楼主:
fkc (Mr. 男子汉)
2018-05-02 13:52:418.10 Jungle Changes - Iteration and Additional Context
https://riot.com/2w2aBnx
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□ 8.10 野区改动 ─ 修正与增加内容
[节录略翻]
─ 持续保有的改动目标
降低早期线上来自打野的压力
Reduce early lane pressure from junglers
降低被回魔限制打野的英雄
Reduce mana restraints as a hard blocker for champions that want to jungle
[说明]
对线期是游戏内,构筑build、买装,最重要的时期
目前打野对于这时期的胜负影响过于显著
Riot 认为线上(玩家)应该有更多的机会,在没有打野的威胁下,去战胜对手
或者,依靠自己的能力,不依赖打野,去撑过对线期
所以,决定推迟打野早期 Gank 的能力,并让打野在早期 Gank 背负更多的风险和成本。
─ 取消的改动目标
增加早期将狗的互动
Increased early Jungle vs Jungle interaction
鼓励多样的打野动线
Encourage variation in optimal pathing
[说明]
不再强调多样的打野动线
正确来说,消弥早期因为动线不同而造成的差距,或者随机元素造成的过度影响
再者,我们 (Riot) 发现鼓励早期的将狗互动
变相过于强调前期强势将狗,以及线上能够推线/压线的角色,所形成的影响力
(*我X你Ma的,要人家讲你们才知道? 干,你们到底有没有在玩 LOL 啊?)
相关的目标,会另从其他方面来寻找改动方向
─ 河蟹改动
[新] 出生机制 : 游戏开始时,河道两边都会有河蟹;
两只都击杀后,之后的河蟹将随机出生于一边河道。
[说明]
We want to lower the pressure that RNG has on the early game
decision making of the jungler and their laners. We like the dynamic the
randomness and scarcity creates as the game progresses, but forcing it so
early turned out to be too dramatic.
经验值 : 170 → 115-230 (等级1~9)
[说明]
This makes the early Rift Scuttler not as pivotal in terms of early fights
and there is no more forced incentive to take it as it won't grant a quicker
path to level 3 than other routes. As the game progresses, Scuttler
importance will climb such that it's still a point of conflict.
金钱奖励 : 100 → 70-140 (等级 1~9)
[说明]
Same as previous section. Pushing the reward into later in the game.
击杀后重生时间长度 : 2:30 → 2:15
[说明]
Very tentatively testing lower respawn timers. Your camps having downtime is
great for encouraging PvP through ganks, but we can also see a world where
camps being available more leads to wider decision making, not fewer. Our
hypothesis is this will bring back some gains encouraging more
counter-jungling as a response to ganks, and thus higher cost and probably
less ganks early on. Moreover, efficient pathing becomes a more important
skill test. As mentioned, these are tentative because the changes have
downsides: this encourages a heavier PvE playstyle and makes the fastest
junglers have an easy and noninteractive path to a lead. Gold value of camps
is also down 10% so economy is not flat-out increased, though further tuning
will be required here.
─ 新的法系打野附魔
https://bit.ly/2I8LKmC
就这样~
这些都会上 PBE 测试
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Wiiiiiiiiiiiiiiiiiiiiiiiiiヽ( ゚ ∀ 。)ノ 摆出《前进高棉》的姿势!