[MGRR] 幕后报导 IGN

楼主: jerryklu (鲁凯)   2013-02-26 16:49:56
When Metal Gear Solid: Rising fell into the hands of Platinum Games, director
Kenji Saito chucked most of its original ideas in the trash. Saito killed
Kojima Productions’ original script. He aborted all of the complete boss
concepts. He left behind the finalized level designs, came up with his own
new direction for the music, and abandoned gameplay concepts.
当《潜龙谍影:崛起》交到白金游戏的手中后,导演Kenji Saito将多数的概念通通丢进了
垃圾桶,Saito砍掉了小岛组的脚本,完全弃置了所有已经完整的头目战设计,他也舍去了
已经完成的关卡设计,取而代之的是他自己的音乐,和已经被放弃的游玩设计。
After Saito and Platinum presented Metal Gear Rising: Revengeance at 2012
Tokyo Game Show, Kojima Productions producer Yuji Korekado told IGN, “This
is something [we] couldn’t do.” As someone who worked on both the original
project and the reinvention, Korekado knew they’d made the right decision.
在Saito和白金在2012 TGS展示《潜龙谍影崛起:再复仇》之后,小岛组的制作Yuji
Korekado告诉IGN:“这是我们没办法做到的事”,两个计划都参与的Korekado知道他们
做了正确的决定。
The changeover came with its fair share of resistance, of course. “One thing
I realized,” Saito said, “is that everyone at Kojima Productions voices
their opinion. Everyone butts their heads and makes sure their voice is heard.
” It’s clear Saito makes sure he’s heard as well.
整个改造计画理所当然出现了反弹,Saito说:“我了解到一件事,那就是在小岛组的每个
人不仅都表达自己的意见,他们更努力的希望自己的声音有被听到。”明显地Saito确保
自己有听到那些声音。
The music in Metal Gear Rising: Revengeance is something Saito fought hard
for. It’s heavy, fast, and often features lyrics – quite the opposite of
Metal Gear Solid’s somber symphonies. When Kojima Productions pushed back on
Saito’s musical vision, he compromised without sacrificing his initial
ideas. Saito wouldn’t detail specific conflicts between the two studios,
simply stating that the collaboration taught each studio a lot about the
other, and that some of his proposals, like the music, were rejected.
《潜龙谍影崛起:再复仇》的音乐是Saito非常努力挣来的,厚重、快节奏多半还带歌词,
相较于潜龙谍影系列阴沉的旋律大相迳庭,当小岛组驳回他的音乐版本时,Saito用了其他
不失他原意的方式妥协,他不愿意细讲两边的冲突到底为何,仅声明这次合作让双方
工作室对彼此都有更多的了解,而一些他的提案例如音乐被否决了。
Saito’s an energetic man, well-built and mildly menacing despite his
pleasant demeanor. His friendliness is only matched by his eccentricity
作者: zero12242000 (kumani)   2013-02-27 10:41:00
我觉得大家都太受限于MG这个框架了 跟腐腐一样一知道实作都是白金负责的话就别想太多 当成是白金跟小岛借人物版权来做的全新动作游戏就好了XD
作者: hydehydeskip (ash)   2013-02-28 10:27:00
我觉得最大的问题就是最终BOSS的外型跳TONE太大= =..
作者: zero12242000 (kumani)   2013-03-01 18:31:00
对不起 不过 干腐腐你好强...怎么打的教一下嘛...不过那个鬼难度下...NORMAL我打MONSOON就要死要活了

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