※ 引述《byjiang (byjiang)》之铭言:
: 刚打完一场ranked
: 结束竟然显示所有人的MMR
: 最noob的人不出所料分数差了一截(?)
: 最高分跟最低分差了1000
: 是这次patch新加的?
: 这样以后游戏中间不能乱呛分数 不然一结束就露馅XDD
之前TEST的patch log
(3/13基本都是更新商城的 131M)
‧Ranked matches will now show all calibrated player MMRs on the scoreboard
at the end of a game that completes normally.
天梯游戏结算的时候可以看到每个人的MMR, 如原PO所言
‧Warning prompts in client and system messages from the gameserver
concerning leaving a match have been improved to be more clear and specific
to the current situation.
跳game的提示会更清楚的告诉大家是掉线还是主动放弃
‧Added an experimental method to determine when multiple players in a region
are experiencing poor network connectivity. When this is detected, players in
the affected matches will be notified that the match will not be scored, and
it is safe to leave.
一个实验性质的功能:服务器会判断该场游戏有同地区多名玩家同时存在网络问题
会提示可安全离开 且该场不计分
‧Added a cooldown to re-enter matchmaking if you fail to load or leave a
game while waiting for other players to load.
loading的时候卡loading或者刻意断线重排的话会有一段cd时间
‧The cooldown time to rejoin matchmaking after failing to ready up,
declining, failing to load into the match, or leaving the match while waiting
for others players to load will now escalate upon repeated failures.
排游戏没按ready、拒绝或是loading离开的话 排下一场的cd时间会逐次增加
‧Added Ukrainian language text localization.
乌克兰语支援
‧Replays for games hosted in other regions (including China) are now faster
to download
RP现在下载速度提升了(包括中国)