[情报] PATCH NOTES - NOVEMBER 16, 2023

楼主: Jotarun (forever)   2023-11-17 03:48:27
https://news.blizzard.com/en-us/heroes-of-the-storm/24031812/
Heroes of the StormHeroes of the Storm Patch Notes - November 16,
2023Blizzard EntertainmentNovember 16, 2023
Heroes of the Storm has just been
updated with the patch! We would like to take a moment to thank the community
for providing insight and feedback for these changes.
Quick Navigation:
‧ General
‧ Maps
‧ Heroes
General
Game Camera
‧ Camera Follow releash timer increased from 6 seconds to 12 seconds.
‧ You can now pan the camera further away from your Hero with Camera Lock
enabled before it will prevent further panning.
User Interface
‧ Floating text display for last hits updated to golden display.
‧ Fixed an issue that allowed the Active Ability Hotkey Buttons to be
dragged in the Hotkey Menu.
‧ Holding down Shift or Control will now also register as having the
announcement modifier held for clicking on in the Top Bar.
ARAM
‧ Base experience value of Experience Globes increased from 80 to 160.
‧ Experience value of Melee Minions reduced from 84 to 0.
‧ Experience value of Wizard Minions reduced from 75 to 0.
‧ Experience value of Ranged Minions reduced from 72 to 0.
Observer
‧ Experience Globes will now be displayed as Blue for the team on the left
and Grey for the team on the right.
‧ The Interface has been updated to display Misha, Olaf, Baleog, and Erik's
health bars.
‧ Fixed an issue that caused D.Va's health bar in the Interface to only
display the Pilot's health.
Recap
‧ Combat Healing will no longer register Mana or Shields restored to allied
Heroes as Healing.
‧ Clutch Healer will now only register healing done to Health.
‧ Protector will now register damage prevented by Protected as Protection.
Return to Top
Maps
Alterac Pass
‧ Fixed an issue that caused Gnolls to reduce the armor of Evading targets.
Braxis Holdout
‧ Fixed an issue that caused Hellbats to reduce the armor of Evading targets.
Hanamura Temple
‧ Fixed an issue that caused the Recon Camp to have the scaling value reset
when captured.
Warhead Junction
‧ Fixed an issue that caused Hellbats to reduce the armor of Evading targets.
Return to Top
Heroes
Abathur
‧ Fixed an issue that caused Envenomed Nest's Armor reduction to not be
removed by Stasis or Invulnerability.
‧ Fixed an issue that caused Adrenal Overload to not apply to channeled
Basic Attacks.
‧ Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage
to enemy Structures.
‧ Fixed an issue that caused Monstrosity to gain more than intended damage
from Minion kills.
‧ Toxic Nest will no longer reveal attackers to Abathur during the Arming
phase.
‧ Locust damage will no longer display as a critical against Structures. The
damage bonus remains unaltered.
‧ Stab no longer reveals the area around the target and will now only reveal
the target itself for 2 seconds.
‧ Spike Burst will now reveal the effected area for 0.75 seconds.
‧ Bombard Strain icon updated.
Alarak
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Basic Attacks to activate Blade of the Highlord
while Blinded or if the target is Evading.
‧ Lightning Surge now reveal the primary target for 2 seconds.
‧ Deadly Charge will now reveal targets hit for 2 seconds.
Alexstrasza
‧ Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing
equal to the bonus health provided by Dragonqueen if Dragonqueen is active
when activated.
‧ Fixed an issue that caused Abundance to display the healing preview after
the heal has activated.
‧ Fixed an issue that caused Preservation to display the healing preview
after the heal has activated.
‧ Fixed an issue that caused Pacify and Life Unbound to activate their
on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded.
‧ Fixed an issue that caused Dragonqueen Basic Attacks to not heal
Invulnerable allies if they are in Alexstrasza's space.
‧ Fixed an issue that caused Cleansing Flame's cooldown to not be displayed
on the talents tab of the scoreboard while Dragonqueen is active.
‧ Ancient Flame icon updated.
Ana
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics
while Blinded or if the target is Evading.
‧ Contact Healing will now only cause Biotic Grenade's Healing and Damage to
display as a critical if at least 2 Heroes are hit, instead of only requiring
the talent to be taken.
Anduin
‧ Fixed an issue that caused Moral Compass to hit Invulnerable enemies.
Anub'arak
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that allowed select abilities to be activated while
disabled if selected during the effects of Cocoon.
‧ Chitinous Plating icon updated.
Artanis
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Shield Overload to be reduced in cooldown from
Basic Attacks while Blinded or if the target is Evading.
‧ Fixed an issue that caused Blade of a Templar to slow targets while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Reactive Parry to grant stacks of Block from
Twin Blades while Blinded or if the target is Evading.
‧ Fixed an issue that caused Reactive Parry to not grant a stack of Block
from the third strike of Twin Blades.
‧ Fixed an issue that caused Plasma Burn's damage aura to display as a
critical when damage was not increased.
Auriel
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Reservoir of Hope to not display on the talents
tab of the scoreboard as a quest talent.
‧ Sacred Sweep will now reveal targets hit for 2 seconds.
‧ Detainment Strike will now reveal targets knocked back for 2 seconds.
‧ Crystal Aegis will now reveal targets hit for 2 seconds.
Azmodan
‧ Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's
Kiss is selected while active.
‧ Fixed an issue that caused Globe of Annihilation's warning indicator to be
removed if another Azmodan's Globe of Annihilation lands nearby.
‧ Globe of Annihilation will now reveal targets hit for 2 seconds.
Blaze
‧ Fixed an issue that allowed select abilities to be activated while
disabled if selected while inside the Bunker.
‧ Fixed an issue that caused Heat Treatment to not heal for a portion of the
damage dealt by Pyromania.
‧ Basic Attack will now reveal the area for 0.75 seconds.
‧ Flame Stream will now reveal target hit for 2 seconds.
‧ Combustion will now reveal the effect area for 0.75 seconds.
‧ Oil Spills created by Fuel Leak sight reduced from 7 to 1.5.
‧ Incinerator Gauntlets icon updated.
Brightwing
‧ Difficulty updated from Hard to Easy.
‧ Fixed an issue that caused Phase Shift to heal the target briefly after
arrival, instead of on arrival.
‧ Fixed an issue that caused Blink Heal to heal Vehicles when cast on
them.
‧ Invisible Friends will now preview the total healing that will be
provided.
‧ Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75
seconds.
‧ Unstable Anomaly will now reveal targets hit for 2 seconds.
Cassia
‧ Fixed an issue that caused Basic Attacks to activate Martial Law while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Static Electricity Lightning Bolts to heal for
less than intended from Ring of the Leech.
‧ Fixed an issue that caused Static Electricity Lightning Bolts to not play
impact sounds.
‧ Fixed an issue that caused Static Electricty Lightning Bolts to not
display as criticals against Blinded targets.
‧ Fixed an issue that caused Lightning Fury Lightning Bolts to be considered
as Static Electricity Lightning Bolts.
‧ Fend will now reveal targets hit for 2 seconds.
‧ Surge of Light will now reveal targets hit for 2 seconds.
‧ Surge of Light will now reveal the effect area for 0.75 seconds.
‧ Martial Law icon updated.
‧ Imprisoning Light icon updated.
‧ Infinite Lightning icon updated.
Chen
‧ Difficulty updated from Hard to Medium.
‧ Fixed an issue that caused Accumulating Flame's duration increase to proc
while Blinded or if the target is Evading.
‧ Fixed an issue that caused the Earth Spirit's Basic Attacks to be
incapable of killing Sgt. Hammer's Spider Mines.
‧ Earth Spirit's Basic Attacks will now reveal the effect area for 0.75
seconds.
Cho'Gall
‧ Fixed an issue that caused Fuel for the Flame to deal damage to targets
Evading near the primary Basic Attack target.
‧ Fixed an issue that caused Fuel for the Flame to deal damage to the
primary target while Blinded or if the target is Evading.
‧ Fixed an issue that caused Cthun's Gift to slow targets while Blinded or
if the target is Evading.
‧ Fixed an issue that caused Consuming Blaze to not interrupt Mounts,
Objective Channels, Sleeping on application.
‧ Fixed an issue that caused Molten Block's damage aura to display as a
critical when damage was not increased.
‧ Will of Gall is now considered a Quest talent.
‧ Fuel for the Flame will no longer always display as a critical.
‧ Consuming Blaze will now reveal targets hit for 2 seconds.
‧ Shadowflame will now reveal targets hit for 2 seconds.
‧ Dread Orb will now reveal targets hit for 2 seconds.
‧ Runic Blast will now reveal targets hit for 2 seconds.
‧ Twisting Nether will now reveal targets hit for 2 seconds.
‧ Shadowbolt Volley will now reveal targets hit for 2 seconds.
‧ Dread Orb will no longer grant sight into nearby Shrubs.
‧ Shadowbolt Volley will no longer grant sight into nearby Shrubs.
Chromie
‧ Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper
Greeting while Chromie is Blinded.
‧ Fixed an issue that caused Unravelling Sands's Spell Armor reduction to
not be removed by Stasis or Invulnerability.
‧ Fixed an issue that caused Time Trouble's Armor increase to be removed by
Stasis or Invulnerability.
‧ Fixed an issue that caused Shifting Sands active bonuses to be lost when
slain.
‧ Fixed an issue that caused Shifting Sands to be granted before Sand Blast
deals damage.
‧ Time Trap will no longer cause allies to be incapable of collecting
Experience Globes while inside a Shrub for 2 seconds.
Deathwing
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Death Drop's Spell Armor reduction to not be
removed by Stasis or Invulnerability.
‧ Fixed an issue that caused Molten Flame's button to be highlight while
Deathwing is inside a Vehicle and the bonuses from Infernus would be active.
Deckard
‧ Fixed an issue that caused Potion of Shielding to increase Deckard's Self
Healing when damage is prevented to allied Heroes.
‧ Fixed an issue that caused Horadric Staff to not be placed on cooldown
while Blinded.
‧ Fixed an issue that caused Rejuvenation Potion to heal Leoric while
Undying is active.
‧ Fixed an issue that caused Scroll of Identify to detect targets before the
first quest milestone.
‧ Ancient Blessings will now reveal the area for 0.75 seconds.
Dehaka
‧ Fixed an issue that caused Dehaka to be immune to allied effects while
Burrow is active.
‧ Fixed an issue that caused Burrow to not reveal negative effects when
activated.
‧ Fixed an issue that caused Lurker Strain's knockback to be treated as a
Stun.
‧ Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka
while active.
‧ Fixed an issue that caused Lurker Strain's slow to reveal the target while
active.
‧ Lurker Strain will now reveal targets hit for 2 seconds.
‧ Lurker Strain no longer reveals around targets while they are being
knocked back.
‧ Elongated Tongue icon updated.
Diablo
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Black Soulstone's health bonuses to stack
multiplicatively with other health bonuses.
‧ Fixed an issue that caused Hell Fire's damage aura to display as a
critical when damage was not increased.
‧ Fixed an issue that caused Dying Breath Apocalypse to display incorrectly
in the Death Recap.
‧ Soul Shield icon updated.
D.Va
‧ Fixed an issue that caused D.Va's AI to not activate Self-Destruct.
‧ Fixed an issue that caused D.Va to be ejected early if the Mech takes
select types of damage after being slain.
‧ Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of
hitting multiple Sgt. Hammer Spider Mines at once.
‧ Fixed an issue that caused Basic Attacks against Heroes in the bonus
attack area to activate Nuclear Option while Blinded or if the target is
Evading.
‧ Fixed an issue that caused D.Va's scoreboard entry on the talents tab to
display incorrectly when she first spawns into the battleground.
‧ Fixed an issue that caused D.Va's entry in the killfeed to display
incorrectly if she is slain by a unit that has since been removed from the
battleground (Example: Minions after they have been killed).
‧ Fixed an issue that caused D.Va's Hero unit reference to not be updated
correctly when D.Va respawns.
‧ Ejecting from the Mech will no longer cause Pilot D.Va to be capable of
collecting Experience Globes while inside a Shrub for 2 seconds.
‧ Self-Destruct will now reveal the effect area for 0.75 seconds.
‧ Self-Destruct will now reveal targets hit for 2 seconds.
‧ Big Shot will now reveal targets hit for 2 seconds.
‧ Boosters will now reveal targets hit for 2 seconds.
‧ Mech Basic Attacks will now reveal the effect area for 0.75 seconds.
‧ Concussive Pulse will now reveal the effect area for 0.75 seconds.
‧ Boosters damage will no longer display as a critical if the target is a
valid bonus damage target for Rush-down.
‧ Aggression Matrix will now display floating text for the healing
prevented.
‧ D.Va is now capable of pinging her Self-Destruct charge to her team.
‧ D.Va's Mech will now fill out the Death Recap when slain.
E.T.C.
‧ Difficulty updated from Easy to Hard.
‧ Fixed an issue that caused Guitar Hero to increase Guitar Solo duration
while Blinded or if the target is Evading.
Falstad
‧ Fixed an issue that caused BOOMerang's Spell Armor reduction to not be
removed by Stasis or Invulnerability.
‧ Hammerang Reactivation will now reveal targets hit for 2 seconds.
‧ Hammerang's Returning projectile will now reveal targets hit for 2
seconds.
‧ Selecting BOOMerang will no longer cause Hammerang's Reactivation to
permanently display as a critical.
‧ Frequent Flyer icon updated.
‧ Sustained Winds icon updated.
Fenix
‧ Phase Bomb Splash now triggers Physical Attack-limited on-hit
effects(meaning Block charges being consumed, Medivh's Raven Familiar firing
if the target is a Hero).
‧ Fixed an issue that caused Mobile Offensive to not activate if Fenix only
moves very briefly.
‧ Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons
duration while Blinded or if the target is Evading.
‧ Phase Bomb Splash will now reveal the effect area for 0.75 seconds.
‧ Mobile Offensive icon updated.
‧ Singularity Charge icon updated.
‧ Offensive Cadence icon updated.
‧ Divert Power: Weapons icon updated.
Garrosh
‧ Difficulty updated from Medium to Hard.
‧ Wrecking Ball, Into the Fray will now reveal targets hit by the landing
for 2 seconds.
‧ Decimate will now reveal targets hit for 2 seconds.
Gazlowe
‧ Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor
increase while Blinded or if the target is Evading.
‧ Fixed an issue that caused Ark Reaktor turrets to deal increased
damage.
‧ Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of
EZ-PZ Dimensional Ripper to his team.
Genji
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Genji's Self Healing to not increase for the
full damage prevented by Deflect.
‧ Deflect will no longer reveal the area it searches for targets when Genji
takes damage with Deflect active.
‧ Zanshin icon updated.
Greymane
‧ Fixed an issue that caused Running Wild to not grant the cooldown
reduction when casting Go For the Throat.
‧ Fixed an issue that caused Alpha Killer to be capable of activating
on-death effects multiple times on enemies.
‧ Fixed an issue that caused Thick Skin to display duplicate Block visuals.
Gul'dan
‧ Fixed an issue that caused Fel Flame to be visible outside of the intended
area after Pursuit of Flame is completed.
‧ Fixed an issue that caused Hunger for Power's healing modifications to be
disabled while under the effects of Xul's Mortal Wound.
‧ Fixed an issue that caused Hunger for Power's healing increase to not be
the correct value.
Hanzo
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads
while Blinded or if the target is Evading.
‧ Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads
before the damage is dealt.
‧ Fixed an issue that caused Storm Bow's range bonus from charging to not be
reset correctly.
Hogger
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Aggro Range to grant Rage if a Structure is
within the search radius of Hogg Wild.
‧ Fixed an issue that allowed targeted abilities against the Ez-Thro
Dynamite unit.
‧ Fixed an issue that allowed targeted abilities against the Loot Hoard
unit.
‧ Fixed an issue that allowed targeted abilities against the chunk of Meat
unit.
Illidan
‧ Difficulty updated from Medium to Very Hard.
‧ Fixed an issue that caused Unending Hatred to stop displaying bonus damage
on the talents tab of the scoreboard after reaching the quest milestone.
‧ Fiery Brand icon updated.
Imperius
‧ Holy Fervor cleave reveals the area for 0.75 seconds.
Jaina
‧ Difficulty updated from Easy to Medium.
‧ Fixed an issue that caused Frost Bolt to deal damage on enemies behind the
projectile.
‧ Fixed an issue that caused Frost Bolt to continue to deal damage after it
has hit the maximum number of targets with Frost Shards selected.
‧ Frostbite Armor will now display Block visuals.
‧ Icefury Wand icon updated.
‧ Advanced Ice Block icon updated.
Johanna
‧ Difficulty updated from Medium to Easy.
‧ Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to
stack multiplicatively with other Attack Speed bonuses and maluses.
‧ Fixed an issue that caused Holy Fury's damage aura to display as a
critical when damage was not increased.
‧ Fixed an issue that caused Blessed Shield to hit and target Invulnerable
enemies.
‧ Heaven's Fury will no longer cause allies to be incapable of collecting
Experience Globes while inside a Shrub for 2 seconds.
‧ Blessed Hammer will now reveal the effect area for 0.75 seconds.
Junkrat
‧ Difficulty increased from Medium to Hard.
‧ Basic Attack Splash now triggers Physical Attack-limited on-hit effects
(Example: Block charges will be consumed).
‧ Fixed an issue that caused Basic Attack splash to hit Invulnerable
enemies.
‧ Fixed an issue that caused Frag Launcher to hit Invulnerable enemies.
‧ Fixed an issue that caused Frag Launcher to gain more than intended damage
from Hero hits.
Kael'thas
‧ Difficulting updated from Hard to Medium.
‧ Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies.
‧ Burned Flesh will now display as a critical effect.
Kel'Thuzad
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Deathchill's marker to remain on the target if
they gain Unstoppable.
‧ Fixed an issue that caused Power of Icecrown's active bonuses to be lost
when slain.
‧ Fixed an issue that caused Basic Attacks to activate Icy Grasp while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Basic Attacks to activate Hungering Cold while
Blinded or if the target is Evading.
‧ Fixed an issue that caused the Chilling Touch Basic Attacks to be
incapable of killing Sgt. Hammer's Spider Mines.
‧ Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain.
‧ Kel'Thuzad's abilities in the command bar will no longer flash when
Kel'Thuzad gains 15 stacks of Master of the Cold Dark.
Kerrigan
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Assimilation to increase Kerrigan's Self
Healing when Shields granted.
‧ Fixed an issue that caused Sharpened Blades to gain quest progress from
Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur
Ultimate Evolutions).
‧ Ultralisk Basic Attacks will now reveal the effect area for 0.75
seconds.
‧ Fury of the Swarm empowered Basic Attacks will now reveal the effect area
for 0.75 seconds.
‧ Fury of the Swarm will no longer reveal targets hit by the splash area.
‧ Impaling Blades will now reveal targets hit for 2 seconds.
‧ Primal Grasp's secondary explosion will now reveal targets hit for 2
seconds.
‧ Psionic Shift will now reveal targets hit for 2 seconds.
Kharazim
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack
multiplicatively with other Attack Speed bonuses.
‧ Fixed an issue that caused Insight to grant quest progress while Blinded
or if the triggering enemy is Evading.
‧ Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally.
Leoric
‧ Difficulty updated from Easy to Medium.
‧ Fixed an issue that caused Buried Alive's silence to be reduced in
duration by Abolish Magic's duration reduction.
‧ Fixed an issue that caused Burning Despair's damage aura to display as a
critical when damage was not increased.
‧ Fixed an issue that caused Drain Hope and Drain Essence to remain active
on targets after they enter a Vehicle.
‧ Leoric's Self Healing is no longer increased by Drain Essence's Undying
death timer reduction.
‧ Leoric is no longer capable of activating Ossein Renewal while Undying is
active.
‧ Wrath of the Bone King effect reveal duration reduced from 1 second to
0.75 seconds.
Li Li
‧ Lightning Serpent's Bounces will now bounce to targets immune to area
damage (Example: Sgt. Hammer Spider Mines).
‧ Lightning Serpent's Bounces will now target Passive targets (Example:
Kharazim's Earth Ally and Spirit Ally).
Li-Ming
‧ Fixed an issue that caused Magic Missiles to not grant stacks of Force
Armor when Tal Rasha's has been selected and Magic Missiles has not granted
Spell Power.
‧ Fixed an issue that caused Teleport to not be completely refunded by
Critical Mass and Illusionist while Aether Walker is active.
‧ Fixed an issue that caused Magic Missiles to hit Invulnerable enemies.
Lunara
‧ Fixed an issue that caused Invigorating Spores to be capable of activating
on-death effects multiple times on enemies.
‧ Fixed an issue that caused Invigorating Spores to deal damage while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Invigorating Spores to deal damage on an attack
that brings the target to full stacks of Nature's Toxin.
‧ Splintered Spear will no longer target Hidden or Neutral targets.
Lt. Morales
‧ Fixed an issue that caused Medidrone to be capable of healing Leoric while
Undying is active.
‧ Fixed an issue that caused Healing Beam to remain active on a Minion after
Sylvanas has cast Possession on the Minion.
Maiev
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Vengeful Knives to gain bonus damage from
Physical damage while Blinded or if the target is Evading.
‧ Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not
grant Vengeful Knives stacks against the primary target.
‧ Fixed an issue that caused Containment Disc's Silence to be bypassable by
casting an ability making the target immune to Silence as soon as the Time
Stop expires.
‧ Fixed an issue that caused Bonds of Justice to stop displaying bonus
damage on the talents tab of the scoreboard after reaching the quest
milestone.
‧ Naisha's Memento's Bounces will now bounce to targets immune to area
damage.
‧ Naisha's Memento will no longer bounce to Mercenaries that are not
currently active.
Mal'Ganis
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Vanquish the Weak to apply the slow before the
damage is dealt.
‧ Winged Guard will now display a Block visual.
‧ Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when
cast.
‧ Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not
active.
‧ Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat
is not active.
‧ Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is
not active.
‧ Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not
active.
‧ Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a
Bat is not active.
‧ The Night Beckons icon updated.
Malfurion
‧ Difficulty updated from Easy to Hard.
‧ Fixed an issue that caused Ysera's Gift to grant bonus healing while
Malfurion is dead.
‧ Fixed an issue that caused Malfurion to be incapable to pinging the
cooldown of Astral Communinion to his team.
Malthael
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Touch of Death to display floating text for
healing prevented twice.
‧ Ethereal Existence will now display a Block visual at maximum stacks.
‧ Soul Rip no longer reveals the area.
Medivh
‧ Fixed an issue that caused the Hall of Storms to increase Raven Form's
Movement Speed by more than intended.
‧ Fixed an issue that caused Basic Attacks to activate Temporal Flux while
Blinded or if the target is Evading.
‧ Using a Portal will no longer move the user's Camera.
Mei
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Polar Vortex's Attack Speed malus to stack
multiplicatively with other Attack Speed bonuses and maluses.
‧ Fixed an issue that caused Basic Attacks to activate Cooling Servos while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Induce Hibernation to apply to non-Heroes.
‧ Skating Away now displays a Block visual.
Mephisto
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Lightning Reaction to not be affected by damage
reduction if caused by a Shade of Mephisto's Lightning Nova.
Muradin
‧ Fixed an issue that caused Bronzebeard Rage's damage aura to display as a
critical when damage was not increased.
‧ Fixed an issue that caused Basic Attacks to grant Perfect Storm progress
while Blinded or if the target is Evading.
‧ Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Grand Slam to grant a charge of Haymaker for
each Hero that took part in the takedown.
‧ Storm Bolt will no reveal the target for 2 seconds.
‧ Muradin is no longer revealed to the enemy if unseen when Thunder Burn
empowered by Thunderstrike damages an enemy.
‧ Perfect Storm quest tracker icon updated.
Murky
‧ Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack
multiplicatively with other health bonuses.
‧ Fixed an issue that caused Time To Krill to heal the target Murky if they
have selected Fish Tank.
‧ Fixed an issue that caused Time To Krill to not heal the applying Murky if
they have selected Fish Tank.
‧ Murky no longer reveals in area around him after his Egg is slain.
‧ Octo-Grab will now reveal the target while active, instead of for a fixed
4 seconds in a 0.75 radius.
‧ Octo-Grab will now reveal the target for 2 seconds when first cast.
‧ Slime will now reveal targets hit for 2 seconds.
‧ Pufferfish will now reveal targets hit for 2 seconds.
Nazebo
‧ Fixed an issue that caused Plague of Toads to hit Invulnerable enemies.
‧ Fixed an issue that allowed targeted abilities against the Plague of Toads
unit.
Nova
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Holo Decoys to be revealed to the enemy when
their border becomes visible.
‧ Fixed an issue that caused Holo Decoys to reveal the area around them when
slain for 1 second.
‧ Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to
not be removed by Stasis or Invulnerability.
‧ Fixed an issue that caused Holo Decoy's damage readout in the Target Info
Panel to display incorrectly with Anti-Armor Shells selected while their
Basic Attack is on cooldown.
‧ Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor
of the target before the damage is dealt.
‧ Triple Tap will now reveal targets hit for 2 seconds.
‧ Precision Strike will now reveal targets hit for 2 seconds.
‧ Explosive Snipe will now reveal targets hit for 2 seconds.
‧ Snipe no longer reveals in an area around the target.
‧ Rapid Reprojection icon updated.
Orphea
‧ Difficulty increased from Medium to Hard.
‧ Fixed an issue that caused Eldritch Conduit to not be empowered when
gaining the 10th stack.
‧ Fixed an issue that caused Eldritch Conduit's empowered to be lost when
slain.
‧ Fixed an issue that caused Eternal Feast to search for dead units.
‧ Fixed an issue that caused Dead Magic to deal damage if the splashed to
target is Evading.
‧ Dead Magic now reveals the area for 0.75 seconds.
Probius
‧ Fixed an issue that caused Construct Additional Pylons to increase the
damage of Pylon Overcharge by more than intended.
Qhira
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Blood Rage to track units after they have been
slain.
‧ Fixed an issue that caused Upstage to not be granted if the number of
tracked targets is not reached due to targets dying from Blood Rage.
‧ Fixed an issue that caused Blood Rage's activation to grant a stack of
Fatal Wounds.
‧ Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain
while Blinded or if the target is Evading.
‧ Fixed an issue that caused Basic Attacks to activate Finishing Touch while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Finishing Touch to grant attack speed if the
target is brought to below 50% of their Maximum Health.
‧ Basic Attacks no longer reveal targets hit.
‧ Swing Life Away now display Spell Armor visuals.
Ragnaros
‧ Lava Wave will no longer collect Experience Globes (NOTE: Last hits will
still function).
‧ Fixed an issue that caused Tempered Flame to increase Ragnaros's Self
Healing when Shields granted.
‧ Fixed an issue that caused Cauterize Wounds to not display correctly in
the Death Recap.
‧ Fixed an issue that caused non-Heroes to not reduce the cooldown of
Blistering Attacks with Empower Sulfuras.
Raynor
‧ Fixed an issue that caused Give em' Some Pepper damage to not display in
the Death Recap.
‧ Fixed an issue that caused Give em' Some Pepper damage to not increase
Raynor's relevant score entries.
‧ Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's
non-updating position if unseen when dealing damage to an enemy.
‧ Fixed an issue that caused Give em' Some Pepper to not be correctly
modified by damage modification from other Heroes.
‧ Fixed an issue that caused damage dealt by Hyperion created by Execute
Orders to display incorrectly in the Death Recap.
‧ Give em' Some Pepper will now reveal the area for 0.75 seconds.
Rehgar
‧ Fixed an issue that caused Elemental Conduit to increase Rehgar's Self
Healing when damage is prevented to allied Heroes.
‧ Fixed an issue that caused Colossal Totem's recast to be available for
less than the duration of Earthbind Totem.
‧ Fixed an issue that caused Hunger of the Wolf to activate while Blinded or
if the target is Evading.
‧ Fixed an issue that caused Bloodlust to not apply to channeled Basic
Attacks.
Rexxar
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to
stack multiplicatively with other Attack Speed bonuses and maluses.
‧ Fixed an issue that caused Misha to gain more Movement Speed than intended
while Rexxar is Mounted.
‧ Fixed an issue that caused Unleash the Boars damage to not be modified by
most forms of damage modification.
‧ Fixed an issue that caused Kill Command's damage bonus to be
multiplicative.
‧ Fixed an issue that caused Wildfire's damage aura to display as a critical
when damage was not increased.
‧ Fixed an issue that caused Misha to lose the benefits of Primal
Intimidation once slain.
‧ Wildfire Bear now reveals the target for 2 seconds.
Samuro
‧ Difficulty increased from Hard to Very Hard.
‧ Wind Walk healing increased from 1% to 3%.
‧ Way of the Wind healing reduced from 5% to 4%.
‧ Fixed an issue that caused Way of the Wind to increase Samuro's Healing
score instead of his Self Healing score.
‧ Mirror Image reveal of nearby units on death now matches other Heroic
units.
Sgt. Hammer
‧ Tank Mode Splash now triggers Physical Attack-limited on-hit effects
(Example: Block charges will now be consumed).
‧ Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash
damage and triggering effects will still be prevented.
‧ Tank Mode Splash will now reveal the effect area for 0.75 seconds.
‧ Tank Mode Splash attacks will no longer reveal targets hit.
Sonya
‧ Fixed an issue that caused Leap to not grant Unstoppable while active.
‧ Rampage icon updated.
Stitches
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Putrid Bile's Pools to not have their damage
modified by other Heroes effects placed onto Stitches.
Stukov
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Reactive Ballistospores to not be reset
correctly by Try Mode, Sandbox reset cooldowns.
‧ Fixed an issue that caused Reactive Ballistospores to deal more damage
than intended when applying Weighted Pustule.
‧ Fetid Touch icon updated.
‧ Reactive Ballistospores icon updated.
‧ Reactive Ballistospores is now considered an active talent, instead of a
Weighted Pustule talent.
Sylvanas
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Might of the Banshee Queen's active bonuses to
be lost when slain.
‧ Fixed an issue that caused Remorseless to apply Overwhelming Affliction's
slow when fired.
‧ Fixed an issue that caused Remorseless to not apply Black Arrows stacks
while Blinded or if the target is Evading.
‧ Fixed an issue that caused Remorseless to not apply Black Arrows activated
non-Hero Stun.
‧ Fixed an issue that caused Remorseless to not apply Mercenary Queen's
Mercenary Stun.
‧ Fixed an issue that caused Basic Attacks to activate Evasive Fire's
duration refresh while Blinded or if the target is Evading.
‧ Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown
reduction while Blinded or if the target is Evading.
‧ Fixed an issue that caused enemies hit by Deafening Blast's bonus damge
area to not be revealed for 2 seconds.
‧ Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage
area to not be affected by Black Arrow's activated non-Hero stun.
‧ Fixed an issue that caused Catapults to grant more Experience than
intended when Possessed.
‧ Remorseless will no longer bounce to Mercenaries that are not currently
active.
‧ Remorseless will now bounce to targets immune to area damage.
‧ Wailing Arrow no longer reveals in a radius around Sylvanas when cast.
‧ Wailing Arrow will now reveal the search area for 0.75 seconds.
‧ Remorseless icon updated.
Tassadar
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Feedback's Physical Armor reduction to not be
removed by Stasis or Invulnerability.
‧ Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to
not be removed by Stasis or Invulnerability.
‧ Fixed an issue that caused Executor's Will to not increase Healing
dealt.
‧ Fixed an issue that caused Oracle's passive healing to not be displayed in
the Death Recap.
‧ Fixed an issue that caused Archon's Basic Attacks to reduce the Spell
Armor of targets while Blinded or if the target is Evading.
‧ Khaydarin Amulet now requires the target to be visible to start the
link.
‧ Khaydarin Amulet will now reveal the target for so long as the link
remains active.
‧ Khaydarin Amulet will now bounce to targets immune to area damage.
‧ Khaydarin Amulet will no longer bounce to Invulnerable enemies.
‧ Archon Basic Attacks Splash will no longer reveal targets.
‧ Archon Basic Attacks will now reveal the effect area for 0.75 seconds.
The Butcher
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Butcher to lose more Meat than intended when
slain.
‧ Cleaver no longer reveals targets hit.
‧ Cleaver will now reveal the search area for 0.75 seconds.
‧ Furnace Blast will now reveal targets hit for 2 seconds.
‧ Butcher is no longer revealed to the enemy if unseen when Lamb to the
Slaughter damages an enemy.
The Lost Vikings
‧ Viking Hoard will now display the stacks as a baseline quest in the
talents tab of the scoreboard.
‧ Fixed an issue that caused It's a Sabotate to apply while Erik is
Blinded.
‧ Fixed an issue that caused Hunka Burning Olaf's damage aura to display as
a critical when damage was not increased.
‧ Fixed an issue that caused Nordic Attack Squad to not be displayed
correctly in the Death Recap.
‧ Baleog's Basic Attacks when fired from a distance effect reveal duration
increased from 0.5 seconds to 0.75 seconds.
‧ Baleog's Basic Attacks when fired at close range will now reveal the
effect area for 0.75 seconds.
‧ Hunka Burning Olaf will now reveal the target for 2 seconds.
‧ Nordic Attack Squad icon updated.
Thrall
‧ Difficulty updated from Easy to Medium.
‧ Fixed an issue that caused Basic Attacks while Windfury is active to grant
stacks of Frostwolf Resilience while Blinded or if the target is Evading.
‧ Feral Resilience will now display Block visuals.
Tracer
‧ Fixed an issue that caused Heavy Handed's Armor reduction to not be
removed by Stasis or Invulnerability.
‧ Fixed an issue that caused Basic Attacks to activate Telefrag while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at
the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125
seconds later.
‧ Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if
selected.
‧ Fixed an issue that caused Composition B + Quantum Spike to deal percent
damage to non-Heroes.
‧ Fixed an issue that caused Parting Gift to hit Invulnerable enemies.
‧ Total Recall will now increase Tracer's Self Healing when Tracer is
healed.
‧ Total Recall will now display floating combat text when Tracer is
healed.
‧ Total Recall will now display in the Death Recap.
‧ Completing a Reload will now display floating combat text for the amount
of Ammo restored.
‧ Locked and Loaded will no longer cause Basic Attacks to display as
criticals.
‧ Locked and Loaded will cause the floating combat text for ammo restored by
Reload to display as a critical.
‧ While Locked and Loaded is active, Tracer's Ammo Bar will have a slight
pulsing glow around it. This is only visible to Tracer and her Allies.
‧ While Locked and Loaded is active, Tracer's Reload button on the Command
Bar will have a pulsing glow around it.
‧ Ricochet now requires Tracer to have selected Tracer Rounds to reveal
targets.
‧ Ricochet will now only bounce to visible targets.
‧ Ricochet will now bounce to targets immune to area damage.
‧ Ricochet will no longer bounce to Mercenaries that are not currently
active.
‧ Bullet Spray will now reveal targets hit.
‧ Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs,
instead of in a larger radius.
‧ Untouchable icon updated.
Tychus
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Bob and Weave's Basic Attack range increase to
display incorrectly in the status buff bar.
‧ Sizzlin' Attacks icon updated.
Tyrael
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Swift Retribution to not apply to channeled
Basic Attacks.
‧ Fixed an issue that caused Basic Attacks to activate Bound By Law while
Blinded or if the target is Evading.
‧ Fixed an issue that caused Burning Halo's damage aura to display as a
critical when damage was not increased.
‧ Archangel's Wrath explosion will now reveal targets hit for 2 seconds.
‧ Burning Halo icon updated.
‧ Burning Halo is now classed as a Passive talent.
‧ Horadric Reforging icon updated.
‧ Horadric Reforging is now classed as a Passive talent.
Tyrande
‧ Difficulty updated from Medium to Hard.
‧ Fixed an issue that caused Shadowstalk's healing over time to remain
active on Leoric while Undying is active.
‧ Fixed an issue that caused Huntress Fury to not bounce to Deathwing.
‧ Fixed an issue that caused Sentinel's cooldown to be reset if a
Hallucination is slain while revealed by Sentinel.
‧ Fixed an issue that caused Mark of Mending to not heal Evading allies.
‧ Fixed an issue that caused Basic Attacks to activate Mark of Mending if
the target is Evading.
‧ Fixed an issue that caused Elune's Chosen to heal for overkill damage.
‧ Tyrande is no longer revealed to the enemy if unseen when Empower damages
an enemy.
‧ Shooting Star icon updated.
Uther
‧ Difficulty updated from Easy to Hard.
‧ Uther's Heroics will no longer be hidden while Spirit Form is active. He
will not be capable of casting them.
‧ Fixed an issue that caused Holy Fire's damage aura to display as a
critical when damage was not increased.
‧ Holy Radiance will now reveal the effect area for 0.75 seconds.
‧ Holy Radiance will now reveal enemy targets hit.
‧ Divine Storm will now reveal the effect area for 0.75 seconds.
‧ Divine Storm will reveal the target for 2 seconds.
‧ Holy Fire icon updated.
Valeera
‧ Difficulty updated from Hard to Very Hard.
‧ Fixed an issue that caused Garrote to display incorrectly in the Death
Recap after extended by Rupture.
‧ Eviscerate will now reveal the target for 2 seconds.
‧ Ambush will now reveal the target for 2 seconds.
‧ Cheap Shot will now reveal the target for 2 seconds.
‧ Garrote will now reveal the target for 2 seconds.
‧ Sinister Strike will now reveal targets hit for 2 seconds.
‧ Blade Flurry will now reveal the effect area for 0.75 seconds.
‧ Blade Flurry will now reveal targets hit for 2 seconds.
Valla
‧ Difficulty updated from Easy to Medium.
‧ Fixed an issue that caused Manticore's stack display to be displayed
incorrectly.
‧ Manticore icon updated.
Varian
‧ Fixed an issue that caused Second Wind to display as uncastable.
‧ Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to
stack multiplicatively with other Attack Speed bonuses and maluses.
‧ Fixed an issue that caused Juggernaut to be capable of activating on-death
effects multiple times on enemies.
‧ Master at Arms will now reveal targets hit for 2 seconds.
‧ Master at Arms will now reveal the effect area for 0.75 seconds.
Whitemane
‧ Difficulty updated from Medium to Very Hard.
‧ Inquisition will now reveal targets for 2 seconds upon removal and for
0.5625 seconds each time damage is dealt.
‧ Inquisition will no longer reveal around the target.
‧ Divine Reckoning will now reveal targets hit for 2 seconds.
‧ Searing Lash will now reveal targets hit for 2 seconds.
‧ Saintly Greatstaff icon updated.
Xul
‧ Fixed an issue that caused Cursed Strikes to hit targets immune to area
damage.
‧ Cursed Strikes will now reveal the effect area for 0.75 seconds.
‧ Backlash will now reveal the area for 0.75 seconds.
‧ Shackler no longer reveals the area.
‧ Cursed Strikes no longer reveals targets hit.
Yrel
‧ Difficulty updated from Medium to Hard.
‧ Holy Wrath Splash now triggers Physical Attack-limited on-hit
effects(meaning Block charges being consumed, Medivh's Raven Familiar firing
if the target is a Hero).
‧ Dauntless will now display Block visuals.
‧ Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds.
‧ Aegis of Light no longer reveals the area.
‧ Vindication will now reveal targets hit for 2 seconds.
‧ Righteous Hammer will now reveal targets hit for 2 seconds.
‧ Avenging Wrath will now reveal targets hit for 2 seconds.
Zagara
‧ Fixed an issue that caused Banelings to not be affected by Defense
Matrix.
‧ Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not
currently active.
‧ Mutalisk Basic Attacks will now bounce targets immune to area damage.
Zarya
‧ Difficulty updated from Easy to Medium.
‧ Fixed an issue that caused Defensive Shielding to not apply if the target
already has select forms of Block.
‧ Fixed an issue that caused Basic Attack Splash to work incorrectly with
Time Stop.
‧ Basic Attacks will now reveal the effect area for 0.75 seconds.
‧ Basic Attacks no longer reveal targets hit.
‧ Explosive Barrier will now reveal targets hit for 2 seconds.
‧ Explosive Barrier will now reveal the effect area for 0.75 seconds.
‧ Feel the Heat icon updated.
Zeratul
‧ Difficulty updated from Hard to Very Hard.
‧ Cleave will now reveal the effect area for 0.75 seconds.
Zul'jin
‧ A Surprise For Ya no longer reveal targets.
‧ A Surprise For Ya will now only bounce to visible targets.
‧ A Surprise For Ya will now bounce to targets immune to area damage.
‧ A Surprise For Ya will no longer bounce to Mercenaries that are not
currently active.
‧ Grievous Throw will now reveal targets hit for 2 seconds.
‧ Twin Cleave will now reveal targets hit for 2 seconds.
‧ Guillotine will now reveal targets hit for 2 seconds.
‧ Buzzsaw will now reveal targets hit for 2 seconds.
作者: giabu (男性女乳症末期)   2023-11-17 07:10:00
哭了,是要重返荣耀吗
作者: zxc246812 (汤姆上校)   2023-11-17 10:53:00
痛哭流涕
作者: k7ji91ab5m (囧嘻嘻)   2023-11-17 12:53:00
不愧是软爸爸!!! 英霸不活 但也不会死!!
作者: Wangdy (蒙古人)   2023-11-17 13:08:00
要火!
作者: starjack2001 (李也鴉信)   2023-11-17 14:25:00
微软我大哥啊我靠,太神啦
作者: MrLuna (草泥马)   2023-11-17 14:30:00
别高兴太早 微软是会砍掉赔钱游戏的
作者: bone (啊 这个"可"理解)   2023-11-17 15:32:00
该回锅喽
作者: sigma9988 (留痕)   2023-11-18 02:38:00
要火
作者: AikawaJyun (死色真红)   2023-11-19 19:14:00
微软爸爸.....
作者: LayerZ (無法如願)   2023-11-19 23:19:00
啧啧,诺娃反装甲bug被发现了
作者: d95272372 (火星人)   2023-11-20 22:56:00
这长度... 是堆了多久啊?
作者: lily0919 (social being)   2023-11-25 17:25:00
QQ
作者: hisashin (火惹)   2023-11-26 12:04:00
这些都跟铜5的我无关
作者: CRChen (what's my time?)   2023-11-30 02:39:00
news.blizzard.com/zh-tw/heroes-of-the-storm/24031812/台暴终于...... 整整晚了两周
作者: qbaow (白海豚)   2023-11-30 12:26:00
英霸要火
作者: fly9588 (没有梦想的未来)   2023-11-30 17:26:00
这波大更新看感觉除了修bug外就是对隐形现形的规则判定
作者: hunman360 (hunman360)   2023-12-03 14:02:00
就算没要火 转型成战棋蒐集游戏或是超级暴雪大战出故事模式也可以
作者: kassdy (泪线逆流)   2023-12-07 15:55:00
泪目,微软爸爸995
作者: glo6e (ezdodance)   2023-12-26 17:53:00

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