Re: [分享] 放置 Trimps

楼主: sam1234580 (人不脑包枉少年)   2016-03-12 03:01:39
※ 引述《bmfer (BM)》之铭言:
: 今天更新3.0有传家宝。
: 通过Void map可以取得一个传家宝
: 传家宝基本就是增加掉落量,或资源产量。
: 想求教 void maps 数量跟 Nullifium(传家宝升级点) 要如何修改呢?
: 不知道还有没有人在玩...
: 更新讯息附在下面
: 3.0 - 3/6/16
: Content
: New (big) feature: Heirlooms. These have a 100% chance to drop when
: completing a Void Map (any time after your fifth portal).
: Added new statistic: Total Heirlooms Earned
: Added new statistic: Highest Void Map Completed
: Added new group of achievements for total heirlooms earned
: Void maps lower than Zone 60 are now easier to complete, but give less loot
: Void maps drop formula has been reworked a tiny bit to be more forgiving
: about pushing to a zone higher than optimal
: Void maps completed below Zone 60 now always use the value from Blimps when
: determining helium reward
: UI/Quality of Life
: Pressing enter can now confirm and close most popups
: The confirmation button for perks now appears after removing a level as well.
: Achievements now continue to keep track of your bests after you've already
: earned all achievements for that type
: Added button to the Export popup for automatically copying the Save String to
: your clipboard, if your browser supports it
: The Export popup now preselects the Save String
: The Import popup now starts with the input area selected (and don't forget
: that enter can now confirm and close these for max efficiency!)
: You can now see crit chance and crit damage in the 'Attack Breakdown' that
: opens when you click your Trimps' attack
: Added fourth tier of flavor text to the achievements screen for having a ton
: of achievements
: Bug Fixes
: Moved the information after breaking the planet to a tooltip, fixing some
: display issues
: Bone boosts and jest/chronoimp are now properly taking the Meditate challenge
: into account
目前空虚的重复刷125挑战中...
中间有一段时间没玩 开新要素之后材回锅 现在总Helium只有8M
帮忙说明一下传家宝的用途
Shield跟Staff姑且译为盾跟杖吧
基本上盾就是加战力 杖就是加资源
装备在身上的下一轮会继续穿着 不用特地拆下来保存
所以一开始有一个额外储存格+两个装备格 最多可以带三件到下一轮
取得方式为打 Void map一定会掉 越高等的地图掉高品质的机率越高
顺便讲解几个一开始看不太懂不大确定的能力
Player efficiency 手动生产能力 盾之中唯一跟产量相关的 基本上是垃圾
Trainer efficiency 有效增加Block 走格挡流可以配合Maximum block
盾的其他东西应该都很好懂就不浪费时间讲解了
杖的部分 就是各资源的产量跟掉落量 没意外应该都缺金属吧
至于跟通关速度息息相关的三项能力
暴击率
暴击伤害
基础伤害
哪一个效率最好 以我现在都穿紫装来看
基础伤害>暴击伤害>>>暴击率
暴击率拿高档装之后不知道会不会比较有效率 等拿到了再来算....
建议准备两个盾 一个用来打高等地图 另一个平常推进度就装提升Void map掉落率的
无修改 不过有用辅助程式

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