看到 Reddit 上在讨论,我们这边还没人贴,只好自己下海了
《Riot plans to test out a 15-minute surrender option
—here’s why it’s a good idea》
原网址: https://goo.gl/nPtDP7 Post Date: 1/24
部分内文节录/翻译:
A 15-minute surrender option is being tested for League of Legends, Riot
announced last week. And it's about damn time.
Riot originally planned to have the feature in the game by now, according to
Andre ‘Meddler’ van Roon, League’s lead gameplay designer. He mentioned
that it would have been tested and implemented already if not for
high-priority projects like the new client and matchmaking changes getting in
the way.
R社上周宣布,15分的投降投票 (简称:15FF) 进入测试。
Meddler表示,若非几个优先计画(新接口、新配队系统)的缘故
15FF,现在已经正式测试或上线了。
In a post on Nexus, League’s editorial website, Meddler gave a few details
on the upcoming potential feature. At first, it will only be available in one
region, although we aren’t sure which region will be selected. It will also
function differently from the usual surrender—it will be a unanimous vote,
meaning that all teammates would have to agree for it to actually go through.
Will this replace the current 20-minute surrender altogether, or will it just
be an addition? There aren’t enough details to tell right now, but either
way, it would be a change for the better.
目前只会在单一区域服务器开启测试,尚未决定哪一区。
15FF 和目前使用的投降系统 (简称:20FF) 不同,
15FF 的机制是无异议投票。
就是说,必须全员都投降才能够通过。
至于 15FF 是否会取代 20FF,亦或是新增的选项,目前没有进一步说明足够的细节。
Why? Well, the traditional 20-minute surrender has been around since the
beginning of the game, and frankly, it’s outdated. Over the years, the
average length of games has shortened considerably, and it gets even shorter
depending on what rank you are.
20FF的系统在这游戏开天辟地创世之初就出现,老实讲,早就过时了。
经过了数年,游戏时间的平均长度已经缩短,甚至不同牌位的游戏时间会更短。
More than 42 percent of all solo queue players are in Bronze, and over 36
percent are in Silver, according to League of Graphs, a League statistics
website. That means almost 80 percent of all solo queue players in League are
in either Bronze or Silver. Want to know the average length of game time
amongst those players? About thirty minutes. Higher ranked games are even
shorter.
根据 League of Graphs (LOL 的数据网站)
打solo Q的玩家,超过 42% 的玩家位居铜牌,36% 以上的玩家是银牌
就是说有将近 80% 的玩家,在铜银区定居。
而这区间的游戏时间平均长度是多少呢? 大约 30 分钟
牌位更高的游戏时间甚至更短。
That’s right, most games in League only make it about ten minutes past when
players are allowed to surrender, meaning most games are close to ending the
normal way right around the same time that they're even given the chance to
give up early. Now, I’m a firm believer in the “Never give up! Never
surrender!” policy when it comes to ranked. However, sometimes it’s a
better choice to type in the ol’ “/ff.”
没有错啦~
大部分的游戏,在可以开始投降之后 10 分钟就结束了
就是说大部分的游戏,在能开始投降的时候几乎都已接近定局。
If someone was toxic and ended up rage-quitting because they weren’t able to
steal the jungler’s Krugs while the jungler was trying to take it, for
example, your team is now down a man because that player took it very
personally (this surely has never happened to me). Or maybe, just maybe, you
are down six towers, an inhib, two dragons, and twenty kills when the clock
strikes fifteen minutes. It’s also possible that your top laner went Teemo.
All I’m saying is sometimes things are looking just bleak enough to make the
strongest-willed player want to throw in the towel.
如果某个玩家由于偷不到打野的野怪,就开始嘴砲,甚至挂网;导致你的队伍缺少一个人
或者,你的队伍在15分时已经掉了六座塔、一座兵营、两条龙和二十个头;
然后,你的上路是提摩。
老实说,在这种情况,心态再强悍的玩家都会想放弃。
Adding a 15-minute unanimous surrender option gives a team the possibility of
finishing up and starting a new game before the slug-fest goes on long enough
to crush their spirit completely. A 20-minute surrender is the only option—
even when ranked games now rarely go past 30 minutes. It’s ludicrous, and
adding a bit of flexibility here is the right way to go.
15FF 的无异议投票(全数通过投票),让某些队伍在被痛打、屌虐到心灵崩溃之前;
有机会来结束这场、开始新的游戏。
当今大部分 RK 游戏,很少超过 30 分钟时,20FF 还是唯一的选项显得格外荒谬。
15FF 为游戏增加一点灵活性,是正确的方向。