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[节录略翻]
*节录的回答,都是 Riot 认证帐号的回应内容
─ 为什么要恐惧小兵? 意义在哪? 我不懂。
RiotJag:
He's a big scary dude. Minions should flee him like the insects they are.
他是个可怕的大家伙。小兵应该被吓得四处逃窜。
─ 为什么厄萨斯和阿祈尔或齐勒斯都没有互动?
根据背景故事,他们对于厄萨斯的遭遇,必须负很大的责任。
WAAAARGHbobo:
Ultimately because they aren't likely to be his lane opponent. First
Encounter lines are built to serve probable Lane opponents. Zoe was a call
out for lore reasons. Kai'sai was called out because Jeevun was having a
rough day.
因为这两只英雄,不大会在线上碰到厄萨斯
设计“初次遭遇互动”,大部分都是预想、建立在线上可能会遇到的英雄
柔依之所以会有,是因为在故事之中出现的原因。
凯莎会有,只是因为 Jeevun(凯莎的设计师) 那天心情不好
─ 有何舍弃的技能设计吗?
IamRiotNovalas:
*回答原文太长了,不搬了 https://bit.ly/2ICUi1h
─ 原本有设计一个"区域型"的技能(类似 Ire 的 R)
─ 名为“战区(WAR Zone)”,我们称之为狂欢区 (fiesta zone)
─ 该区域存在的时候,“区域内死亡的敌/我英雄,都会减少 80% 死亡时间”
─ 希望把旧的厄萨斯,战死又马上回归战场,的概念用新的方式诠释
─ 在测试这技能时,我方在巴龙池发起了一波团战赢了,并且开始吃巴龙
─ 结果,敌方快速复活之后,回防巴龙池,把我们给灭了、又拿了巴龙
─ 所以,这技能设计就被驳回了
─ 后来,我们改成,“在区域内战死的英雄,会在最近的友方建筑旁边重生”
─ 结果有一个测试员没看我们给他的技能说明
─ 测试时,我去 Gank 他,他死了,然后又马上在塔下复活、又被 Dive 死了一次
─ 他完全搞不懂为什么自己会死两次。
RiotJag:
Another one we had - Aatrox used to offer a chance for a teammate to become a
Darkin, so they'd both get a revive effect when his R was cast. They also had
to accept a Blood Price to do it so they'd effectively burn to death in the
process, and they'd die+revive at the same time.
另一个设计,则是在厄萨斯开启 R 时,队友可以选择成为冥血族
在 R 的持续时间内,死掉的友方都能复活,但生命持续递减
最终,会在死亡时,同时在温泉复活。
IamRiotNovalas:
Yep! This one was sick because you'd both get bonuses (AD/AP/CDR) as well.
One of our playtesters really got upset though because he didn't like
reviving on the champions that really liked the stats (e.g. Cassiopeia cough
cough).
对,这技能超酷的! 因为他还会额外给"复活中"的英雄额外 AD/AP /CDR
但其中一个测试员对于这样的设计并不喜欢
他觉得这样的设计配上特定英雄,会很"糟糕" (例如:蛇女)
─ 既然要恐惧,为啥不直接恐惧英雄就好?
RiotJag:
I kind of wanted to make that happen, but it was soooooo powerful when it
worked.
我有想要这样,但实测后太OP了。
─ 重制时,最有趣或好笑的 Bug 呢?
RiotJag:
My favorites:
1) His ultimate wouldn't come off in one playtest so he would permarevive.
2) His W would pull you from any range, even if you exited the zone and got a
huge amount of distance.
我最喜欢的部分:
1. (R)的效果持续作用,测试员使用厄萨斯死掉后会不停复活
2. (W)会拉回区域内敌方英雄,但即使对方已经离开区域,甚至跑很远,还是被拉回来。
其他就自己去看原文吧...不想翻惹,懒喔_(:3JZ)_
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