https://sensortower.com/blog/genshin-impact-three-billion-revenue
Genshin Impact from miHoYo has surpassed $3 billion in global lifetime player spending across the App Store and Google Play since its official launch on September 28, 2020, Sensor Tower Store Intelligence data shows.
原神自2020/9/28正式全球开放以来
已在Google Play跟App Store累积超过30亿美元营收
Following its worldwide release, the title took 171 days to generate its first $1 billion on mobile, not including spending through third-party Android stores. It then took an extra 195 days to accumulate a further $1 billion–resulting in the title picking up $2 billion in its first year alone. Genshin Impact crossed the $3 billion milestone 185 days later, meaning the game has averaged revenue of $1 billion every six months, making it one of the most successful mobile games of all time.
在最初的171天达到10亿,之后又过195天到20亿,再185天达成30亿
可以说平均每六个月就多10亿,让它成为史上最成功的手机游戏之一
Analyzing the title using Sensor Tower’s new Monetization fields, in Q1 2022 it ranked as the No. 1 revenue generating Gacha-based mobile title globally, above titles such as Lineage W from NCSOFT and Uma Musume: Pretty Derby from Cyberagent. Genshin Impact regularly implements significant updates, introducing new gameplay features, areas to explore and characters to obtain, resulting in large spikes in revenue on average every three weeks. Since its launch, the title has ranked as the No. 3 revenue
generating mobile title globally, behind Honor of Kings from Tencent at No. 1 and PUBG Mobile–localized as Game For Peace in China–also from Tencent, at No. 2.
http://i.imgur.com/HPlxmfT.jpg
2022年Q1的成绩
在转蛋类手游中压过了天堂W跟赛马娘
自开服以来,原神成为全世界收入第三高的手游
排在腾讯的王者荣耀及和平精英(PUBG M)之后
China ranks as the No. 1 revenue generating country since Genshin Impact’s global launch, generating $973.3 million to date, or 30.7 percent of global player spending, on iOS alone (Sensor Tower does not track spending on third-party Android stores, such as those found in China). Japan ranks No. 2 with 23.7 percent of lifetime revenue, while the United States ranks No. 3 with 19.7 percent. While the title can be considered a global success, Genshin Impact generates most of its revenue in Asia, which
accounts for close to 70 percent of total player spending to date.
中国是营收占比最高的国家,占了30.7%的玩家支出
而且这还不包括统计不到的中国安卓端商店营收
第二名是日本的23.7%,第三名美国19.7%
虽然原神被认为是一个全球性成功的游戏,不过有将近70%的营收都来自亚洲
The App Store makes up the lion’s share of player spending, accounting for 65.7 percent of total revenue, thanks in large part due to revenue from iOS in China. Google Play, meanwhile, accounts for 34.3 percent of total player spending. Outside of China, the share of revenue is much closer, with the App Store accounting for 50.5 percent, while Google Play makes up 49.5 percent.
App Store占了总营收的65.7%,Google Play则是34.3%
主要多亏于中国iOS端相当大的占比
如果不算中国的话,两边是平分秋色的50.5%跟49.5%
Genshin Impact continues to be one of the world’s most lucrative mobile games, having consistently brought in $1 billion every six months on average. Players remain highly engaged, with average worldwide monthly active users in Q1 2022 up by approximately 44 percent year-over-year. Its success has been powered by miHoYo’s impressive live ops strategy, which has put the title well on track to hit the $4 billion landmark later this year.
原神持续成为世界最赚钱的手游之一
玩家群保持着相当高的热度,每月活跃用户在今年Q1有着44%的成长幅度
或许今年下半年就能再冲击40亿