文章这段提出CMA只因为云端游戏市场就挡下的荒谬。
The CMA claims it blocked the deal to protect the "cloud gaming market," which represents roughly 2% of the overall gaming industry footprint according to estimates. Indeed, Microsoft, which the CMA itself says has 60% of the UK cloud gaming market, only has server capacity to provide bandwidth for a minuscule 5,000 customers concurrently. By the CMA's own figures, the deal would impact less than 10,000 people at any given time.
简略翻译
CMA声称要保护云端游戏市场,但这市场只占了整体游戏市场的2%。
不能否认微软目前占据英国云端游戏市场的60%,也是唯一一个有足够的服务器频宽支持5000人同时在线的公司,但5000人这数字相对整体游戏市场极为微小。
且据CMA自己的数据,不管在哪个时间点,这笔并购案对云端游戏市场的影响不会超过10000人。