[心得] PS2 DQ5 勇者斗恶龙5代金手指(PCSX2)

楼主: tla (一年又到了尽头)   2013-05-06 18:01:41
分享几个DQ5(勇者斗恶龙5代)PS2日文版的金手指
都是我自己找的,使用的PS2模拟器是PCSX2
注意:强烈建议使用金手指前先备份纪录档
金手指的档案名称为
B64E9939.pnach
小徽章255枚
patch=1,EE,0079ADF0,byte,000000FF //mini medals = 255
赌场代币16777215枚
patch=1,EE,0079ADE8,byte,000000FF //casino token = 16777215
patch=1,EE,0079ADE9,byte,000000FF //casino token = 16777215
patch=1,EE,0079ADEA,byte,000000FF //casino token = 16777215
走路不会遇到怪物(若将00000000改成000000FF 则走一步就遇到怪物)
patch=1,EE,00747688,byte,00000000 //no monster
第一组怪物的第一、二、三、四个怪物 XX是怪物的代码
patch=1,EE,007474E0,byte,000000XX //the 1st monster in the 1st group
patch=1,EE,007474E4,byte,000000XX //the 2nd monster in the 1st group
patch=1,EE,007474E8,byte,000000XX //the 3rd monster in the 1st group
patch=1,EE,007474EC,byte,000000XX //the 4th monster in the 1st group
第二组怪物的第一、二、三、四个怪物 XX是怪物的代码
patch=1,EE,00747514,byte,000000XX //the 1st monster in the 2nd group
patch=1,EE,00747518,byte,000000XX //the 2nd monster in the 2nd group
patch=1,EE,0074751C,byte,000000XX //the 3rd monster in the 2nd group
patch=1,EE,00747520,byte,000000XX //the 4th monster in the 2nd group
第三组怪物的第一个怪物 XX是怪物的代码
patch=1,EE,00747548,byte,000000XX //the 1st monster in the 3rd group
第四组怪物的第一个怪物 XX是怪物的代码
patch=1,EE,0074757C,byte,000000XX //the 1st monster in the 4th group
XX请参考
http://webbbs.gamer.com.tw/gemread.php?brd=DQ&f=F0TCQQG7&n=9
这里列出几个
XX=26 史莱姆骑士 XX=2D 金属史莱姆 XX=A2 金属史莱姆大王
XX=B5 黄金龙 XX=B7 杀人机器 XX=BC 独眼巨人
XX=C5 地狱管家 XX=4B 金属怪
举例来说,想要收金属怪,则用下列的金手指
每走一步就会遇到怪物,且怪物里一定有金属怪
这样就收金属怪或捡金属怪掉落的宝物(小徽章)就容易多了
patch=1,EE,00747688,byte,000000FF //encounter monster for each step
patch=1,EE,007474E0,byte,0000004B //the 1st monster in the 1st group
patch=1,EE,007474E4,byte,0000004B //the 2nd monster in the 1st group
patch=1,EE,007474E8,byte,0000004B //the 3rd monster in the 1st group
patch=1,EE,007474EC,byte,0000004B //the 4th monster in the 1st group
patch=1,EE,00747514,byte,0000004B //the 1st monster in the 2nd group
patch=1,EE,00747518,byte,0000004B //the 2st monster in the 2nd group
patch=1,EE,0074751C,byte,0000004B //the 3rd monster in the 2nd group
patch=1,EE,00747520,byte,0000004B //the 4th monster in the 2nd group
patch=1,EE,00747548,byte,0000004B //the 1st monster in the 3rd group
patch=1,EE,0074757C,byte,0000004B //the 1st monster in the 4th group
作者: klt (klt)   2013-05-11 15:06:00
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