[新闻] 游戏化的慷慨:游戏世界中的慈善倡议

楼主: Glamsight (安稳残忆)   2023-09-11 13:47:49
1.媒体来源:
Game Is Hard
2.记者署名:
Frank McDougall
3.完整新闻标题:
Gamified Generosity: Charitable Initiatives in the Gaming World
游戏化的慷慨:游戏世界中的慈善倡议
4.完整新闻内文:
The Rise of Gamified Generosity: How Charitable Initiatives are Transforming
the Gaming World
游戏化慷慨的崛起:慈善活动如何改变游戏世界
Gamified Generosity: Charitable Initiatives in the Gaming World
游戏化的慷慨:游戏世界中的慈善倡议
In recent years, the gaming world has witnessed a remarkable transformation.
What was once seen as a solitary and self-indulgent pastime has now become a
platform for charitable initiatives and acts of generosity. This rise of
gamified generosity has not only changed the perception of gaming but has
also had a profound impact on various charitable causes.
近年来,游戏世界发生了显著的变化。曾经被视为孤独和自我陶醉的消遣方式,如今已成
为慈善活动和慷慨行为的平台。游戏化慷慨行为的兴起不仅改变了人们对游戏的看法,也
对各种慈善事业产生了深远影响。
One of the key factors behind this shift is the increasing popularity of live
streaming platforms such as Twitch. These platforms allow gamers to broadcast
their gameplay to a wide audience, creating a sense of community and
connection. Recognizing the potential of this platform, many gamers have
started using it as a means to raise funds for charitable organizations.
这一转变背后的关键因素之一是 Twitch 等直播平台的日益普及。这些平台允许游戏玩家
向广大观众直播自己的游戏,从而创造一种社区感和联系感。认识到这一平台的潜力,许
多游戏玩家开始将其作为为慈善组织筹集资金的一种手段。
One notable example is the annual “Games Done Quick” event, where gamers
come together to showcase their speedrunning skills and raise money for
various charities. The event has gained a massive following, with millions of
dollars being raised each year. This not only highlights the generosity of
the gaming community but also demonstrates the power of gamification in
driving charitable giving.
一个显著的例子是一年一度的 "Games Done Quick "活动,在这个活动中,游戏玩家们齐
聚一堂,展示他们的速跑技能,并为各种慈善机构筹集善款。这项活动得到了众多玩家的
追捧,每年都能筹集到数百万美元的善款。这不仅彰显了游戏社区的慷慨,也证明了游戏
化在推动慈善捐赠方面的力量。
Gamification, the application of game elements in non-game contexts, has
proven to be a powerful tool in motivating and engaging individuals. By
incorporating elements such as leaderboards, achievements, and rewards,
charitable initiatives in the gaming world have been able to tap into the
competitive nature of gamers and encourage them to contribute to worthy
causes.
游戏化,即在非游戏环境中应用游戏元素,已被证明是激励和吸引个人的有力工具。通过
融入排行榜、成就和奖励等元素,游戏界的慈善活动得以利用游戏玩家的竞争天性,鼓励
他们为有意义的事业做出贡献。
One example of this is the “Extra Life” campaign, where gamers pledge to
play games for 24 hours straight to raise funds for children’s hospitals.
Participants can create their own fundraising pages and earn badges and
rewards based on their fundraising efforts. This gamified approach not only
motivates gamers to participate but also creates a sense of camaraderie and
friendly competition among participants.
其中一个例子是 "Extra Life "活动,游戏玩家承诺连续玩 24 小时游戏,为儿童医院筹
集资金。参与者可以创建自己的筹款页面,并根据自己的筹款努力获得徽章和奖励。这种
游戏化的方法不仅能激励游戏玩家参与,还能在参与者之间营造一种友爱和友好竞争的氛
围。
Another way in which gamified generosity has made an impact is through
in-game purchases and microtransactions. Many game developers have started
incorporating charitable elements into their games, allowing players to make
donations or purchase virtual items that contribute to real-world causes.
This not only provides players with a sense of purpose and fulfillment but
also raises significant funds for charitable organizations.
游戏化慈善产生影响的另一种方式是游戏内购买和微交易。许多游戏开发商开始在游戏中
加入慈善元素,允许玩家捐款或购买虚拟物品,为现实世界的慈善事业做出贡献。这不仅
为玩家提供了目标感和成就感,还为慈善组织筹集了大量资金。
For instance, popular games like Fortnite and Overwatch have introduced
limited-time events where players can purchase special cosmetic items, with a
portion of the proceeds going to charity. This approach not only incentivizes
players to make purchases but also raises awareness about important social
issues.
例如,《堡垒之夜》(Fortnite)和《守望先锋》(Overwatch)等热门游戏推出了限时
活动,玩家可以购买特殊的化妆品,部分收益将捐给慈善机构。这种做法不仅能激励玩家
购买,还能提高人们对重要社会问题的认识。
The rise of gamified generosity has also led to collaborations between gaming
companies and charitable organizations. These partnerships have resulted in
the creation of unique and impactful initiatives that leverage the reach and
influence of the gaming industry.
游戏化慷慨行为的兴起也促成了游戏公司与慈善组织之间的合作。这些合作伙伴关系促成
了独特而有影响力的活动,充分利用了游戏产业的覆蓋面和影响力。
One such collaboration is between the World Health Organization (WHO) and the
game developer Ndemic Creations. Together, they created a special version of
the popular game Plague Inc., where players must stop the spread of a deadly
virus. The game not only raises awareness about global health issues but also
allows players to donate directly to the WHO’s COVID-19 Solidarity Response
Fund.
世界卫生组织(WHO)和游戏开发商 Ndemic Creations 之间的合作就是其中之一。他们
共同制作了一款流行游戏《瘟疫公司》的特别版本,玩家必须阻止致命病毒的传播。该游
戏不仅提高了人们对全球健康问题的认识,还允许玩家直接向世界卫生组织的 COVID-19
团结应对基金捐款。
In conclusion, the rise of gamified generosity has transformed the gaming
world into a powerful platform for charitable initiatives. Through live
streaming, gamification, in-game purchases, and collaborations, gamers have
been able to make a significant impact on various charitable causes. This
shift not only highlights the generosity and compassion of the gaming
community but also demonstrates the potential of gamification in driving
positive change. As the gaming industry continues to evolve, it is exciting
to see how gamified generosity will continue to shape the future of
charitable giving.
总之,游戏化慷慨行为的兴起已将游戏世界转变为慈善活动的强大平台。通过直播、游戏
化、游戏内购买和合作,游戏玩家能够对各种慈善事业产生重大影响。这一转变不仅彰显
了游戏社区的慷慨和同情心,也证明了游戏化在推动积极变革方面的潜力。随着游戏产业
的不断发展,我们很高兴看到游戏化的慷慨将继续塑造慈善捐赠的未来。
5.完整新闻连结 (或短网址):
https://yourls.kl-wang-nas.synology.me/bpe15xh
6.备注:
感觉还不错?
作者: dbfox (幻夢狐)   2023-09-11 13:49:00
这连结网址好怪
作者: FDark17   2023-09-11 13:53:00
有够长的短网址
作者: SHCAFE (雪特咖啡)   2023-09-11 14:07:00
GDQ是真的挺有趣的

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