[情报] 新英雄 Rek'Sai 在RIOT美服官方论坛上的一些讨论

楼主: OnoErena (えれぴょん)   2014-11-29 12:24:02
http://forum.lol.garena.tw/showthread.php?49169
网页图文好读版↑
原出处:
http://www.surrenderat20.net/2014/11/red-post-collection-reksai-discussion.html
中译作者 巴哈姆特网站会员 - dothatright(Ryan3ing)
http://i.imgur.com/f1qBSOY.png
http://i.imgur.com/ahj7rUo.jpg
http://i.imgur.com/QI5hd19.jpg
1)"She's a fighter but her pattern operates more like an assassin. Her
passive gives her the ability to enter a fight, mosh a little bit, back out
and wait for cooldowns, and then go back in."
她会是一个斗士,但操作方法会像刺客。
她的被动会让她进入战场,混一会儿,退场等cd再重新进入。
2)"She's also got limited inherent crowd control or tankiness, so while she
can be very mobile the intent is she's both paying a significant price for
that and has her mobility gated by how well she's set up previously."
因为她没有cc/坦的能力,所以就考验玩家怎样放置隧道和使用策略。
3)"You can totally see her and interact with her in every way you normally
can: attack, hit with skillshots, hit with AOEs etc."
她潜地时你依然可以攻击她,
用指向技能/范围技能击中她(也就是说指定目标技能就不能?)
4)有玩家说:“潜地时都可以被看到,那就没有用啦!”设计者有以下回应...
"If you're calling regeneration, extra movement speed, and an enemy movement
sensing ability with nearly a full screen's range useless, then yeah,
totally! Also you only get to make tunnels while burrowed, and unburrowing
knocks people up."
如果你觉得回血,
额外移速和感应敌方行动(会感应到大约整个画面)是没有用的话,那她
就是真的没有用呢! 另外,你只能在潜地时掘隧道,以及浮上地面的动作才能击飞敌人

5)"Rek'Sai's team sees her Tremor Sense as well."
她的敌人感知,友方单位也能看得见。
http://i.imgur.com/B6uZwV6.jpg
6)"Currently she can have 8 on the map at any given time."
暂时来说,她在任何时候,最多也只能有8条隧道存在在地图上。
7)"Right now tunnels last 10 minutes. You can destroy them by standing on
them as the enemy. You even get some gold."
"Yes, enemy champs can destroy tunnels by standing on them, currently takes
1.5s (totally subject to change). She is completely visible underground."
每条队道暂时来说能存在10分钟,
敌方英雄可以站在隧道上1.5秒(有可能会改)来破坏它
,破坏后能得到少量的金钱。她在地底时还是能被看见的。
8)"Yes, each tunnel has its own cooldown when used."
因为在使用队道后会有一段时间不能再次使用该隧道。
但,每条隧道的cd都是分开的。
9)有人问到友方单位可否使用隧道,
设计者的回应是 "Nope",也就是【不行】。
10)虽然设计者补上了一句"There was this one ultimate once upon a time...",可能
表示著本来她的R 技设计到友方英雄能使用隧道。
11)如果她要击飞敌人就会使她浮出地面。另外有人问到如果在发动R技时,该隧道被破坏
会否中断她的传送,设计者就有以下回应:
"1) Getting knocked up does not un-burrow her. Tried this at one point but
forced state changes just end up confusing the player as to which state
they're in. 2) Her ultimate can be difficult to set up. It also has a global
sound effect attached to it. Due to these reasons, we defer to the Rek'Sai
player once the ultimate is cast."
他们尝试过让她不浮出地面就击飞敌人,但这会令玩家变得迷茫,
令他们不知道自己到底是在地上 还是地底。
另外,她的R技是很难去设定好。同时发动时会有全地图都听到的声效。
因此,技能是不 会被断的(应该是这样)。
http://i.imgur.com/fSwmGC8.jpg
12)对于为什么她的R是会是全球流,设计者就有以下的回应:
"Good explanation by Envydragon here, free movement global ults are something
we felt needed to be removed and something we don't have any plans to make
more of. Those with conditions to be used by contrast, such as Shen ult or
Rek'Sai ult, don't generate the same problems."
"Yes you can see her movement but she's untargetable."
自由移动的全球技能是一些我们应该要移除,而且是不会再制作的技能。
但相同的,慎和Rek'Sai的全球移动方式则不会有这个问题。
(应该是因为要定点指向,)
另外,你是能够看到她的移动方向,但她是不能被指定。
13)至于有玩家问到设计者Beef Punchbeef有参与过什么的英雄开发,
ZenonTheStonic有以下回应:
"Beat Punchbeef also worked on Quinn together with Volty, and I believe he is
to blame for the Katarina rework."
他曾与Volty设计葵恩,另外卡特莲娜的重制他也是有份参与的。
以上...
其实还有一些关于特效的文章,待我有时间再翻翻看...
作者: happy1234557 (括约肌老师)   2014-11-29 12:43:00
一个百地的感觉吗
作者: YuenYang5566   2014-11-29 15:29:00
虫殖地网 太神啦

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