Re: [分享] 放置 Trimps

楼主: bmfer (BM)   2015-12-11 13:21:12
下面是更新讯息。
目前我最高推到151层,150挑战非常难。
没事别挑战。要挑战要把HP弄很高。
然后要备足耐心
简单说就是拿50层的装,打100层
我洗了点数,现在慢慢凹当中。(卡61层..)
挑战的奖励是一个新技能。
此技能的作用为所有建筑?花费-5%(复利)
2.73 - 12/9/15
Content
Added new challenge and perk at Z150
Added two new map Biomes. The first, "Depths" can be crafted or randomed just
like the old three, but provides all gems instead of other resources. The
second, maps named "Gardens", can only be made randomly and drop food, wood,
and/or metal.
Added new bad guys for the new Biomes
Added a ton of new map suffixes, which rebalanced Random to be more equal
between the 5 Biomes
There are no longer "Biomeless" maps where special bad guys do not spawn. All
maps now have a set Biome and at least one special bad guy.
UI/Quality of Life
Achievements (except for the housing achievements) now show current progress
when you mouse over an in-progress achievement on the achievement screen.
You'll have to complete a map after this patch before the speed run ones will
show up.
Added some new Trimp death texts (all written by various residents of Kong
chat room 2)
Added a message log notice after completing a Scientist challenge, stating
that the 'Research' button is available again
Bug Fixes
If you purchase and then refund a Wormhole, it no longer counts as Wormholed
helium in stats
Fixed issue where purchasing extra Geneticists and then equipment during the
same battle/group of fighting Trimps would not properly add the correct
amount of health
Fixed issue where Nom stacks were not properly added in some situations
Fixed issue where offline progress gems weren't counting towards the
statistic/achievement.

Links booklink

Contact Us: admin [ a t ] ucptt.com