[情报]玩家对2077免费DLC不太满意CDPR诉苦

楼主: unlimit999 (黑先生)   2021-08-18 16:31:21
来源:PCGamer
https://www.pcgamer.com/uk/players-knew-cyberpunk-2077s-first-free-dlc-would-be-small-but-not-this-small/
CD Projekt Red has revealed the full patch notes for Cyberpunk 2077's
upcoming 1.3 patch, as well as details on the free DLC included with the
update—which despite costing nothing has not made a very positive impression
on some players.
Those new DLCs include two new jackets for V, an alternative appearance for
Johnny Silverhand, and a new vehicle, the Archer Quartz Bandit, which can be
purchased or earned as a reward.
"This is the first of our small DLCs," senior quest designer Patrick Mills
said during today's reveal livestream. "These are small DLCs. I have seen
people getting really hyped because, 'oh my god, DLCs are coming!' These are
small DLCs. We'll be releasing more later."
Senior level designer Miles Tost also emphasized that the DLCs are distinct
from the expansions planned for the future, an approach similar to that of
The Witcher 3: Wild Hunt, which alongside two full-scale expansions—Hearts
of Stone and Blood and Wine—also enjoyed a slew of additional free content
including new quests, outfits, monster contracts, and more.
Mills acknowledged that "things have not gone exactly as planned" since the
launch of Cyberpunk 2077, which was such a mess (especially on consoles) that
it forced a complete overhaul of the post-launch roadmap and cancellation of
a planned multiplayer mode.
"[The livestream] is something that we're experimenting with, because we know
that there's not been a lot of communication from us, certainly not clear
communication about what's going on with the project, where we are with
things, why are things taking so long?" he said. "This is an attempt to sort
of try to fix that situation."
Despite that plea for understanding, many Cyberpunk 2077 players were not in
a forgiving mood. The Twitch chat was filled with complaints about both the
extremely limited scope of the DLC and the plodding presentation, which
included developers slowly reading entire dialog windows. The reaction on
Reddit wasn't much better: xXDarkAceXx may have summed up the mood best when
they wrote, "Everyone did say to lower your expectations. But even with low
expectations this is pretty awful."
At this pace the game shouldn't have launched till at least 2022. This game
is still recovering from launch. It'll be forever until DLC comes out that
will make the game worth visiting again.August 17, 2021
Seen all the patch notes, I have to say this focus on cosmetic issues seems
like a PR strategy. Very disappointing. We, as players, have a great deal of
patience when it comes to bugs and visual glitches. We want better systems.
Crowd, NPC and police AI. Next gen update!
Perhaps sensing the dissatisfaction with the state of things eight months
after Cyberpunk 2077 was released, Tost also dropped some "sage developer
advice" on the difficulty of updating big, interconnected games like this one.
"People don't seem to be aware how difficult it is to create patches for a
game that has been already launched," he said. "It's a process that takes a
lot of 'finicking around' with existing systems. The main idea behind making
patches is of course to improve a game, and not to end up breaking it more.
How you need to imagine making fixes in a game works like is basically open
heart surgery, right? You have this whole system that's sort of been working,
and you need to get in and try to fix stuff around stuff without making sure
everything else falls around it, or breaks around it."
"These fixes connect to so many other systems that turning one wheel
somewhere else will actually cause [something] somewhere else to fall off.
You need to make sure you don't mess with the entire system while you try to
improve the state of it overall, and that's why sometimes it can take much,
much longer to fix even small things than we anticipate."
But that explanation, while no doubt accurate, didn't elicit widespread
sympathy either. "They're spending half of the damn stream trying to make up
excuses and talking about how hard it is to patch a launched game, instead of
discussing what they're actually fucking doing to fix it," redditor
RemnantProductions wrote. "Maybe they shouldn't have launched the fucking
game in this state, then?"
Another, BootyGoonTrey, added, "Dev literally talking about how hard making
patches is INSTEAD OF TALKING ABOUT THE FUCKING CHANGES. I get it but this
really ain't the time or place."
Some fans did express support for developers working on the game—a redditor
named wobmaster said CD Projekt should have just dropped the patch notes and
got on with things, because "anything besides 'we completely fixed the game
and here is a couple hours of DLC' would always come across as disappointing"
—but as an effort to win players over, neither the patch nor CD Projekt's
presentation made a very good impression.
The 1.3 patch is a definitely a big one, with changes ranging from individual
mission fixes and tweaks to minimaps fixes and the ability to reallocate perk
points, which is a major improvement all on its own. There are a PC-specific
fixes too, including improved support for 8K resolution in tooltips, better
switching between windowed and fullscreen modes via alt-enter, and a more
compact version of the mouse cursor.
For anyone hoping it will completely fix the game, though, we have the same
advice we did after the 1.2 patch in April: Keep waiting. Cyberpunk 2077 was
released well before it was finished and a few patches, even big ones, aren't
going to result in a finished game, which could still be a couple years away.
Evidence of that was seen in a gameplay segment during the livestream, when
an NPC enjoying a burger suddenly threw a T-pose:
Also absent from today's livestream was a release date for the 1.3 patch,
which is currently listed only as "coming soon." The full patch notes are up
at cyberpunk.net.
对岸翻译:
近日CDPR官方公布了《赛博朋克2077》1.3版更新内容情报,新补丁即将在PC、主机和
Stadia平台上推出,将改进游戏性、调整平衡,修复许多Bug问题。 并且包含免费DLC“
强尼·银手的替换外观”和“天穹石英“强盗”。
《赛博朋克2077》高级任务设计师Patrick Mills在Twitch上直播时表示:“这是我们的
第一款DLC,我看到许多人已经开始兴奋起来。有人在喊'哦,我的上帝,DLC就要来了',
这次是小型DLC,以后我们会发布更多的。”
高级关卡设计师Miles Tost强调称,这些DLC与计划中的未来扩展内容不同,其做法与《
巫师3》类似,后者除了有两款大型DLC“石之心”“血与酒”之外,还有很多免费DLC,
包括新服装、新任务、新怪物等等。
Mills承认《赛博朋克2077》推出后,后续工作并没有完全按计划进行。 因为这款游戏发
行后遇到很多问题,搞得一团糟。 CDPR被迫对未来路线图进行了大改动,并取消了计划
中的多人模式。 他说:“在线直播是我们正在尝试的方式,因为我们没有与玩家深入沟
通过。这个项目发生了什么事,我们的情况如何,为何花了这么长时间。直播是尝试,我
们试图解决沟通问题。”
尽管他们恳请玩家理解,但许多人还是在Twitch上抱怨此次的免费DLC过小,更新介绍冗
长,开发者回复太慢等等。 有人表示:“许多人说要降低对你们的期待值,但即便期待
低了,你们的表现也很糟糕。”
或许是感受到人们对《赛博朋克2077》发售后的表现不太满意,Tost解释了更新这类大型
游戏的难度。 他说:“人们似乎没有意识到为一款已发售的游戏推出更新是多么的困难
,这需要对现有系统进行大量的修改,制作更新的主要理念当然是完善游戏,而不是破坏
游戏。你可以想像下,修复游戏问题就像做心脏手术一样。进入一直运作的系统里,尝试
修改周围的东西,并确保没有其他东西落在它周围,或破裂。”
“这些修复措施与其他许多系统相连,在这个地方转动一个轮子,或会导致其他地方的东
西脱落。你需要确保在改善它整体状态时,不会弄乱整个系统。这就是为何有些看起来很
小的Bug,我们修复起来也要花比预期更长的时间才行。”
但这样的解释并没有引起围观群众的同情,有人表示:“他们花了一半的时间来编造借口
,谈论修补一款大型游戏是多么困难,而不是讨论他们到底在做什么?”“也许他们不应
该在这种情况下推出这款该死的游戏,对不?”“开发人员大谈制作更新补丁有多难,而
不是谈论如何改变,我明白了。”
==========================================================
伟大的CDPR,重新定义了"持续运营式的游戏"
哀~
有的游戏发售一年了,还在熬夜赶工修bug,
有的游戏上线一年了,免费地图更新了一个又一个。
作者: chen31502 (风华神乐)   2021-08-18 16:33:00
反正我慢慢等
作者: k960608 (雾羽‧浪沙)   2021-08-18 16:34:00
我们很努力了 你们要给我牡蛎好ㄇ
作者: vsepr55 (vsepr55)   2021-08-18 16:35:00
谁叫你们以前太努力
作者: ryoma1 (热血小豪)   2021-08-18 16:36:00
CDPR:粗暴的言论大可不必
作者: pinqooo (东条家的二里头)   2021-08-18 16:36:00
好了啦 闭嘴赶快修好吗
作者: OlaOlaOlaOla (喔啦喔啦喔啦喔啦)   2021-08-18 16:37:00
不讲话默默修嘴你们的人会少一点,看看无人深空,干你妈的我从来没想过有一天我能拿无人深空嘴CDPR 时代变了
作者: saberr33 (creeps)   2021-08-18 16:37:00
你知道博格之门3一年过去还在第一章吗
作者: Sunset0222 (SolarTemplar)   2021-08-18 16:38:00
阿自己要赶鸭子上架,怪谁,怪你妈生你出来啦
作者: sai007788 (九条寺サイ)   2021-08-18 16:38:00
跟暴雪一样烂
作者: fragmentwing (片翼碎梦)   2021-08-18 16:39:00
究竟能不能变下一个无人深空呢?
作者: CAtJason (敬请见谅)   2021-08-18 16:41:00
不能
作者: Tiyara (------)   2021-08-18 16:41:00
不要太不满
作者: mikuyoyo (拍拍)   2021-08-18 16:43:00
他们员工真的蛮惨…
作者: AbukumaKai (あぶくま)   2021-08-18 16:45:00
这种言论不健康 粗暴言论大可不必
作者: john29908 (雪飘无音)   2021-08-18 16:45:00
那2077要跟博得3一样挂抢先体验吗?
作者: wolver (超级大变态)   2021-08-18 16:46:00
我比较低标 能像no man's sky一样就好了不要变成冒险圣歌就好了
作者: undeadmask (臭起司)   2021-08-18 16:46:00
DLC(X) 修BUG(O)
作者: Y1999 (秋雨)   2021-08-18 16:47:00
不要太不满
作者: dchain (BlackScreen2099)   2021-08-18 16:48:00
修BUG还是新内容? 都挤?反正观众就是我全都要
作者: guogu   2021-08-18 16:49:00
上巴哈查这三个dlc 就只是 外观 装备 跟一台车马的加这东西你跟我说什么动到核心
作者: benny614017 (benny614017)   2021-08-18 16:50:00
问题很不健康
作者: k1k1832002 (Matoriel)   2021-08-18 16:53:00
毕竟为了推出游戏而推出游戏心态就是这样
作者: sezna (sezna)   2021-08-18 16:53:00
会那么难是一开始就烂
作者: Diver123 (潜水员123)   2021-08-18 16:53:00
不要太不满
作者: doom3 (ⓓⓞⓞⓜ③ )   2021-08-18 16:55:00
粗暴的言论大可不必
作者: SeijyaKijin (代时上克下的鬼邪天opeop)   2021-08-18 17:04:00
我都当盘子冲首发了是要安怎w
作者: lolpklol0975 (鬼邢)   2021-08-18 17:05:00
你各位玩家注意了,不要太不满
作者: blackstyles (夜猫)   2021-08-18 17:12:00
哪家更新不是这样 自己架构烂就说 不要笑死别人了
作者: hunter0034 (德临企业社)   2021-08-18 17:17:00
MHR:First time?
作者: Rivendare (〞︶〝*)   2021-08-18 17:18:00
这款真的可怜
作者: dnek (哪啊哪啊的合气道)   2021-08-18 17:19:00
论买断制的优势与劣势论买断制的失败之处
作者: ga2006221985 (野生小妹)   2021-08-18 17:26:00
刚好前几天重温GTASA的时候装MOD也搞坏了好几款SA,略懂略懂
作者: Lisaaay   2021-08-18 17:34:00
上市一周年到底能不能修好BUG然后推剧情DLC更新呢~
作者: lanjack (传说中的草食熊)   2021-08-18 17:48:00
拿NMS嘴CDPR真的没想到有这一天xddd
作者: tchaikov1812 (柴犬夫斯基)   2021-08-18 17:52:00
要是有一款持续营运、一年新增多个地图和限时活动、游玩免费靠卖角色赚钱的非买断制开放世界游戏就好了
作者: kinghtt (万年潜水伕)   2021-08-18 18:13:00
限时免费算的话...GTAV还真的符合楼上条件
作者: HansonBobo (HansonBobo)   2021-08-18 18:28:00
免费的是在嫌什么 又不是付费的
作者: a204a218 (Hank)   2021-08-18 18:45:00
笑死,玩家花钱买到半成品还得听你们讲自己多不容易
作者: x94fujo6   2021-08-18 18:47:00
学一下你们前辈好嘛== 就乖乖闭嘴
作者: b85040312 (万年newman)   2021-08-18 20:25:00
久了之后下次推新游戏就不敢有免费 DLC 了
作者: r85270607 (DooMguy)   2021-08-18 20:26:00
不要变圣歌就好了
作者: dydark (Trance)   2021-08-18 21:00:00
抱怨三小,一开始游戏做好不就好了

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