https://tinyurl.com/yyusgaap
这篇访谈里,Phil Spencer 提到他不希望团队只专注在卖了几台,
而是有多少玩家在玩,以及他们玩了多久。假使未来 XBX/XBS 卖的比 PS5 好,
也不会再回头宣传卖几台:
“but I don’t want my team’s focus on [console sales]. The primary outcome
of all the work that we do is how many players we see, and how often they
play. That is what drives Xbox. If I start to highlight something else, both
publicly and internally, it changes our focus. Things that lack backwards
compatibility become less interesting. Putting our games on PC becomes a
reason that somebody doesn’t have to go and buy an Xbox Series X. I’ll hold
fast to this. We publicly disclose player numbers. That’s the thing I want
us to be driven by, not how many individual pieces of plastic did we sell.”
And what about if the Xbox Series X/S vastly outsell the PlayStation 5? Will
he start talking about console sales again if that happens? “I can promise
you that I won’t do that,” he answers. “
他认为不会有很多玩家花 $30 在只有剧情的游戏。
要不是有 Xbox Game Pass 的存在,他也不会发行 Tell Me Why 这种章节式,
纯讲故事的游戏。但订阅制玩家就会想尝试看看。
Flight Simulator 也是靠 XGP 才有机会推出续作。
Spencer claims that developing games with Xbox Game Pass in mind allows for
more creative risks. He cites this year’s Tell Me Why as an example:. “I
honestly don’t think we’d greenlight Tell Me Why if not for Game Pass. It’
s an episodic, story-driven game – you don’t see a lot of them getting
made. We knew with the 15 million subscribers we have now, that it would get
played, and that people would engage in it more than they would if there was
a $30 price point in front of it. Even Flight Simulator is a game we would
not have green-lit if we did not see Game Pass growing. We had a million
players of Battletoads! These are all examples of games that in an
exclusively retail model would be more challenged.”