[新闻] Epic:太过在意暴民言论会陷入分析瘫痪

楼主: jerry78424 (青松碧濤)   2019-03-29 20:34:57
"We've brought in close to half a billion dollars so far in gross, and out of
that half a billion dollars of gross, 88% of that has gone back to
developers," Stelzer said. "So we really believe this is something consumers
will get enjoyment out of from the highest quality of games, but at the same
time, it's really a great system for developers and a great way for them to
see more of the money from their hard work."
商店收入至今约五亿镁,消费者跟开发者都很满意
However, consumers are not a monolithic group, and a segment of them have
most definitely not been enjoying Epic's array of high-profile exclusive
games. The backlash against some of these deals has been such that Ismail
prefaced his question on how developers could talk to Epic about exclusivity
with, "If I was a developer that is OK with staring down the face of the
beast..."
但是消费者不团结,有一小部分人不太喜欢Epic,会对开发者施压
"The goal here is not to necessarily exclude anybody," Stelzer said. "But
we're building a new platform. We're trying to unseat companies in the space,
regardless of who they are. We have to put our name down, and the best way to
do that at this point is through these exclusives and to have larger
audiences come to us to play those games. It's not a conversation people
should be afraid to have. People will have different concerns as to why they
have those conversations. The community will be vocal, to say the least,
around that. But it's never our intent to keep people away from playing a
game."
没有一定要排除谁,但建新平台就是要把某些公司赶出去,
方法就是独占,大家要勇敢接受。真的没有不让玩家玩游戏的意思。
Ismail pursued the line of questioning, asking if Epic sees exclusives as a
necessary evil.
被问独占是不是必要之恶
"If you want to draw a larger audience, you have to have the content people
want," Stelzer said. "I don't think it's enough for you to just build a
storefront and [believe] that as a result, users will come. Having the
Fortnite audience is great, it's a huge audience to draw from. But if we
don't have anything to provide for them long-term on the store, then it's
hard for us to keep that audience engaged with the store. As a result, I
think exclusives are one of the ways we look at of capturing that audience
and pulling them away from where they may be buying games otherwise."
49有很多人玩,但是这样还是不够,要有好的商品,
店面才有吸引力,独占效果又更好
As for public backlash over the exclusivity deals, the pair downplayed the
effect it has had. Stelzer pointed to the launch window sales of Metro Exodus
on Epic Games store, repeating a point about how it more than doubled the
comparable period sales of the previous Metro game on Steam.
再次强调地铁卖很好,是前作2.5倍
"I think if you get too sucked into what the mob is saying, then you'll
always have some sort of analysis paralysis," Stelzer said.
如果总是那么在意暴民的言论,你只会陷入分析瘫痪的困境
Galyonkin added that developers should "distinguish between the community and
the mob," saying that they are often different people. He noted that Metro
Exodus owners were quite happy with their experiences judging by the lack of
refund requests. He also said that while the game did well on PlayStation 4
and Xbox One compared to the previous Metro launch on consoles, the
title-over-title jump was not as pronounced as it was on PC.
分清社群和暴民是很重要的,地铁流亡的玩家都没退款,这代表他们都很开心,
地铁流亡在主机上也有成长,但是没有PC的2.5倍那么多
Finally, Ismail asked about what independent developers can do to help their
chances of passing Epic's curation process. Stelzer's answer suggested they
shouldn't be thinking about what Epic wants to see in a game.
被问独立开发者要怎么通过Epic的审核
"You never want to make the game with the target of a platform in mind,"
Stelzer said. "You want to make the best quality game you can make. Indie
developer, AAA, and everything in between, you should always be true to
yourself, thinking about the quality of what you're making, and are you
staying true to your vision? The cream always rises to the top at the end of
the day. If you make a crappy game, then there are places where you can put
crappy games."
不要想着怎么通过审核,只要做好游戏就行,真金不怕火炼。
如果你只能做出垃圾游戏,那就去能放垃圾游戏的地方。
https://www.gamesindustry.biz/articles/2019-03-28-epic-games-its-never-our-intent-to-keep-people-from-playing-a-game
分析瘫痪是IT界或管理学用语,
意思差不多是把时间全都用在比较不同方案间的优劣,
而这些时间本来可以直接用来完善其中一个方案
作者: y1896547 (巴斯)   2019-03-29 20:36:00
放垃圾游戏的地方?
作者: mnbvcxz2411 (wili)   2019-03-29 20:36:00
偷个资公司下去 再怎么样都不会用
作者: gundam778 (幸村)   2019-03-29 20:37:00
不喜欢支那,但steam霸权也不见得好
作者: IceCococaca (嘟嘟鲁)   2019-03-29 20:37:00
steam有偷个资喔,而且也算不上霸权吧
作者: wizardfizban (疯法师)   2019-03-29 20:38:00
平台那么多家 说的好像只有Steam和Epic一样
作者: karta273745 (karta273745)   2019-03-29 20:38:00
偷个资还敢屁话阿,EPIC
作者: kaj1983   2019-03-29 20:38:00
看得出epic的重点都放在抢市占了,游戏好不好玩是其次
作者: kaj1983   2019-03-29 20:39:00
名气够不够大到独占后足以吸引到人来玩或是吸引人不得不去用他的平台
作者: CMC677 (Es muss sein.)   2019-03-29 20:39:00
难怪锁中国区
作者: wizardfizban (疯法师)   2019-03-29 20:39:00
有49在怎会没名气....
作者: leamaSTC (LeamaS)   2019-03-29 20:39:00
你他妈还是在意一下好吗 讲干话讲不完耶
作者: kaj1983   2019-03-29 20:40:00
我看独立游戏要上epic应该很难
作者: IceCococaca (嘟嘟鲁)   2019-03-29 20:40:00
锁中国区的原因我猜是因为中国有爸爸的wegame而已吧
作者: amsmsk (449)   2019-03-29 20:40:00
营收有到当然不用理酸酸好 讨好又不一定会用
作者: a3831038 (哭哭杰)   2019-03-29 20:40:00
反正EPIC有钱屌大没差
作者: kaj1983   2019-03-29 20:41:00
有名的游戏不能只有一款啊,当然多多益善啊epic审核游戏的标准就是名气够不够吸引人了吧
作者: roy31317 (瞇瞇眼= =)   2019-03-29 20:48:00
2.5倍太神啦 独占出得去 分红进得来 epic发大财
作者: amsmsk (449)   2019-03-29 20:50:00
地铁真的前几作好玩 加这次画面超猛 那提升不意外啊
作者: truegod000 (我是原住民)   2019-03-29 20:51:00
偷东西不就是贼吗?
作者: hiphopboy7   2019-03-29 20:51:00
如果你只能做出垃圾游戏 就去能放垃圾的地方 这句话气燄真猛
作者: bndan (seed)   2019-03-29 20:52:00
呵呵 说个笑话独占是卖最大值的商业手法 真把消费者当白痴
作者: axakira (axa)   2019-03-29 20:57:00
“消费者都很满意”?废话,不满意的都被你们归类为暴民了啊,Epic就永远是对的?标准中国思想
作者: MiunaPA   2019-03-29 21:03:00
为什么中资企业的嘴脸都那么恶心
作者: Sechslee (キタ━━(゚∀゚)━━!!)   2019-03-29 21:04:00
你才垃圾公司
作者: guogu   2019-03-29 21:11:00
steam那么多功能都还有人不满了你那跟坨屎一样的启动器大家都满意 哈哈哈
作者: leafland (小游)   2019-03-29 21:12:00
上次也2.5倍,过这么久也2.5倍,果然大家都很满意
作者: gekisen (阿墨)   2019-03-29 21:19:00
木马开发商好了拉
作者: naya7415963 (稻草鱼)   2019-03-29 21:25:00
火有点小,瓦斯开大一点XD
作者: symetyr (symetyr)   2019-03-29 21:32:00
那只能在窃贼平台玩到的游戏又是怎么样的游戏呢
作者: Swallow43 (绝对领域命者)   2019-03-29 21:38:00
我们只关心开发商,玩家? 不重要!好奇的是,既然有人说STEAM偷个资,那是从哪边偷来着?
作者: amsmsk (449)   2019-03-29 21:42:00
疯法是说他是偷取你steam的资料 不是个资 那篇文我记得他发der
作者: hiphopboy7   2019-03-29 21:45:00
有腾讯爸爸罩 嚣张也能比落魄久呢
作者: Swallow43 (绝对领域命者)   2019-03-29 21:46:00
因为4楼再说STEAM也有偷个资啊,所以想问说法出处
作者: s8018572 (好想睡觉)   2019-03-29 21:51:00
暴民? 真是一间烂公司
作者: g3sg1 (ACR入手!)   2019-03-29 21:56:00
这大概是分析了偷来的资料后的结论(X
作者: j53815102 (此子不可留)   2019-03-29 22:06:00
有钱真D任性 反正一个49在那边 放话放到爽耶 厉害惹
作者: efun77000 (efun77000)   2019-03-29 22:13:00
分析steam的资料发现暴民洗评价……这个…
作者: AirForce00 (丹阳P)   2019-03-29 22:50:00
四楼只是标点符号没用好,实际上是用“激问法”表达Steam没偷个资。虽然大家都知道,我们是心甘情愿的给Steam个资(°∀。)
作者: ab4daa (nooooooooooooooooooo)   2019-03-29 23:30:00
检讨玩家囉
作者: s76727 (ㄌㄩㄝ)   2019-03-30 00:23:00
垃圾平台专讲垃圾话

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