2017.10.03
Nintendo GameBoy Advance emulator for Windows/OS X has been updated.
Bugfixes:
- GB, GBA: Fix crashes when attempting to identify null VFiles
- GB, GBA: Fix sync to video with frameskip
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
- GB Audio: Fix NRx2 writes while active (fixes #866)
- GB Core: Fix palette loading when loading a foreign config
- GB MBC: Pocket Cam memory should be accessible without enabling
- GB MBC: Fix SRAM sizes 4 and 5
- GB MBC: Fix RTC initialization (fixes #825)
- GB MBC: Fix RTC loading when file size is off
- GB Memory: Initialize peripheral pointers
- GB Memory: Prevent accessing empty SRAM (fixes #831)
- GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
- GB Memory: Actually load latch time from savestate
- GB Serialize: Fix deserializing video STAT
- GB Video: Fix 16-bit screenshots (fixes #826)
- GB Video: Fix potential hang when ending mode 0
- GB Video: Fix read mode when enabling LCD
- GBA: Reset active region as needed when loading a ROM
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
- GBA BIOS: Use core’s VRAM variable instead of renderer’s
- GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
- GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
- GBA Savedata: Fix size of SRAM saves (fixes #883)
- GBA Video: Fix broken sprite blending hack (fixes #532)
- Python: Fix importing .gb or .gba before .core
- Qt: Fix command line debugger closing second game
- Qt: Fix LOG argument order
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes #841)
- SDL: Fix potential race condition when pressing keys (fixes #872)
Misc:
- CMake: Fix CPack dependencies for libpng 1.6
- GBA: Detect hardware for Pokémon FireRed ROM hacks
- GBA Cheats: Improve detection of raw cheats
- Qt: Don’t rebuild library view if style hasn’t changed
- Qt: Allow overrides to be saved before a game is loaded
- Qt: Hide mouse immediately when loading
- SDL: Fix 2.0.5 build on macOS under some circumstances
- VFS: Make VFile.truncate work growing files on PSV (fixes #885)
https://mgba.io/