营收贡献国反被当韭菜,气
以下资料均来自重力社官网
2021年财签
Further, we derive a significant percentage of our revenue from customers in Tai
wan.
此外,我们得出(一个结论):“台湾的顾客(消费)占营收比重大 ”。
https://i.imgur.com/kFRvNlm.png
注:
1.PCU(尖峰同时在线用户)
2.ACU(平均同时在线用户)
2022年第二季会报
Revenues
Online game revenues for the second quarter of 2022 were KRW 24,827 million (US
$ 19,113 thousand), representing a 15.8% increase QoQ from KRW 21,447 million an
d a 10.9% increase YoY from KRW 22,380 million. The increase QoQ was mainly attr
ibutable to increased revenues from Ragnarok Online in Taiwan and Thailand. The
increase YoY was largely due to increased revenue from Ragnarok Online in Taiwan
, the Philippines, Singapore and Malaysia.
1.2022年第二季线上游戏营收为新台币608,261千元(约6.08亿),第一季营收为525,451千元
(约5.25亿),季增率为15.8%;2021年第二季营收为548,310千元(约5.48亿),季营收YoY成
长率10.9%。
2.季增率主要由于台湾、泰国RO线上游戏营收增加;季营收YoY成长率主要因为台湾、菲律
宾、新加玻、马来西亚之RO线上游戏营收增加。