技组
# Provinces
- Fixes to allied objective selection popup: Easier to close without
reselection, and no more odd empty space.
盟友的请求选单修正
- National Monuments are now visible in political mapmode.
国家的纪念碑可以在政治版图模式看到
# Tooltips
- Tooltip for personal union offer is now probably correct.
联统的要求页面修正
- Added tooltip explaining monthly advisor cost.
增加解释顾问开销的提示栏
- Added benefits for joining crusade to tooltip for Crusader Target in Papacy
view.
增加教廷页面中,加入十字军的额外利益
- Province-condenced tooltips now gives a province prefix at all lines.
没概念,求解 ???
- It is now shown how to stop a disaster and why it is or isn't progressing
in disaster tooltip.
现在会提示如何中止灾难,以及未爆发前是否正在进展
- Tooltip now explains that you can't declare war on your senior union
partner while he fights a war of succession for your throne.
提示会告知为何你不能向对你发动王位继承战的PU宣战
- Toggled tooltip for "allow allied armies to load fleet" button.
增加允许盟友登舰的按键
- Integration/annexation DP costs show up in DP gain tooltip.
吞并附庸的外交点花费会正确显示在外交点获得的提示栏
- Consolidate Regiments tooltip displays information about shift modifier.
合并军队部队时,显示时将要裁掉多少部队编制的 (可调节)
- Rebel factions in outliner now have tooltip.
增加叛军的资讯提示栏
- You will now get tooltip saying if you got ships that can be upgraded or
not, even if at sea.
若有可升级的船舰,会有提示
- Claims' tooltip corrected with regards to expiration of owned uncored
provinces.
Claim 的过期提示会正确对应
- Privateer mission button tooltip displays the current activity, just like
the Protect trade mission button.
海盗的任务提示栏会显示当前的活动
# Units
- Moved leader stars for navies to be consistent with armies.
海军的领袖能力(星星)会参照陆军显示
- Holding shiftdown when consolidating regiments now keep the empty regiments
around.
若手动细调合并军事部队编制,将保留0单位的部队
- Nicer privateer button alignment for certain DLC combinations.
更加优化的海盗按键界面
- Friendly rebel units in battles on map get correct color (instead of enemy).
友方叛军以正确的颜色显示
作者: qsman   2015-02-25 01:02:00
好不容易终于把patch note看完,这次真的是大修!理念、政策、外交、军事一堆大改,看来又有适应期了~
作者: joeeoj18 (下一个开始)   2015-02-25 01:53:00
欢迎来到新游戏~
作者: evilcherry (邪離子)   2015-02-25 04:38:00
没第二层探索是不能进open sea 意味着早期只能向东主要是针对葡萄牙的西进盖满美洲战术
作者: TomZang (累)   2015-02-25 08:18:00
看到HRE那项我哭了T.T..终于不用再遇上黑箱宗教战争了..
作者: Borges (波波波波)   2015-02-25 09:14:00
感觉资料片没更新什么 原来都在补完AOW啊!!
作者: daze (一期一会)   2015-02-25 19:19:00
比如说拜占庭,之前是无法把首都搬离君士坦丁堡的。不但如此,即使丢掉了君士坦丁堡导致改首都,要搬首都也只能搬回君士坦丁堡,不能搬回其他地方。"Now more reluctant to separate peace out" 完全翻反了。"Holding shiftdown when consolidating regiments" 应该是指在consolidating regiment时按下shift。可调节的Bar条是个很奇怪的设计,因为其实很难确定你拉个42%最后会剩下多少部队。直接编成0与1000,然后你可以自己决定要裁掉几个无人编制,这样不会比较简单吗?
楼主: iidxiir3 (笑问)   2015-02-26 00:37:00
应该是显示裁掉几个千人部队吧,按照以往默认是最大值他的叙述描述起来像是如此,实际结果等明天晚上吧以往想精控很麻烦,调整留多少空编制慢慢补很麻烦
作者: jonathan836 (魏奇˙安提利斯)   2015-02-26 14:43:00
推战斗不会再那么吵(?)从三代来就困扰已久的问题终于修正了吗(???)显然P社不想让拜占庭太容易逆天,所以再度nerf拜占庭因为现阶段拜占庭的确没有很难...只要开局对的话
作者: y2468101216 (芸)   2015-02-26 22:06:00
开始更新了 大家准备好了没有?

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