Re: [官方] 特长和特别事件新机架

楼主: bolam (95 10 23步排入伍)   2018-08-18 21:15:48
以下是发表在global论坛,游戏开发者针对这次引擎更新做出的更详细的解释
Play creatively
无限创意
Description in the Devblog
https://i.imgur.com/5tBKVVZ.png
开发者部落格的解释
From now on, Playing Creatively tactic has a tactic level just like the rest.
Experience and passing are the important skills, with the latter 4x times
more than experience. Unpredictable players contribute twice to the tactic
compared to the rest of the players.
从现在起,无限创意如同其他战术,有战术级别,
“经验”和“传球”是重要技能,“传球”的重要性是“经验”的4倍,
“不可预测”球员对战术的贡献度是其他球员的2倍。
Play Creatively will increase the maximum number of Special Events by 1 (if
both teams use it, then by 2), the chance to create an event and will also
increase the probability just for the team that gets it. A high tactic skill
can even double the chances to receive the event instead of your opponent.
开无限创意,特殊事件数量的最大值会提升1(如果两队都开无限创意,会提升2),
使用无限创意的球队,得到特殊事件的机会也会提升,
高的战术评级,得到特殊事件的机会是对手的2倍。
- (17101495.533) (also in the Devblog):
https://i.imgur.com/SWUUa0x.png
A high tactic level can double your chances to get the event instead of
your opponent.
高的战术评级,得到特殊事件的机会是对手的2倍(在开发者部落格也有提到)。
- (17101495.929):
https://i.imgur.com/5MLzkQS.png
About Creative Play, another example is that a tactic level
of 15 will increase your chances by almost 60%.
问: 高的战术评级,得到特殊事件的机会是对手的2倍。
"高的战术级别"的定义是 ?
答: 威力无边(15级),会提升大约60%的机率。
- (17152579.133):
https://i.imgur.com/n9gqIme.png
Playing creatively affects three things.
1) How easy we will trigger any special event
2) How many special events we will have on the match
3) Which team will get an event (if it is an individual special event. So not
any effect for corners here.)
问: 无限创意是否会影响“corner to anyone”、“corner to anyone”两种特殊事件,
还是这两种特殊事件只根据控球率分配 ?
是的,这两种特殊事件只依据控球率分配!
无限创意会影响三件事
1. 触发任何一种特殊事件的容易程度。
2. 一场比赛会有几件特殊事件。
3. 哪一队会得到特殊事件
(无限创意的每个特殊事件是独立的,所以不会对“corner to anyone”、
“corner to anyone”产生影响。
- (17152579.906):
https://i.imgur.com/t8fSjcz.png
The way we implemented the Play Creatively tactic was like
that. You need to have the right lineup compared to your opponent to see
improvements. Actually, the home team in the linked match increased his
chances to get a special event by ~10p.p. However, if your opponent is far,
far better on a special event, he can take advantage of the increased number
of special events in the match.
Let's say that I have 2 quick players from the 8 available positions that can
trigger an event. But my opponent has 6 from the 8. Playing creatively will
not help. And if your opponent is specialized in other events too, then
probably this will backfire on me.
问: 无限创意是我开的,特殊事件居然是对手在拿,这种案例太多了,我受够了
(11276972)这是最后一场案例比赛。
旧的比赛引擎,无限创意并不存在“分配事件”的概念,
新的比赛引擎是否导入这个概念?
答: 是的,新的比赛引擎,无限创意建置了“分配事件”的概念,
所以比起对手,更“正确”的布阵会改善你的状况。
事实上,这场比赛主队提升了10%提到特殊事件的机率,
如果对手提升的机率大幅领先,那增加的特殊事件的分配,对手会占有很大优势。
这么说吧,假设有8个位置可以触发速度特殊事件,我有2个速度选手,对手有6个,
开无限创意对我没有帮助。
如果对手也专精于其他特殊事件,开无限创意无异于在家里后院放火。
- (17152579.365):
https://i.imgur.com/DnSEgfW.png
The calculation of the PC level reported in the match
report is based on the 11 players that start the game. But the calculation of
the level of the tactic is live during the match, like for other tactics
(17152579.392).
https://i.imgur.com/El3Z2UM.png
* 赛后报告的无限创意战术级别,是依据先发11人计算。
* 所有战术(包含无限创意)的战术级别,都是在比赛进行中“即时”计算。
- (17161178.294):
https://i.imgur.com/yD6qfKn.png
The original version of event 335 (Tactic type: Play
Creatively) that LAs translate from has been edited today with the addition
of the tactic level. If you don't see it in your language, please contact
your LAs.
原始版本的事件335(战术种类:无限创意)翻译已经更新,新增战术级别,
如果你使用的语言没有看到,请联系翻译管理员。
- (17171250.25):
https://i.imgur.com/lqKRrR0.png
There are 3 places that Play Creatively affects the results:
1) The maximum number of special events. If one team uses PC, max increased
by 1. If both teams use PC, then max increased by 2.
2) The part that we decide if we will have a special event and/or something
else. Let's say for simplicity that this is 10% (random number for example).
If a team chose the PC as a tactic, this number will be higher. Much higher
if both teams play creatively.
3) When we decide which team will get the special event. The team that plays
creatively has bigger chances to get it compared to the case without it.
I said it a couple of times, that if you opt for PC and your opponent has a
more specialized lineup, the effect can easily backfire due to 1) and 2).
明白来说,无限创意有三个影响比赛结果的地方
1. 特殊事件的最大值数量!
一队开无限创意,会增加1;两队都开无限创意,会增加2。
2. 一场比赛是否会出特殊事件!
简单来说,假设出特殊事件的机率是10%(仅为举例用的随意数值)
如果一队开无限创意机率提高,两队都开梯率会大幅提高。
3. 哪一队会得到特殊事件!
  开无限创意的队伍机会会大些。
我已经说了好几次,因为第1点和第2点,如果你开无限创意但是对手的布阵更比你专业,
很容易放火烧到自己。
- (17113335.729):
https://i.imgur.com/OqQ4wzy.png
GK doesn't count on Play Creatively. We don't have any
plans to include him, but we can think about it on the next iterations we
will do to evaluate the SE changes.
问: 根据测试,无限创意战术级别得计算没有纳入“守门员”的传球技能,
事实上,不可预测守门员的传球技能应该双倍计算。
这一点会改变吗 ? 现代足球的精神守门员也擅长脚上功夫。
答: 无限创意的确没有算“守门员”,也没有任何计画要改变这一点。
也许下一次评估改变特殊事件时可以纳入考量。

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