[新闻] steam 占据了PC游戏经济的18%份额

楼主: wizardfizban (疯法师)   2018-03-27 07:04:01
Steam would weigh 18% of the PC game economy
https://tinyurl.com/y9e3ucjw
Steam is a paperboard manufacturer in the area of PC gaming. In fact, the
company's revenue in 2017 was estimated at $ 4.3 billion. The strength of
Steam remains its top 100.
Even though the numbers given by Sergey Galyonkin are not perfect, in 2017
they are setting great trends on Steam. The expert of Steam was looking for
an analysis of the numbers he could gain from the company, and that's hard!
In fact, Steam accounts for about 18% of the PC gaming marketplace.
Steam, a company that accounts for 18% of the PC gaming industry
Among the most significant numbers, we find 291 million accounts on the
market Steam platform that allowed the company to generate $ 4.3 billion in
revenue. That's 0.8 billion more than in 2016, which is a pretty impressive
boost. And this number does not include microtransactions …
However, this very good revenue hides a fragility: in fact, of the 21,406
games that can be found on Steam, most of the revenue generated by a handful
of titles, in this case the Top 100 most popular games on the platform.
A turnover generated by a big engine
And, paradoxically, if Steam wanted to stand out from the crowd The
competition, by actively supporting everything that relates to the
independent game, especially the big shifts, who draw their pin of the game,
with some games that stand out clearly.
So the first game that allowed Steam to make such a good turnover is
Counter-Strike: Global Offensive . In fact, it has sold 12.5 million copies
and generated $ 120 million.
The platform's second emblematic game is Playerunknow's Battlegrounds the hit
game last month, which generated $ 600 million in revenue. Steam is available
in China, the game is a success, so much so that it has been installed in
many local internet cafes.
====
另一篇
https://gameplaying.info/steam-earned-4-3-billion-for-2017/
简单来说
Steam 在2017年有43亿美元的收入,比2016年时增加了8亿美元,而且这还是不含微交易
和DLC的。另一篇的估算认为如果算入DLC和微交易那至少应是50亿美元。
但是在 Steam 目前的 21,406 套游戏中,主要收来其实都来自少数的热门游戏,主要是
前百大热门游戏。
最主要的游戏像是CSGO,赚了1.2亿美元。而绝地求生在中国的热售让他赚了6亿美元。
作者: abc55322 (笨鸟不唱歌)   2018-03-27 07:07:00
才18喔
作者: arrenwu (键盘的战鬼)   2018-03-27 07:09:00
18% 比我想像中得少耶
楼主: wizardfizban (疯法师)   2018-03-27 07:10:00
前面的 你们把中国那堆钱坑游戏放那去了 XD
作者: e04su3no (钢铁毛毛虫)   2018-03-27 07:11:00
原本还以为会过半 不过似乎连PSN营业额都比STEAM高
作者: ayubabbit (ウォロックが倒せな)   2018-03-27 07:11:00
所以pc市场大概300亿?
作者: arrenwu (键盘的战鬼)   2018-03-27 07:12:00
我对中国游戏不是很了解倒是真的
作者: shintz (Snow halation)   2018-03-27 07:13:00
掌握通路后,躺着都能赚钱
作者: arrenwu (键盘的战鬼)   2018-03-27 07:13:00
但我一直以为中国以外的PC游戏通路都被Steam主宰了
楼主: wizardfizban (疯法师)   2018-03-27 07:13:00
239亿
作者: ayubabbit (ウォロックが倒せな)   2018-03-27 07:15:00
他不是说这数字不含dlc mtx?
作者: hitsukix (胖胖)   2018-03-27 07:15:00
STEAM是一个买游戏的游戏
楼主: wizardfizban (疯法师)   2018-03-27 07:15:00
对呀 因为那些没法统计到
作者: efreet (Soth)   2018-03-27 07:35:00
这比例很高了,别忘了一堆网络游戏都不在steam上面
作者: SRNOB (SRNOB)   2018-03-27 07:37:00
绝地求生游戏6亿 外挂-6亿
作者: asiaking5566 (无想转生)   2018-03-27 08:00:00
原来只有18%
作者: dnek (哪啊哪啊的合气道)   2018-03-27 08:41:00
只垄断了独立游戏吧,很多大厂游戏又不在STEAM里
作者: seqzc00218 (蛋花汤不要蛋)   2018-03-27 08:44:00
GSGO是什么游戏?
作者: candbilly153 (Black·Muya·White)   2018-03-27 09:03:00
CSGO是经营理财游戏
作者: louis0724 (louis0724)   2018-03-27 09:05:00
CSGO是投资理财 期货投标的游戏
作者: yuriaki (百合秋)   2018-03-27 09:20:00
转蛋占87%
作者: welkins (和平真好)   2018-03-27 09:24:00
第一人称理财游戏
作者: MacGuffin (麦高芬)   2018-03-27 10:11:00
星之梦哭死
作者: violegrace (雷姆雷姆雷姆)   2018-03-27 10:52:00
PC游戏包括线上游戏吧 18%正常
作者: Sechslee (キタ━━(゚∀゚)━━!!)   2018-03-27 11:22:00
才18%
作者: tyui0459 (TYUI)   2018-03-27 11:50:00
G胖笑的合不拢嘴
作者: jasonpop (善恶魔使)   2018-03-27 18:46:00
pc游戏市场才239亿美元呀,真少
作者: afu4869 (阿福)   2018-03-27 19:37:00
18%比想像中少

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