Re: [新闻] (AC) TeknoParrot v0.53

楼主: conpo (狮子たちの旗)   2017-06-13 19:30:06
2017.06.14
Changes TeknoParrot 0.53 Public Build:
- Fixed crash issues with keyboard by removing experimental driving code with
keyboard.
- You can now play Let's Go Island with mouse! Left click shoot, right click
start. Cursor is hooked to the window.
- Please use DXWND to hide the cursor from the screen (there is option for
this in Input)
- If Let's Go Island crashes please use dxwnd to set windowed and resolution
to 1024x600 (or bigger)
- If you want to play full screen, create custom resolution from your
graphics card control panel (not TeknoParrot!)
- 2nd player can still play with the gamepad with you :-)
Changes TeknoParrot 0.52 Public Build:
- Fixed a bug in Full Axis steering.
- Fixed bug in gas and brake where they would get stuck.
- Fixed bug in gas and brake where they would mix up badly.
- Fixed a bug where brake would not zero completely even if you let go of it.
Changes TeknoParrot 0.51 Public Build:
- Fixed a bug where joystick controls wouldn't work when not all joystick
buttons weren't mapped.
- Fixed a bug where you could enter joystick mapping without setting a
joystick.
- Added multiplier for Gun Cursor (Gun Multiplier in mapping) to make cursor
move faster.
- Added support for reverse axis for wheels with reverse axis on Gas and
Brake.
- Keyboard steering adding, very experimental.
2017.06.11
Changes TeknoParrot 0.5 Public Build:
- All Patreon changes, THANKS TO ALL PATREONS!!!!! We will see you in 0.5a.
- Fully customizable joystick controls, including wheel and pedals.
- Unique bindable buttons for special things like: Sonic Item, Sega Racing
Classic Gears/View Changes and Gun Trigger / Gun Controls.
- Recoded most of the DirectInput listener, now code is much more easier to
maintain and easier to read.
- Fixed TONS of bugs around the program.
- All test menus now should function correctly. (Except Sega Sonic, will be
coming a bit later.)
- Controls are now much more fluid
- Let's Go Island also has normal functionality even with 2 players. (Before
was double speed)
- Recode Let's Go Island control handling.
- Sega Racing Classic Gears now work by just pushing button instead of
holding.
- Added about box with Tekno Colonel Patreon names. Thanks guys!
- Fixed major bug in JVS that caused jerky controls in Sega Racing Classic,
now no more sto0z improvements needed!
Changes TeknoParrot 0.4b Patreon Build:
- Added support for Sega Sonic All-Stars Racing Arcade (test menu not
functional yet)
- Fixed lot of bugs in JVS Emulation
- Added some custom commands for Namco games
- new APIs emulated and improved.
Changes TeknoParrot 0.4a Patreon Build:
- Fixed some core issues
- Let's Go Island now playable with 2 controllers
- Added new profile for Let's Go Island
- Core work done for RingEdge 2 support, currently disabled. (amAuth
emulation)
- Fixed some emulation issues with previous games (just cleaner emulation)
- amNetwork emulation improvements, netplay coming soon!
- Updated SharpDX and SharpDX.DirectInput
- Fixed DumbJvsCmd, now it takes game profile as command line parameter. Run
to see params.
Changes TeknoParrot 0.4 Hotfix:
- Steering now works again, one package was emulated wrong. Check Github for
more.
- Sega Racing Classics steering now works properly.
- Unit tests fixed for emulation as well.
- All Direct Input devices are now detected except normal Keyboard and Mouse.
Changes TeknoParrot 0.4:
- Preliminary support for Sega Sonic All-Stars Racing (disabled until more
testing)
- Rewritten JVS emulator to support multi packages
- Wrote unit tests for many JVS packages and variations.
- Now all JVS I/O errors should be eliminated. (If you get package errors
please contact me!)
- Keyboard remapper with saved keys
- Stability fixes in the emulator core
- Steering Wheels / Flight sticks are now identified to the joystick menu
- When you close DumbJvsManager from X it no longer stays in the background.
- Commandline mode for JVS only.
- Melty Blood Actress Again Current Code no longer crashes with certain
characters.
NOTE: This was not because of the emulator but because of the differences
between WinXP and newer windows.
http://twitter.com/ReaverTeknoGods
https://teknogods.com/phpbb/viewtopic.php?f=83&t=38589

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