[情报] Silksong丝绸之歌 新情报 Edge专栏

楼主: aegis123321 (PE)   2021-01-01 04:58:20
国外电玩杂志Edge本月内容有Silksong的主题
https://twitter.com/edgeonline/status/1344588834231693313
里面包含了新的截图跟他们访谈的对话内容
虽然阿宅我没买,但还是看到不少国外的新闻跟讨论可以跟大家分享
以下资料主要是来自这篇新闻:
https://nintendoeverything.com/hollow-knight-silksong-new-details-revealed/
这边可以先给个结论 上市日期仍然是TBA(待定)
再来就可能涉及暴雷,以下会提及部分敌人怪物和一些能力道具等等
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个人英文渣翻,附上原文有错请告知
名字就不翻译了 Hornet=黄蜂姐姐 Knight=空洞骑士
– Hornet can travel faster and is more acrobatic than Knight
Hornet比Knight移动得更快且机动性更高
– Can mantle or clamber onto ledges as well
可以抓住墙壁边缘爬上去
– Caves around Hornet have expanded to accommodate her height
关卡洞穴的大小有调整成适合Hornet的身高
– Team Cherry approached the enemy design differently since Hornet is a fast
and competent fighter
敌人的设计与前作不同,会配合Hornet的机动性改变
– Cancel out of mantling animations to gain height faster
取消抓墙的动作让你能更快爬上去 (应该是跟之前NS试玩的版本比较)
– Enemies are more complex
敌人会更复杂
– One enemy disguises itself as a discarded skull
有一个敌人会伪装成被遗弃的骷髅头 (善意来了)
– Another enemy is like the Moss Charger, but has more legs and accelerates
as it goes with more complex patterns
有一个敌人很像Moss Charger(译:苔藓冲锋者?),但有更多的腿能加速并且也有更复杂的
模式组合
– Magic isn’t as prominent in Pharloom, but there are strange things
happening like pilgrims involved with cult-like behavior
在Pharloom中魔法并不常见,但这里有些奇怪的事情发生,像是朝圣者参与了邪教行为
。 (看不太懂这句在讲啥)
– Hollow Knight: Silksong starts out by getting players acclimated to old
and new systems
丝绸之歌在游戏一开始会让玩家适应新旧系统的改动
– More varied areas to start out with, beginning in Moss Grotto and then
going into the lava-moated ‘boneforest’ area, which was cut from the first
game
刚开始会有更多不同的区域,从苔藓洞窟(Moss Grotto)走进由岩浆包围的骨森
(boneforest)区域,骨森是在前作中被拿掉的区域。
– This plays host to the hub town of Bonebottom and the bell-lined tunnel
known as The Marrow
本作有一个Bonebottom城镇和名为The Marrow的隧道
– Many early enemies and falling hazards now give out two hits to the health
bar
很多前期怪物跟落下伤害会一次扣两格血 (善意又来了)
– Hornet can heal with Bind, an ability that uses the silk she gathers by
hitting enemies to bandage wounds
Hornet可以用透过丝绸包扎来治疗自己(这套机制称为Bind),丝绸是透过攻击敌人来取得
– Three masks instead of one
一次补三格血
– Team Cherry’s Ari Gibson: “… you spend more time either at full health
or almost dead, and the gameplay is kind of snapping between those two states

Team Cherry’s Ari Gibson说: 玩家大多数时间会处于 "满血" 或 "残血"这两种状态,
整个游戏体验都会在这两个状态之间不断切换。
– You’ll come across strings of beads, and they can be broken at any point
to use as currency
游戏中将会拿到一串珠子(beads),而你可以随时打破它们来换取金钱 (看起来是捏魂的
概念?)
– While strung, you’ll keep the beads if you die; they’re like a banking
system
当珠子被串起来时,即使你死亡了那些串珠也会保留在身上,类似银行系统 (看来真的是
捏魂)
– Some vendors will string beads up for you so that you can pay them a small
amount and get them to put back onto strings
你可以额外花一点小钱找商人帮你把珠子串起来
– There are around 100 different benches that come out of the floor when
approached that act as save spots
游戏中有大约100个长椅,当你靠近时会从地板浮上来 (前作总共只有50个左右,也就是
地图可能有两倍大!?)
– Difficulty intended to be around the same as the first Hollow Knight
难度与前作相似
– Those that haven’t played the first game can jump in here easily
就算没玩过前作的玩家也能轻易上手。
– Hornet has tools that can be crafted or replenished at benches by using
Shell Shards from enemies
Hornet可以在长椅休息处使用Shell Shard制作一些工具,Shell Shard可以从怪物取得
以下是有释出的工具
– Pimpillo Bomb: area-of-effect blast
范围伤害的炸弹
– Sting Shards: extend spikes in mid-air or when struck with a weapon
能在空中会是被打时施放针刺 (应该是类似前作荆棘护符+主动施放?)
– Straight Pins: can be thrown like kunai
像苦无一样投掷的针
– Straight Pins can be modified to become Tri-Pins to throw three at once
可以改造为一次投掷三根针
– Hornet learns these tools and their modifications from Pharloom residents
Hornet可从Pharloom的居民那里学习制作或改造工具
– Hornet is a strong personality with a clear role, and she speaks
Hornet是有强烈个性的角色,而且可以说话!
– Players will be able to see “a variety of strange places”
玩家能够看到"很多奇怪的场所"
– Initial goal is to get to the Citadel, which is at the top of the world
初始目标是到达世界顶端 the Citadel
– Hornet’s Crests: customizable, themed loadouts
Hornet的头饰可自定义(可修改)
– Hornet can take on different tasks for NPCs
Hornet能够从NPC接到很多不同的任务
– Keep track of tasks with noticeboards scattered throughout the world such
as Bonebottom
玩家可以透过世界各地都有的告示板来追踪任务
– Tasks go along with the organically unfolding quest lines of the first game
任务会接续前作的剧情
– Tasks seem to involve combat challenges, finding secret locations, and more
任务包含了战斗、找寻秘密地点,还有更多
– One task, “Gather” has players rounding up Mossberries and bringing them
to the Druid of the Moss Temple
有个任务是收集Mossberries并把他们带给Moss Temple的Druid
– Hollow Knight composer Christopher Larkin is back
前作的编曲家回来了
– Hornet lost her traditional strength after time being bound in a cage, and
is now sort of restoring it; the Weavers are helping her
Hornet被关起来的时候失去了力量,而游戏中它会逐渐回复力量,Weavers会帮助她找回
力量
– Silk Spear: get a superpowered forward lunge and cut through sticky web
barriers; uses part of Hornet’s silk supply
强力冲刺,可以穿破黏网障碍,需要耗费丝绸 (这应该是游戏过程中会找回的能力)
– Last Judge: foe that fires rings of flame
使用火焰环攻击的敌人 (应该是某只怪或王)
A release window for Hollow Knight: Silksong has not yet been determined, and
EDGE lists the game as “TBA”. It’ll be on Switch when it’s ready.
专栏上的上市日期仍写TBA(待定),首发会上NS。(PC应该是保证会上)
另外除了这篇新闻以外,YT上也有些影片在讲杂志内容了
https://youtu.be/yzso3O0GRKo
下面这个提到的新资讯比较多:
https://youtu.be/quU_oirMquY
稍微提几个影片中我觉得有趣的内容:
1. TC嫌前作的怪物AI太笨,基本上你完全可以绕过他们,所以本作的怪物AI会更聪明,
他们将会追得更远且甚至会闪避你的攻击。
真棒 善意快满出来了
2. Gibson有提到Hornet is also half-bug
WTF?? 另一半不知道是什么 想到就阿斯
作者: gxu66 (MapleSnow)   2021-01-01 05:00:00
先推再看
作者: XimLi (XimLi)   2021-01-01 05:01:00
马的放出一堆资讯最重要的日期没有要人死==
作者: bmaple730 (BMaple)   2021-01-01 05:07:00
NS手法 好耶 独立游戏大平台*首发
作者: hohiyan (海洋)   2021-01-01 05:09:00
"难度与前作相似" & "没玩过前作也可以轻松上手" XD"前作的编曲家回来了" ← 光这点就值得买了 快点出啊
作者: gxu66 (MapleSnow)   2021-01-01 05:12:00
嫌前作AI太笨 这代改进 > 难度与前作相似 ?????
作者: bmaple730 (BMaple)   2021-01-01 05:13:00
我觉得空洞骑士算轻松上手但难精通没错啊 不需要记一堆很麻烦的连续招式或小技巧也能通关前面的关卡
作者: hohiyan (海洋)   2021-01-01 05:15:00
黄蜂是半虫在空洞的剧情有说。虽然另一半容易被误认为虫
作者: HLlSs (哈斯哈斯)   2021-01-01 05:19:00
空洞骑士是我玩过内容最丰富手感最好最挑战的2D游戏 期待
作者: grandzxcv (frogero)   2021-01-01 05:23:00
都讲这么多了,今年内该上了吧
作者: HLlSs (哈斯哈斯)   2021-01-01 05:25:00
我宁愿等也不要2077
作者: gxu66 (MapleSnow)   2021-01-01 05:27:00
是说空洞在NS上的表现怎么样?
作者: HLlSs (哈斯哈斯)   2021-01-01 05:30:00
跟其他平台一模一样 缺点是joycon和pro的十字健都是垃圾我在NS打到破台就受不了手把了,万神殿我是在PS4打完的
作者: ryoma1 (热血小豪)   2021-01-01 06:13:00
推,感谢翻译整理
作者: bluecsky (我要蓝蓝淡淡的天空)   2021-01-01 06:42:00
黄蜂本来的机动性来看 操作难度应该会更高 关卡也是XD
作者: naya7415963 (稻草鱼)   2021-01-01 07:19:00
剧情是延续一代?
作者: zxcasd848 (墨竹)   2021-01-01 07:22:00
看起来善意满满呢(抖)不知道延续的剧情是哪个结局,虽然很可能不会说
作者: hohiyan (海洋)   2021-01-01 07:57:00
剧情希望是延续有蘑菇人的那个,把这个神秘的梗补完
作者: babipalapo (亨亨哈西)   2021-01-01 08:06:00
作者: onlycat (喵微)   2021-01-01 08:39:00
Hornet是半神半虫喔,因为白王是神,好像也是这次访谈证实的
作者: undeadmask (臭起司)   2021-01-01 08:39:00
好了啦 给你钱快点出
作者: TolerTSAI (Ash)   2021-01-01 08:39:00
用joycon玩这款根本自虐 至少用pro 或用电脑键盘玩
作者: onlycat (喵微)   2021-01-01 08:40:00
一次扣二血太狠了TC
作者: mahimahi (鬼头刀鱼)   2021-01-01 08:58:00
善意太多了 先不要
作者: louner (louner)   2021-01-01 09:15:00
希望可以补更多世界观 还是想知道白王突然失踪的原因
作者: r901700216 (LS)   2021-01-01 09:56:00
终于有消息==
作者: GenShoku (放课后PLAY)   2021-01-01 10:46:00
黄蜂性能更高 虽然敌人变强但整体难度跟前作相差不远吧
作者: StrikeBee (JKユニット)   2021-01-01 10:48:00
隔着萤幕都能感受到满满的善意呢(
作者: dozyellow (屁啦怎么可能)   2021-01-01 10:54:00
快出RRR
作者: summerkitten (遇到我算你运气好)   2021-01-01 11:02:00
NS独占吗?
作者: dces6107 (爻文˙疯癫˙卫生股长)   2021-01-01 11:37:00
终于
作者: fricca (fricca)   2021-01-01 12:20:00
快出啊QQ
作者: MHKSM (间隔)   2021-01-01 12:29:00
给你钱快点出
作者: r85270607 (DooMguy)   2021-01-01 13:43:00
剧情希望是走寻神者 黄蜂跟学长激斗真的发生过就很赞
作者: hohiyan (海洋)   2021-01-01 14:26:00
白王也是虫。Hornet非虫的另一半是蜘蛛
作者: hong1912 (天才小钓手)   2021-01-01 15:25:00
给你钱你快出

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