[闲聊] 积分何时采 10 Ban模式

楼主: fkc (Mr. 男子汉)   2017-02-10 22:03:50
17个小时前,LOL 官网公布的Ask Riot有提到这个问题
http://nexus.leagueoflegends.com/2017/02/ask-riot-i-need-more-keys/
缩:https://goo.gl/IkhTsY
内容节录略翻,其他交给猫大_(:з”∠)_
问)When is the 10-ban system coming to regular games (not pro)?
10 Ban 系统什么时候在玩家游戏正式上线?
答)We’re still a couple patches away from detailing the specifics of the 10-ban
system outside the pro scene. Increasing the number of bans has a different
set of goals for an organized team of players versus individual players on a
team. For now, here’s a look inside a few of the design thoughts around a
10-ban system for all draft queues.
目前距离 10 Ban上线,还需要几个 patch 更新
将 BAN 数提高到 10 Ban对于 组队玩家 和 个别单排玩家组成的队伍 而言
是完全不同的东西
先说明 10 Ban 对积分对战的相关设计理念
Agency – Giving every player a ban should give everyone more control over
their game experience. While hard lane counters aren’t too common in League,
this means you can grab Tryndamere and not worry about Teemo ruining your day.
作用:
给每个玩家一个BAN,等于给每个玩家对于自己游戏的控制权
尤其是强康特角不常见的情况
举例来说:玩家要选蛮王,只要运用手中的 BAN,就不用担心对面出T毛来毁灭世界。
Fairness – Your order in champ select is essentially a dice roll. We want to
make sure that no matter where you sit in the champ select order, there’s
less potential of feeling kinda disadvantaged. For instance, being second
pick on blue side is arguably the weakest position in the current system –
you don’t get a ban, and you’re fourth pick overall, so you aren’t
especially likely to get a power pick or a counter pick.
公平性:
目前选角的顺位是随机
R社想要确保无论玩家是第几顺位选角,让玩家感到不利的压力能少一点
举例而前:蓝方的第二 Pick,是被认为目前最烂选角位置
这个顺位的玩家,没有 Ban 权,又是第四个选角的玩家
没办法有效地去选择强势角或者康特角
Time – We’re not aiming directly for a time reduction in champ select, but
we’re always looking for new ways to shave seconds off anything from getting
into game. Adding four more bans to the system in the same format could stack
up to two extra minutes between clicking ready and hitting the loading
screen, but that’s not the direction we want to go. We could counteract this
by shortening the ban window, but stacking even more time pressure when your
proposed ban gets sniped by the enemy team feels bad.
时间:
目前没有打算直接减少选角的时间
但尽量缩短进入游戏之前所花费的时程,始终是努力的目标
多加 4 Ban 于现在的积分系统之中,时程大约会多耗费两分钟
虽然可以靠这减少 BAN 角时间来缩短相关时程
但当对方将我方的 BAN 角目标先行 BAN 掉的时候
玩家会感受到更大的时间压力。
We know changes like this have far-reaching implications so we’re proceeding
cautiously – we’ll have more to share in the coming weeks.
R社知道这样的大变化会形成长远的影响
所以....之后再说。
-End
‘没有错啦! 这是一篇废文’
_(°ω°」 ∠)_
我觉得 10 Ban不错啊,屁孩角都 Ban 掉
尤其是那些都不是怕出现在对面,都怕出现在队友的角色
达瑞斯、犽宿、勒布朗、劫、雷玟、卡蜜儿、雷葛儿、汎、伊泽瑞尔、李星、卡特莲....
咦? 好像超过 10 个了

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