※ 引述《AlisaRein (AlisaR)》之铭言:
: Neil大大的回答:
: https://i.imgur.com/mVfbhmt.jpg
: Look... I get it. You love these fictional characters...
: but... they’re not real. You do know that, right?
: Guys... don’t be scared of therapy.
: Think of it like working out for your brain.
刚刚有点好奇所以我去看了一下 Neil Druckmann 的经历。
其实也还满励志的。
wiki page: https://bit.ly/3gvxq5q
他1978年出生,1989年搬家到佛罗里达,在那边上学。
之后在佛罗里达州立大学读书,主修的是犯罪学。
2002的7月开始他在佛罗里达州立大学的 Visualization Lab工作,
同年的12月他开始追求他的电脑科学学位,
隔年他就取得学位了(应该是之前大学有些学分可以抵)
2003年八月到CMU攻读娱乐科技的硕士学位,2005的时候取得学位。
(我看了一下CMU的介绍那个学位的训练是教你开发数位娱乐相关的技术)
这些也没什么,不过我还找到 Niel 以前个人网站上的自介。
内容看起来就像个...很标准的热爱游戏的年轻人
Link: https://bit.ly/38tvx6t
Well since you already clicked your way over here I might as well tell you a
little bit about myself. My name is Neil Druckmann and I was born on Dec.
5th, 1978 in the beautiful state of Israel. In 1989 (when I was still a wee
lad) my parents decided that it was time to complicate my life by moving me
to the other side of the world. So it was bye-bye childhood friends and
hellooo Miami. "Wait a minute," you interrupt, "don't they speak Israelian
(Hebrew) over there? How did you manage without knowing any English?" Hold
on, I was getting to that. While many foreigners learn English either through
TV, film, or school, I learned most of my early English through computer
games. While still abroad I spent countless of hours playing the old Sierra
and LucasArts adventure games. I played everything from Maniac Mansion to
Space Quest; and since these games required a substantial amount of English
to play them, I ended up picking up quite a bit of it in the process.
既然你都点进来了,我想我也应该告诉你些我的事情。我叫做 Neil Druckmann,
我于 1978/12/05 出生于以色列,1989的时候我爸妈决定搬家,所以那时候我跟我的
童年朋友们说再见然后跟迈阿密说哈囉。
你此时可能想打断我,“等等,你们不是讲以色列话吗?你不懂英文怎么有办法?”
嘿嘿,我正要跟你讲这个
很多外过人透过电视、电影或学校来学习英语,而我的英语大部分是透过电脑游戏学的
在我还搬进美国之前,我花了超级多时间玩 Seirre 和 LucasArts 的冒险游戏。
从 Maniac Mansion 到 Space Quest,我什么都玩。因为这些游戏需要懂非常多英文,
我最后便在这游玩的过程中学了不少英语
(跟希洽宅宅学日语的情况差不多)
"Yeah, yeah, yeah. That's very interesting," you say in a sarcastic voice,
"but what are you doing now?" Well currently I am a research assistant at
Florida State University in the...um...NICE city of Tallahassee. I recently
acquired a BS degree in computer science. So of course I enjoy programming
and problem solving otherwise I would have stayed a criminology major (that's
a whole other story.) Besides programming I enjoy anything creative and/or
artistic. I have a passion for drawing, I love playing my guitar, writing
stories, and playing/making videogames. "Huh? Making games?" That's right,
pal, making them! At the moment I am working on a game demo with two friends
of mine (go to the projects area and check out our game). I gobble up any
information that relates to game development and if you give me the chance
I'll talk your ear off with discussions about bringing back adventure games
(Ron Gilbert, where are you when we need you?).
你可能会讽刺地说“喔 嗯 啊,不错喔。啊你现在在干嘛?”
我现在是佛罗里达州立大学的一个研究助理,居住在塔拉哈西这个...恩 “很棒”的都市
最近我刚取得了一个电脑科学的学士学位,所以我肯定喜欢写程式和解决问题,
不然我现在就会继续那个犯罪学的主修(这是另外一个故事了)
除了写程式之外,我还喜欢任何跟创作或艺术有关的东西。我喜欢画画,我热爱弹吉他、
、写故事,以及游玩和制作游戏。
“啊?制作游戏?” 你没听错,兄弟。就是制作游戏!
在我与两个朋友致力于开发一个游戏DEMO的时候,我吸收了任何跟游戏开发有关的资讯。
如果你愿意给我个机会,我可以跟你讲述如何让冒险游戏再次伟大直到你不想听为止
Ron Gilbert,在我们需要你的时候,你到底在哪?
注:Ron Gilbert 是美国的男性电子游戏设计师、监制人。 个人主要制作的游戏类型以
冒险游戏为主,其代表性的游戏作品有《疯狂大楼》、《猴岛小英雄》系列的《猴岛的
秘密》、《猴岛小英雄2:老查克的复仇》等,另曾设计出游戏用开发引擎“SCUMM”
My near-future plan is attending a grad school that will allow me to merge my
technical and my artistic passions, and will enable me to bring my game
design theories to a new level (which should put them at around level 5,
otherwise known as the lava level). Looking deeper into the crystal ball you
can clearly see me designing revolutionary videogames for the brand new
Dodecahedron-Box 2 by Ninten-Soft.
我近期的计画是读一个能融合我在技术和艺术上的热诚、并且将进而把我的游戏设计理论
带到新的等级的研究所 (他level5这段我看不懂在讲啥小)
如果你有颗水晶球(占卜用、可以看到未来的那种),
你将能清楚地看到我在替任天堂的 Dodecahedron-Box 2 设计革命性的游戏。
从Neil这段自我简介,除了有一点中二风格外,我想大家都能感受出他对游戏的热爱,
以及那股想要加入游戏界、创作令大家觉得超棒的新游戏的热诚
这几年到底发生了什么事情让他变成现在这样XDDDDDD