[情报] Nerf项目、厄萨斯改动 @Meddler 红帖

楼主: fkc (Mr. 男子汉)   2017-02-19 13:22:23
R社鲤鱼王 Meddler 在 2/16、2/17 分别有两篇红帖
说明下周改动与 7.5 patch 的方向
老样子,内容节录略翻
其他交给猫大
_(°ω°」 ∠)_
Quick Gameplay Thoughts: Feb 16
https://goo.gl/RIU0Xb
Hi folks,
Figured I'd try something different for the next week or so and, when I've
got a bit of forum time, spend a chunk of it putting together a quick post
about some of the things we're currently thinking about or working on. These
posts won't be comprehensive, or go into all the details, but are instead an
experiment in getting quick updates out regularly. Feedback on the format
appreciated.
YO~ 我们来聊改动!
7.5 改动
We've been doing some balance planning for patch 7.5 in the last couple of
days. Particularly noteworthy targets include likely nerfs to Edge of Night
and Varus and continuation of work on Fizz and Blade of the Ruined King that
wasn't ready in time for 7.4.
过去几天开始进行 7.5 的平衡计画
包含 Nerf 夜色缘界、法洛士
持续进行的 菲斯 和 殒落王者之剑 的改动
目前这些变更不会在 7.4 上线,可喜可贺。
Practice Tool 练习工具(沙盒)
In addition to its other benefits practice tool has also resulted in some
really comprehensive bug reports from some players which is highly
appreciated. Player investigation into an MF bug that cropped up in ESports
recently for example made getting a fix in for that much quicker and smoother
than it would otherwise have been (we didn't have to spend anywhere near as
much time digging into exactly what was going on and could get to finding a
solution quicker).
练习工具(沙盒)好棒棒,虽然有数不清的Bug(默
玩家利用练习工具(沙盒)协助确认了好运姊的大决 Bug
让约尔德工兵队....设计师可以更快做出修正
“真是太好了” by R社 ヽ( ゚ ∀ 。)ノ
Defensive Items 防御项目
We're currently testing taking a moderate amount of power amount out of
defensive stats on items (Health, MR, Armor) and adding some of that to base
stats on Vanguards, Wardens and Juggernauts at least (possibly some others if
testing goes well, to be determined). Goal there is to make it so those
classes that need to be a certain level of tankiness to function in the first
place get to that point more consistently, while also not becoming close to
immortal if they get too large a lead. Showing some promise and some
potential problems, but definitely looks worth further testing as a possible
mid-season change.
正在测试各项防御数值(生命、魔抗、物防)
微调各项数值来确立前锋型坦克、护卫型坦克、坦型斗士的基准
目标是订定各类型角色起始应有的坦度
当然,未来会视实际运作情况进行修改
季中改动之前,仍须更进一步的测试
Non gameplay: Zaun stories 佐恩的故事
I'm a bit behind, but finally got round to reading through a bunch of the
Zaun stories that went up on the Universe site recently. For anyone
interested in that side of things I'd particularly recommend checking out the
Mundo piece, really enjoyed that one despite a lack of previous interest in
Mundo thematically:
Meddler 推荐大家去看蒙多的故事,网址在下面。
https://goo.gl/qkOhwh
-End
上一篇讲完了,隔天鲤鱼王又跑出来发了一篇
Quick gameplay thoughts: Feb 17
https://goo.gl/gQ9SP3
Hi folks,
Another set of current thoughts here. Previous set can be found at the link
below. These should be pretty frequent, but certainly won't happen every day.
Length is also likely to vary a lot too. Also important to mention that these
aren't remotely comprehensive - they're quick notes on some things we're
thinking about, not a full list of every gameplay change going on.
YO~ 昨天讲完一篇,今天再来讲一篇
Aatrox 厄萨斯
We've got some Aatrox changes that should be hitting the PBE early next week.
Those are balance/game health changes, aimed at putting Aatrox into a better
place until we can get to a larger update for him at some point.
下周厄萨斯在PBE上面会有更新
一些平衡和使游戏健全的改动,希望能改善厄萨斯的处境
......直到我们真的有空来对他进行大型更新(默
Main changes there are:
主要改动:
Shifting the passive to a windowed one (proc that grants AS/AD and revive if
off CD for a duration, with some downtime). Goal is to offer periods of
comparative strength and weakness (lot of the issues we've had with Aatrox's
game health have been due to the nature of his revive passive)
更改厄萨斯的被动
(FKC: 老实讲,我真心看不懂他到底改三小,上色期待有缘人)
希望能让厄萨斯有更明显的强弱变化
Removal of % health costs, probably a flat health cost on E. One of Aatrox's
big issues is that he's pretty feast or famine, stat checking people hard
with a drain tank pattern or just dying. Giving him the flexibility to build
defense more (health) without getting as punished by his kit for it gives
some good fallback options/alternate builds.
移除(E)的消耗固定 %数生命,改成消耗固定生命
目前厄萨斯的一个很大的问题就是,他的表现不是大好就是大坏
要嘛超强的像坦克路霸,要嘛就是倒在路边死亡
改动能给厄萨斯更多的弹性,去选择防御项目(生命值)装备
Changing the W heal so it's not dependent on his AD, or as extremely
different above/below 50% health. Ties in with the build path options above,
with a % missing heal looking like a fairly likely mechanic.
(W)的恢复 改成不吃AD系数,或者以半血(50% HP)为基准进行更动
恢复 % 数失去生命,目前看起来是一个比较可行的机制
More details and context next week.
下周会有更多细节和内容公布(<ゝω・)~☆
Someday support possibility 辅助改动可能性
One idea we've been kicking around a lot recently is that we should
potentially be giving support power in non gold means more. As a position
support has some pretty different gameplay. At present it also earns
noticeably less gold than other positions, resulting in reduced feelings of
agency. Something we're interested in exploring at some point though is
giving alternate forms of power, rather than increased gold (other ways to
earn specific stats or unique items?).
团队正在思考在游戏中给予辅助更多的能力提升,但并非直接的金钱奖励
辅助的玩法在游戏中非常特殊
目前辅助的金钱收入比起其他路的角色少了许多
这导致玩辅助让人感到失落;辅助心理苦,辅助不说。
团队正在寻求其他切入点,能给予辅助更多能力提升,而非单纯的金钱奖励
例如:获得特殊属性、独特装备
(FKC:就像打野才能买打野刀那样吧)
7.5 Visual Changes 视效改动
Along with other gameplay changes in 7.5 we're also aiming to ship a number
of things that should improve the visual quality of LoL in small ways.
Current list (more details coming next week) looks like:
没有错啦! 就算到了 7.5,还是要改视觉特效啦!
(FKC:赶羚羊,你们是没有其他更重要的事情要做了吗....)
Better communication around the recall state for champions/skins without
recall animations
对于没有回城特效的角色,进行回城讯息的改善(?)
Adjusted tooltip color scheme in game, slight layout tweaks
改动提示讯息的颜色
Corrections to make certain spell indicators always draw over the top of
terrain regardless of height differences (should always see Panth R or Zyra R
for example)
修正技能的显示,无视地形高低,始终出现在画面最上层
例如:潘森的R跟枷萝的R
Making more spell indicators not show in spectator or to allies (e.g. the
ring around Varus E on the ground's meaningful to enemies and Varus, but
allies and spectators don't need that level of precision)
修改一些技能范围提示(色圈)
使其不会显示在旁观者/队友的画面上
例如:法洛士的(E)的技能范围提示
对于敌人和法洛士有意义,对于旁观者/队友则没必要知道这么详尽
A quick sizing pass on a few champions and skins (adjusting outliers up/down
to where they should be relative to other champions' height).
修正英雄的尺寸
Edge of Night 夜色缘界
We're going to see if we can pull a nerf for Edge of Night forwards into 7.4,
or at least do a low risk hotfix the same day 7.4 hits. Urgency on that feels
high enough at this point we don't think we should wait another patch. Most
likely changes (still being discussed) are increasing the CD again and
lowering the AD on it. Possible whatever changes are made will be temporary
as well if the conclusion during 7.5 development is a different nerf is
better long term.
打算在 7.4 进行夜色缘界Nerf
或者,至少在7.4上线同一天进行低风险的 Hot Fix
对于夜色缘界的表现,团队认为不能再等到下一个 Patch 了
最有可能是再次提高冷却时间,并降低 AD数值
无论什么改动都可能只是暂时的,除非到了 7.5 又有其他 Nerf 打算
-End
‘你 End 了吗? 你怎么忍心? ’
‘看看可怜的厄萨斯吧 https://goo.gl/1ucMOF’
_(°ω°」 ∠)_
作者: SanyaMyBride (\桑妮雅最高/)   2017-02-19 13:40:00
图wwww

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