※ 引述《poloball (吃不胖真无奈…)》之铭言:
: - 试玩版角色之间完全无互动, 正式版应该不会这样吧...
现在欧美媒体的抢先评论应该都上线了
玩的都是同一个20小时流程的版本
Kotaku的报导,算是先打预防针吧,本篇文章的作者给 XB2打了 3/10
https://kotaku.com/octopath-traveler-is-nothing-like-final-fantasy-vi-
1827391950
缩
https://tinyurl.com/y8sh3ou5
It’s a deep, beautiful game with a very good combat system, an excellent
soundtrack, and a cast of characters who are mostly interesting but almost
never interact with each other.
角色之间互动极少
That’s the most disorienting thing about Octopath Traveler. Each of the game
’s eight protagonists has his or her own story—Olberic the knight wants to
track down the man who killed his liege lord; Tressa the merchant wants to be
the world’s greatest shopkeeper, etc.—and from what I’ve played so far,
none of these stories connect in any way.
至少在前20小时的流程内,还看不到八位角色主线彼此的联系
(前面好像有板友提到其实一些细节有暗示联系)
Your party of characters will only interact through brief optional
vignettes called “banter” that you can watch between cut-scenes. During
each character’s main story, that character is the only one who talks or
appears on screen. Everyone else is just invisible.
角色之间的互动是场景之间独立出来一个"小剧场",但是在各自的主线
其他七人都是神隐状态
应该是类似这样,FE无双的羁绊对话?
https://www.inside-games.jp/imgs/zoom/813820.jpg
Let’s say you start the game as Cyrus, the scholar, like I did. By the time
you’re finished with Chapter 1, you’ll be around level 4 or 5. You’ll
check your world map and find that Cyrus’s Chapter 2 has a “recommended
level” in the 20s. So instead of going there straight away, you might go
recruit some new characters, doing all of their Chapter 1s. By the time you’
ve recruited three more characters, your party will be around level 12. Still
not high enough for all those Chapter 2s. So you may again do what I did, and
go around the map and recruit all eight characters before jumping into the
second part of Cyrus’s story.
每个角色的主线是类似副本这样,以学者为例,他的主线第一章完成时
等级大概落在4~5,而主线第二章的推荐等级就落在20
所以没办法直接进行,要去招募新角色,完成其他人的主线
这样一直切换之后,才能再回到学者的主线第二章上
(这点还蛮有群像剧的味道,但是各人主线完全独立却又显得割裂,矛盾)
This is unsettling for several reasons. For one, all of these chapters follow
the same exact rhythm (cut-scene, explore town, go to dungeon, fight boss),
而每个角色的初始章节大概都按照下面的节奏
场景演出 > 探索城镇 > 探索地城 > 打王
so doing them all in a row is quite repetitive. But what feels strangest is
that no matter how big your party is, the game will always act as if the
protagonist of any given chapter is on their own.
同样的流程连跑八次实在让人有点烦,而且奇怪的是不管你队伍中有多少成员
游戏的演出只会聚焦在该章节主角上
It all feels very off-putting, and contributes to some structural problems
that you’ll start to notice after playing for a while.
这样的状况让人觉得怪异,而且导致某些结构性的问题
你玩了一阵子之后就会注意到