※ 引述《a47135 (温暖的风)》之铭言:
: http://ppt.cc/YG~6
: 巴哈上面看到的消息,我英文不好不要吓我
: 到底是真的假的啊XD
: PSV要成为galGame专用机了吗
标题:
PlayStation Vita will get less first-party titles out of Sony as its key
appeal has shifted since launch, according to Worldwide Studios boss Shuhei
Yoshida.
根据Worldwide Studios老板Shuhei Yoshida,随着PSV的定位渐渐的与当初刚发售时设定
的定位走向不同的方向,PSV将会有更少Sony自制的游戏(first-party games)。
内文:
Speaking with Polygon, Yoshida stressed that initially, the PS Vita was
marketed to capitalise on its high-end portable visuals, but now that this is
no longer attractive to consumers, a new approach is required.
在与Polygon网站的对话中,Yoshida强调当初PSVita设定上的卖点是它高质感的掌机画质
,但是现在这项卖点对消费者已经不再有吸引力了,一个新的定位是必需的。
“When we launched the Vita with Uncharted, it was amazing; PS3-like quality
in your palm, but as time moved on, you are seeing PS4 quality and people’s
expectations for the graphic fidelity has gone up,” he explained.
"当我们开始发售Vita以及它的游戏Uncharted时,那是一个惊奇的体验;可比拟PS3的
质感就在你的手掌之中。但是经过一段时间,你看到了PS4的质感,然后人们对画质精度
的要求就变的更加的大了" 他解释
He praised the “indie boom” for bringing a wealth of new content to PS
Vita, and said that in gameplay and mechanical terms, those titles are ideal
for playing for 10-15 minutes while on the go.
他赞扬了"独立创作者风潮"为PSVita带来的各种丰富的内容,并且说到以游戏性以及
游戏机制来讲,那些作品是在移动时有10-15分钟游玩时间的理想。
“Instead of watching big stories or cinematics, you can spend hours on Vita,
” he went on. “So, I think that’s actually the biggest star to help
provide great content to Vita going forward. And we continue to make games
cross-platform games, especially on digital side.”
"比起观赏庞大的故事或是剧情动画,你可以在Vita上面游玩好几个小时,"他继续说到
"所以我想那是给予Vita极佳的内容并使其继续发光发热的最大功臣。然后我们则会继续
制造跨平台的游戏,特别是在数位商店的部分。"
When asked if this means there will be less first-party titles on PS Vita,
Yoshida replied, “I would say, yes, that’s correct.”
当被问到这是否代表PSVita将会有更少的Sony自制游戏(1st-party titles)时,Yoshida
回应,"我会说,对,那是正确的。"
===
简单来讲就是Sony将会把游戏制作的主要角色让给Sony以外的游戏制作商