Re: [闲聊] 奇蹟贼会不会太强???

楼主: noyarc (不完全燃焼)   2014-07-07 09:32:57
不知道大家有没有玩过其它卡牌游戏?
在一篇关于“战锤-入侵”的Review里
文章的作者用了一章节说明它在竞技型游戏里的弱项
( 原文:http://tinyurl.com/qxxl5xu )
以下节录:
...Both problems are tied to the game engine and, more specifically, to the
possibility to significantly increase your card draw by placing units and
supports in your quest zone. As far as I know, draw power is a rare and
precious thing in most other card games, and notably so in the grandaddy MtG.
In games with limited draw, the potential power of card combos that require
4+ cards is greatly diminished because games tend to be over before you've
assembled all your combo pieces.
This hurdle is a lot easier to clear in WHI, and sadly enough the developers
were not always aware of the risk of infinite combos. I'm saying risk,
because this style of play is really the anathema of interactive and fun
games - once you've built or copied a deck based on one of these combos, you
just play stuff into your quest and wait for the right cards to appear in
your hand. And playing against it, you usually can not do a lot except to try
to win faster.
个人化节录的节录翻译:
抽牌在卡牌游戏里是非常稀少而且珍贵的
尤其在他的始祖MTG里
需要多张卡片的组合技很少
因为当你抽到的时候 游戏通常已经结束了
游戏设计师必须要非常小心
卡片造成的无限抽牌combo
是互动和有趣游戏的诅咒
一旦你做了这种抽牌combo牌组
你要做的事情就是一直抽牌
然后希望正确的卡片被你抽到
基本上 你没有方法对抗这种combo
只能期待在他抽齐前你就获胜。
以上。
炉石里的奇蹟贼
并不是什么新东西
早在更早更早以前
就有玩家在做一样的事情了
从历史里学习
不论是从游戏性或竞技性或趣味性的观点
近于无限的抽牌combo不应该存在
作者: relaxinrelax (揺れる天秤)   2014-07-07 14:17:00
改成拍卖师抽起来的全部+1水晶就好了 当抽拍卖费 w

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