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Originally posted by thehazyone
These are of course subject to change based on testing/discussion and/or mass
whining. You're welcome.
General Abilities
Adrenaline Junkie New VA
This player loves physical play. For each level of Adrenaline Junkie, this
player loses 1% less energy when making a tackle or when being tackled.
Mentor Changed VA
Other players sometimes make the best coaches. Each level of Mentor gives a
+1% in-game bonus to vision and confidence for all teammates of the same
position who are at least 40 days younger and no more than 3 levels higher
than this player, as long as this player is on the depth chart for the game.
This ability stacks with other mentors on the team, up to a maximum of a 25%
bonus per position.
Motivational Speaker Changed VA
This player knows how to raise spirits on the bench. Each level of
Motivational Speaker gives this player a +5% chance to pep talk teammates on
the bench when he is not in the game, raising morale. Only one motivator on
the team can be activated per play, the player with the highest level in the
ability. If he fails, others do not get a chance.
Overtime Killer Changed VA
This player gets pumped when a game is close and time is running down. Each
level of Overtime Killer gives a +2 energy refill at the beginning of
overtime. In addition, the player gains a +5% bonus to all attributes during
overtime or when the score is within 7 points during the last 20 seconds of
the 4th quarter. Each level of Overtime Killer extends the 5% bonus by an
additional 20 seconds into the 4th quarter.
Stonewall New VA
This player is simply hard to move. Each level of Stonewall gives a +1% bonus
to resisting being knocked down or pushed back, both while blocking and being
blocked.
Offense
Clock Manager Changed VA
This player excels in the two minute drill. Each level of Clock Manager gives
a +5% bonus to catching passes as a receiver, or +5% to pass quality if QB,
when trailing with less than 30 seconds left in the 2nd or 4th quarters. In
addition, each level of Clock Manager extends the bonus by an additional 30
seconds into the quarter.
Comeback Kid Changed VA
This player makes big plays when it counts. When his team is trailing, each
level of Comeback Kid gives a +4% chance to catch passes longer than 15 yards
and a +3.5% bonus to avoiding fumbles.
Go To Guy Changed VA
Each level of Go To Guy gives a +5% chance for this player to get a bonus to
being targeted by the QB when running a route, and a 1% bonus per level to
the QB's pass quality when throwing to this player. Limit one Go To Guy per
play. If more than one Go To Guy is on the field, the bonus will be applied
to the WR with the highest depth chart position (ex: WR1 over WR2).
Goal Line Back Changed VA
This player has a nose for the endzone. Each level of Goal Line Back gives a
+2% to strength, agility, and carrying on rushing or passing plays inside the
5 yard line, when playing HB or FB.
Hail Mary Changed VA
This player has quite an arm. Each level of Hail Mary gives a +1% bonus to
strength and throwing on passes longer then 20 yards when this player is
playing QB.
Hard Count Changed VA
A good hard count can draw the defense offsides. Each level of Hard Count
gives a +6% better chance to draw the defense offsides before the snap when
this player is playing QB.
Mr. Reliable Changed VA
Hold onto the ball! On 1st and 2nd down, each level of Mr. Reliable gives a
+5% bonus to avoiding fumbles. On 3rd and 4th down, each level of Mr.
Reliable gives a +2% bonus to catching and holding on to passes.
Punishing Runner New VA
This runner dishes out more than he takes. When tackled, this player has a 2%
chance per level of Punishing Runner that the tackler takes an extra 25% hit
to energy.
Shed Weight New VA
This player hates people hanging all over him. Each level of Shed Weight
gives a +3% chance to shed tacklers who are being dragged.
Slot Machine New VA
This receiver is money in the slot. For each level of Slot Machine, this
player receives a 3% bonus to the strength of Route Running and Sticky Hands
special abilities and a 1% bonus to vision, when running a route. Ability
applies only when playing in the WR3 position. Minimum 65 catching required.
Thick Skin Changed VA
Trash talking means nothing to this player. Each level of Thick Skin reduces
the effect of the Trash Talk, Growl, Snarl, and Glare special abilities by 2%
when used against this player, and a 1% chance for Trash Talk, Growl, Snarl,
and Glare to affect the originator instead.
Defense
Bull Rusher New VA
This defender is a handful to block. Versus rushing plays, if is using the
Run Focus tactic, he gains a +1.5% per level bonus to breaking the block.
Requires 50 strength, 250 weight.
David vs Goliath Changed VA
The bigger they are...Each level of David vs Goliath gives a +4% bonus to the
success rate of tackling a player who is heavier or stronger.
Death Grip New VA
This player doesn't give up on tackles. Each level of Death Grip gives a +3%
bonus to the chance of holding on and being dragged after missing a tackle.
Goal Line Stand Changed VA
This player amps it up at the goal line. Each level of Goal Line Stand gives
a +2% to strength, agility, and tackling vs. rushing or passing plays inside
the 5 yard line, when playing defense.
Intimidation Changed VA
This player would scare anyone. Each level of Intimidating increases the
required confidence to resist the Trash Talk, Growl, Snarl, Aura of
Intimidation, and Glare special abilities by 5%.
Never Give Up Changed VA
Get back in the play! Each level of Never Give Up gives a +3% bonus to the
speed of getting up after falling down on defense, and reduces morale loss
from being pancaked by 5% per level.
Pocket Crusher New VA
This defender knows how to destroy the QB's safety zone. Each level of Pocket
Crusher gives a +2% boost to pushing pass blockers back when using the Power
pass rush tactic.
Rip The Ball New VA
This player is an opportunist when it comes to forcing fumbles. Each level of
Rip the Ball gives a +3% chance to force a fumble when tackling a ball
carrier who is currently dragging other tacklers.
Technique Man New VA
This player has great technique when fighting blockers. Each level of
Technique Man gives a +2% bonus to breaking blocks when using the Evasive
pass rush tactic, if the blocker has at least 10% less agility.
Towering Man New VA
This defender is difficult to pass over. Each level of Towering Man gives a
+3% bonus to deflecting passes when playing NT, DT or DE and pass rushing.
Special Team
On A Roll New VA
This player pours it on when he gets it going. Each level of On a Roll gives
a +1% increase to confidence for each consecutive field goal this player
kicks in the game. Missing any kick resets the streak and bonus. The bonus
only applies when kicking field goals.