Re: [闲聊] Ori开发商:在XGP玩Ori对我们没有帮助

楼主: midas82539 (喵)   2024-03-07 11:14:02
嘛先说不是在战你,只是单纯讲微软的方式,
这一块一样,你找英文资料就会有第一手的访谈纪录。
再来你善用chatGPT的话,你甚至还可以用其他语言的独立游戏发行商公告
来应证内容。
※ 引述《attacksoil (第三方程式)》之铭言:
: 微软如果想“解决”这种问题 就是要推出某种XGP的分润机制 但本宅觉得不太可能
https://pse.is/5nthmu
Our deals are, I’ll say, all over the place. That sounds unmanaged, but it’
s really based on the developer’s need. One of the things that’s been cool
to see is a developer, usually a smaller to mid-sized developer, might be
starting a game and say, “hey, we’re willing to put this in Game Pass on
our launch day if you guys will give us X dollars now.” What we can go do
is, we’ll create a floor for them in terms of the success of their game.
They know they’re going to get this return.
[In] certain cases, we’ll pay for the full production cost of the game. Then
they get all the retail opportunity on top of Game Pass. They can go sell it
on PlayStation, on Steam, and on Xbox, and on Switch. For them, they’ve
protected themselves from any downside risk. The game is going to get made.
Then they have all the retail upside, we have the opportunity for day and
date. That would be a flat fee payment to a developer. Sometimes the developer
’s more done with the game and it’s more just a transaction of, “Hey, we’
ll put it in Game Pass if you’ll pay us this amount of money.”
Others want [agreements] more based on usage and monetization in whether it’
s a store monetization that gets created through transactions, or usage. We’
re open [to] experimenting with many different partners, because we don’t
think we have it figured out. When we started, we had a model that was all
based on usage. Most of the partners said, “Yeah, yeah, we understand that,
but we don’t believe it, so just give us the money upfront.”
我们的交易可以说是五花八门。这听起来可能有些无序,但实际上是根据开发者的需求而
定。其中一件很酷的事情是,一个开发者,通常是一个规模较小或中等的开发者,可能正
在开发一款游戏,然后说,“嘿,如果你们现在给我们X美元,我们愿意在上市日把这个
游戏放入Game Pass。” 我们可以做的是,为他们的游戏成功设定一个底线。他们知道他
们将会得到这种回报。
在某些情况下,我们将支付整个游戏的全产品成本。然后他们可以在Game Pass之外获得
所有的零售机会。他们可以在PlayStation、Steam、Xbox和Switch上出售它。对他们来说
,他们已经保护自己免受任何下行风险。游戏将会被制作完成。然后他们有了所有的零售
利好,我们也有了当日发行的机会。这将是一笔给开发者的固定费用支付。有时开发者可
能已经完成了游戏,只是一笔交易,“嘿,如果你支付我们这笔钱,我们就把它放入
Game Pass。”
其他人更希望基于使用量和货币化的协议,无论是通过交易创建的商店货币化,还是使用
量。我们愿意与许多不同的合作伙伴进行实验,因为我们认为我们还没有搞清楚。当我们
开始时,我们有一个完全基于使用量的模型。大多数合作伙伴都说:“是的,我们明白了
,但我们不相信它,所以就提前给我们钱吧。”
作者: xxx60709 (纳垢的大不洁者)   2024-03-07 11:21:00
猎魔士作者:放屁 放屁

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