Re: [新闻] EVE Online 爆发史上最大场战争

楼主: fragmentwing (片翼碎梦)   2020-10-14 20:21:48
https://reurl.cc/Q3YzOb (原连结太长故缩网址)
关于在此之前WWB2的战斗,请a我ID查看前一篇。
翻译完后,我只能说FWST-8战役真的好热血啊
这篇是10月7号写的,所以算是很近期的战报了
网页版:https://www.ptt.cc/bbs/C_Chat/M.1602678112.A.1C7.html
So, for the past 3 months now, there has been a major war in Eve, between the
Imperium, a coalition of player alliances lead by Goonswarm Federation, and
basically the rest of the game. The main groups on the other side are Legacy
Coalition, lead by Test Alliance, Panfam, a coalition composed of Pandemic
Legion, Pandemic Horde, and Northern Coalition., and Winter Coalition, a
mainly Chinese group lead by the alliance Fraternity.
过去三个月里,EVE爆发了一场大战。由 Goonswarm 联邦领导的帝国联合和基本上所有剩
下来的其他玩家展开对抗。而另一边的主要组织成员则是Legacy Coalition──由Test联
盟领军;Panfam--由Pandemic Legion、Pandemic Horde、和Northern Coalition组合
而成的联盟;以及冬季联军(Winter Coalition)──一个由兄弟会(alliance
Fraternity)率领,几乎是由中国人组成的组织。
(上面这段我实在不确定是不是现在这个翻法才正确)
The reasons this war started are complicated so I'll skip them, but basically
on July 5th Test Alliance ended its truce with Imperium, and joined Panfam +
WinterCo in an attack on the Imperium. Panfam has hated goons since basically
2012, so they hardly needed an excuse to kick things off. Of all the groups
I've mentioned Imperium is the single most powerful, however, so even
fighting against the three others they have put up an impressive defense. At
the onset of the war they retreated back into their four main regions in the
southwest of the map, Delve, Period Basis, Fountain, and Querious. Initially
Imperium focused on defending Querious and Period Basis from Test, while
tasking a smaller group in the coalition to hold Fountain against Panfam for
as long as possible. Once Fountain fell, Panfam consolidated forces with Test
and attacked Querious. The last system between Querious and Delve, the
Imperium's main region, fell about 2 weeks ago. However, actually pushing
into delve is more difficult than getting close to it, it has been heavily
fortified for the past 2 years and has taken the nickname 'fortress delve'
due to the amount of defenses spent on it.
战争爆发的原因很复杂所以我在这边跳过,但是基本上在7月5号时 Test 联盟结束与帝国
的休战并加入Panfam和WinterCo对帝国发起的一场攻击。Panfam基本上从2012年开始就对
蜜蜂(Goonswarm)感到厌恶,所以其实他们不需要什么理由就能行动。所有我提到的组织
中,帝国是最为强大的一个,尽管如此,他们在与其他三个组织的战斗中,所表现出来的
防御能力仍然是值得让人赞赏的。在战争爆发后,他们撤回位于地图西南方的四个主要区
域:Delve、Period Basis、Fountain和Querious。在最一开始时,帝国主要专注在从Test
的手中守下Querious和Period Basis,并派遣联军中的一支小规模部队到Fountain去拖延
Panfam,能拖得愈久愈好。一旦Fountain沦陷,Panfam与Test的部队合流就能对Querious
展开攻击──实际上最后一个位于Querious和Delve之间的星系,已经在两个星期前沦陷。
然而,实际上要推进到Delve是比接近它还要更加困难。在过去的两年中它被重点强化,甚
至得名于其上的防御工事而拥有了“要塞delve”的绰号。
One mechanic in Eve that is crucial for large wars is jump ranges. The
capital and supercapital class ships, Titans, Supercarriers, Carriers, and
Dreadnaughts, can all teleport to a beacon lit by an allied ship if it is
within a certain range. And while different regions do have gates that border
each other, these gates are extra long so that jumping these capitals between
regions is difficult. Without a proper forward staging, none of the attacking
forces would be able to reasonably jump Titans into Delve. And without the
ability to jump Titans into Delve, the Imperium would be able to deploy its
own Titan fleet with no real risk and any invasion would almost certainly
fail. So far the Imperium has largely held its Titan fleet in reserve and not
risked using it offensively, which makes sense given how outnumbered they
are. But any real attempt to attack delve by Panfam/Test/WinterCo without the
ability to bring in friendly supercapitals would surely change this. Which
brings us to the system of FWST-8.
在EVE的大型战争中,跳跃距离是一项非常关键的因素。主力舰(capital)和超级主力舰
(supercapital)级别的船舰:泰坦(Titan)、超级航空母舰(Supercarrier)、航空母舰
(Carrier)和无畏舰(Dreadnaught),全都可以在一定距离内跃传至盟友船舰点燃信标之处
。同时,不同的区域中也有连接其他区域的传送门,这些传送门通道非常长,所以要让这
些主力舰借由传送门穿梭于不同区域间是有困难的。没有适当的前线集结地,没有任何攻
击方会愿意让泰坦跳入Delve星域。而攻击方缺乏能将泰坦跳入Delve的能力,使得帝国可
以在毫无实际威胁的情况下将自己的泰坦舰队进行部署,而任何对于Delve的侵略行动几
乎在发动后就马上宣告失败。随着帝国保存着它的泰坦舰队并不将其投入具有风险的进攻
行动中,其保持着在数量上的优势的理由其来有自。但在Panfam/Test/WinterCo欲在缺乏
友军超级主力舰的支援下仍想进攻delve的意图下,可以确定的是这将会被改变。而这将
我们带到星系FWST-8。
FWST-8 is a system in delve, that is in jump range of the majority of Delve
but also in range of portions of Querious. It is also owned by NPCs, meaning
that no defenses can be constructed in it to interfere with jumping capital
ships to beacons. The plan for the attackers was to anchor a keepstar, the
only structure large enough to allow Titans to dock at, in this system. If a
keepstar were to be onlined there, then the attackers could safely move their
supercapital fleet into Delve and project power across nearly all of the
remaining Imperium controlled space. Think of it like island hopping in WWII,
the Titans and Supercarriers are fighters/bombers, the keepstar is an
airfield. Its really not at all alike if you look at any other part of the
analogy but that part at least holds up.
FWST-8是delve中的一个星系,在Delve内几乎都能够跳跃至FWST-8星系,而在Querious中
的部分区域也能。它是属于NPC的,这也意味着没有能任何干扰主力舰跳跃至信标上的防
御设施可以在此建立。攻击方的计画在此是设置一个星城(keepstar)──唯一一个足够巨
大到可以用来停泊泰坦船舰的设施。在这个星系中,如果星城可以持续在此运作,那么攻
击方将可安全地将他们由超级主力舰组成的舰队移入Delve并将他们的军力投射到帝国控制
的任何一处空间。你可以将这想像成一座二次世界大战中的跳岛,泰坦和超级航空母舰是
战斗机、轰炸机,而星城则是一座机场──比喻中的其他地方可能不那么像,但这一部分
是真的很像(应是指机场?)。
So, naturally when Imperium noticed a Fraternity keepstar onlining in FWST-8
a couple days ago, they hard committed to destroy it. And naturally when they
succeeded, Fraternity dropped a second one. This one was defended through its
initial online timer, meaning that 24 hours after that it would have one more
vulnerability timer, where the attackers would either destroy it or it would
enter full power mode, at which point it would gain extra defenses and take a
week and 3 successful attacks to be destroyed.
所以,想当然尔,当帝国注意到一个兄弟会(忘记这是啥的,请看第一段)的星城在FWST-8
中运作了数日,他们坚决一定要摧毁它。而同样想当然尔,当他们成功后,联谊会便丢出
第二颗星城。这次的星城被它的初始线上计时器(initial online timer, 不知道这啥,
可能是系统上的无敌时间?)守护着,也就是说在那之后的24小时它将多一个易受损计时
器(vulnerability timer),到时候攻击者(指要摧毁守恒星的帝国方)将选择摧毁它,或是
眼睁睁看着它进入全力运转状态。这将使得它获得额外的防御,且必须要花上一周的时间
以及三场成功的攻击才能摧毁它。
(译注:翻译到这段时简直是热血沸腾啊XD)
So, with everyone knowing how important this battle would be, both sides
committed everything they could to the fight. Due to the number of people
involved the servers quickly went into time dilation mode, slowing the game
down to 10% of normal speed to prevent crashing. The battle over the keepstar
lasted about 14 hours, with roughly 6500 people in system at one point, and
roughly a trillion isk destroyed. Panfam/Legacy/WinterCo did commit their
heavy assets (Titans and supercarriers) to trying to save the keepstar but
ultimately it was not enough, the Imperium just had too many ships to throw
at the keepstar that no matter how many died there was no way for the
structure to survive.
https://br.evetools.org/br/5f7d7c8cf2b14c001b20b908 battle report link.
所以,对于任何知道这场战斗重要性的人来说,双方将会为这场战斗投入所有的一切。进
入服务器的人的数量很快就触发了时间扩张模式(time dilation mode),游戏将以慢至10%
的速度运行以避免服务器崩坏。这场围绕着星城而展开的战斗一共持续了14个小时,大约
有同时6500人待在该星系,而且大约有一兆isk的资产在这场战役中遭到摧毁。
Panfam、Legacy、WinterCo投入它们的贵重资产(泰坦和超级航空母舰)以试图保护星城
,但是从最终结果看来这并不足够。帝国拥有的船舰实在是太多了,他们可以不计牺牲地
将这些船舰往星城上面砸,绝对不允许这个设施存活下去。
https://br.evetools.org/br/5f7d7c8cf2b14c001b20b908 战斗报导连结
However, given the fact that the attackers lost 700 billion isk of ships in
the process of destroying it and killed only about 320 billion (the link will
say 140 but it doesn't include the cost of the keepstar itself), you can only
assume the attackers are going to keep dropping more until one of them
sticks. For now the war will continue with the stalemate, as the Imperium is
successfully keeping 'fortress delve' safe.
然而,事实上攻击星城的一方(即帝国)在过程中损失等值于七千亿ISK的船舰以摧毁它,
而对方只损失三千两百亿(连结中说是一千四百亿,但这并没有把守恒星的花费算进去。
译注:守恒星也太贵了吧!),你可以得到攻击方(即反帝国方)将会持续丢入更多颗星
城直到其中一颗成功为止。目前在帝国方得以成功保持“要塞delve”的安全下,战争将持
续维持僵持状态。
Additionally, like I said in the title this should be the new biggest online
battle ever in terms of the number of characters involved, and probably also
in terms of the length although I'm less certain of that one. Previously the
record was held by a fight in 9-4 (also in Eve) which topped out at just
under 6200 characters in the system. I've seen a few people saying over 6500
and I do believe them, but it was definitely over 6200 since I have a
screenshot here showing https://imgur.com/a/1Cy3VbZ 6,379 in local. As for
length that's debatable and I'm sure you can get 2 people to play a pvp game
for 15 hours straight just to beat this, but in terms of a large scale battle
with non-stop fighting I'm pretty sure this would take the cake.
最后一段懒得翻,总之就是作者他老兄成功撷图到超越上次EVE战役参与人数纪录的图片
,虽然不如某些人宣称的6500人,但撷图中的6379人也足够打破之前6200人的记录了。
图片连结网址:https://imgur.com/a/1Cy3VbZ
作者: shentotto (无名火)   2020-10-14 20:30:00
看完以后,该找本星际小说来回味回味了。
作者: slavis (囧)   2020-10-14 20:34:00
Fraternity简称FRT 一般我们叫兄弟会
作者: a127 (毛萝卜)   2020-10-14 20:35:00
Keepstar 星城 最高等级的堡垒
作者: bladesinger   2020-10-14 20:36:00
时间扩张不是降低10%,是速度降低到10%
作者: a127 (毛萝卜)   2020-10-14 20:37:00
时间膨胀的帐面最低显示10%,但实际上会低于10%就是了
作者: bladesinger   2020-10-14 20:37:00
从战报来看,盟军方就像是二战的美国想抢下岛屿当前线基地,帝国方则像是日本在硫磺岛一样拚死抵抗
作者: melzard (如理实见)   2020-10-14 20:38:00
每次这游戏搞出大事来都很夸张w
作者: bladesinger   2020-10-14 20:39:00
跟二战的差别是帝国方有战力储备跟后勤,目前还能维
作者: a127 (毛萝卜)   2020-10-14 20:39:00
可是蜜蜂的后勤储备大概可以一打全宇宙
作者: tym7482 (Max)   2020-10-14 20:42:00
感觉可以写成小说了
作者: melzard (如理实见)   2020-10-14 20:43:00
听起来不像日本打美国 还比较像美国打全世界
作者: bladesinger   2020-10-14 20:44:00
是这样没错,但是二战才有真实战史可以做譬喻
作者: k1k1832002 (Matoriel)   2020-10-14 20:48:00
Stellaris + mod 开一轮
作者: gm79227922 (mr.r)   2020-10-14 20:48:00
杨威利要出山了没
作者: pgame3 (G8goat)   2020-10-14 20:48:00
是说一个下层玩家在这种大战的感觉是怎样啊萤幕闪来闪去,鼠标点靠最近的敌舰这样吗?
作者: privatecho (Inali)   2020-10-14 20:50:00
去reddit晃一圈, 两边嘴砲也老样子没少过(笑)
作者: spfy (spfy)   2020-10-14 20:50:00
之前好像有人发大战的图片 看起来没说书人说的这么精彩没玩的基本是看不太懂 就一堆点和英文
作者: bladesinger   2020-10-14 20:50:00
应该会有编队然后跟随分舰队旗舰集火输出/干扰/治疗就跟WOW raid一样,听从RL的指示行动,只是双方的指挥不会只像WOW只有一层(RL > raid)而是会有总指挥>各分派任务的分舰队>各分舰队指挥下属的船舰做自己职责内的事
作者: privatecho (Inali)   2020-10-14 20:55:00
现在打的点就很像是 伊谢尔伦要塞吧.只是不知道杨威利在不在打下就是帝国门户大开
作者: ggeneration (于夜空之中歌唱)   2020-10-14 21:44:00
这比较像连续不间断的索罗门海战
作者: kkksteve (达特steve)   2020-10-14 22:04:00
在游戏中打来打去,败的是几年赚来的钱,这点与现实一样
作者: AirForce00 (丹阳P)   2020-10-14 22:04:00
当对手的目标是全歼自己时,己方在战术执行上反而很单纯呢。只要将对手拖到己方防御优势的坑中就好
作者: npc776 (二次元居民)   2020-10-14 22:51:00
EVE的战斗比较接近战棋游戏吧 不是电影那种热血宇宙空战
作者: seraph01 (ああああ)   2020-10-15 01:04:00
映像化希望!!
作者: MoriNakamura (森)   2020-10-15 01:05:00
21楼,基本上就是在画质开最低还是lag到爆的幻灯片中边做其他事,边听着语音每一两分钟下的指令或著跟老外闲聊38楼,要看情况,如果是一对一或小规模战斗那是很热血空战,需要各种微操但是到几十几百人以上的话单兵战能力就不那么重要,除了少数(scout、tackle等等)之外大部分dps和补师就是对anchor(带队走位的人)自动跟随然后一个口令一个动作,指挥官和anchor就是在玩战棋没错了
作者: gundamwind (ggu)   2020-10-15 05:04:00
winter co.在中文名称上应该是凛冬

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