来源:http://www.hearthpwn.com/news/810-eric-dodds-interview-blackrock-mountain
-dr-boom
我们一开始在白板上写了很多想法才得出黑石山资料片的计划.
黑石山比起NAXX和GVG有着非常大的主题差异
这主题与魔兽世界10周年所围绕的熔火之心主题非常吻合,都在黑石山中
爆爆博士不在被减弱的名单上
我们只想减弱那些对游戏作出非常大负面影响的卡牌
我们的团队曾经讨论过以卡拉赞作为其中一个冒险,如果完全不这样做我们反而会很惊讶
不是所有卡将会作为调整现今meta问题,但有部分会有关联
卡牌创造是分为两阶段:
设计:想一个有趣的概念,令它变的很棒
发展:数字平衡,实际测试,再做平衡
我们未有重新设计猎人英雄能力的计划,也不会去讨论它
我们未有制作主机版炉石的计划,但也不会对主机版的未来说死了
手机版炉石将会更新新手教学以令新手更理解这游戏
现在未有计划令新手更快取得更多卡牌,但这是我们其中一个议题.
懒人包:
爆爆博士,猎人能力不会有变
卡拉赞有可能是未来资料片
新手暂未会得到实质帮助
原文:
Initially when deciding on Blackrock Mountain, the team threw up a bunch of id
eas on a whiteboard.
Blackrock Mountain is very different thematically when compared to Naxxramas a
nd Goblins vs Gnomes.
It fit in really well with the 10th World of Warcraft anniversary being themed
around Molten Core (which is in BRM!).
Dr. Boom is not on the nerf list.
They only want to nerf cards when it's "really negatively impacting the game".
The team has discussed Karazhan as an adventure, and he'd "be surprised if the
y didn't do it at all".
Not all cards in new sets are going to be designed to fix issues in the curren
t meta, but some will be related.
Cards have two stages of creation:
Design: Make a cool concept for a card, and make it awesome.
Development: Balance the numbers. Playtest. Balance the numbers.
No plans to redesign the Hunter Hero Power, nor are they talking about it.
They are not working on a console version of Hearthstone, but they won't rule
it out for the future.
The phone version of Hearthstone has an updated tutorial to make sure new play
ers understand the game.
No current plans to change anything about how new players can get brought up t
o speed with their collections, but it's something they're talking about.