https://reurl.cc/EK3VxR
以下不负责任乱翻:
Hello, and good day to you all!
My name is Kevin Gu, and I am a Senior Designer on the Heroes team. I have
been working alongside Jeff Beaudoin, our Lead Gameplay Engineer, on our game
’s A.I. We wanted to take a moment to update you all on where we are and how
our three major A.I. initiatives are progressing.
我是 Kevin Gu, 简介一下目前 AI 的三个进度
Reconciliation of the Goal and Tactical Systems
目标与战术系统的协调
There are two systems under the hood of Heroes that work together to drive
agent behavior: the Goal system and the Tactical system. The Goal system is
responsible for determining where A.I. agents should move, while the Tactical
system provides agents with awareness of their surroundings so that they use
and target their abilities intelligently. Last year, in an effort to improve
agent in-combat positioning, we made it possible for the Tactical system to
override the Goal system. Although we believe the changes were ultimately a
good iteration, they did expose several underlying issues that we are
addressing.
英霸有两套并行的AI, 目标 与 战术系统,
目标系统负责的是ai 要去哪,战术系统观察周遭,好让ai 可以有效放招。
去年后改善了打团战的走位,让战术系统盖过目标系统,虽然这样改不错,但
也曝露出几个问题....
Moving forward we will be reverting some of changes made in the last major
overhaul and restructuring the Tactical A.I. behavior tree. We are
reinforcing the intended separation of the Goal and Tactical systems, and
will be paying closer attention to make sure that any future changes do not
disturb this delicate balance of power. This will reduce the frequency of
agents being pulled in two directions at once, most commonly observed as
agents rapidly bouncing back and forth in place. This work will also allow us
to more quickly diagnose the root cause of misbehaving agents.
接下来我们会还原几个上次的大改,重建战术ai的行为准则 (behavior tree ),
强化并小心平衡这两套ai 系统的权责区分,这应该会减少ai在那边举棋不定的情况,
最明显常见的就是ai 在前后前后抖,就是两套系统在拔河。
Laning and Defense
对线与防守
Our second priority is to improve A.I. agents’ understanding of “laning”
and how they approach pushing and defending those lanes. In the most recent
patch, we added logic that allows the Goal system to understand that lanes
pushed closer to a core are usually more valuable to defend. Our next step is
to include units within each lane to further modify how valuable lanes are to
defending agents. Both pieces will ensure that the A.I. will better
understand how to defend their lanes.
第二重要的是改善对线、推进或防守兵线。最近的更新,我们加了一条让目标系统
了解到,让线推到已方塔下,通常比较有利。接下来我们想统整每个兵线,
让ai 能考虑哪条线要守。接下来ai 会了解如何防求兵线。
Goal Staging
目标执行顺序 (是这个意思,还是程式设计的用语?)
Our third priority is to improve the ability for agents to prepare or “stage
” for their assigned Goals. Our internal Tactical A.I. tree can now better
determine if all assigned agents to a goal have arrived. This allows agents
to intuit if they should wait in shrubs because their team members are not
yet near their collective objective, and subsequently helps agents work
together.
接下来是希望ai 能预先、筹画执行他们的目标。我们的内部战术ai 准则
的执行时机更准确,也就是说他们能知道时机未到、队友还没到位,先蹲草丛等。
Thank You
We want to extend a big thank you to those who have shared feedback on A.I.
We hear you! We are hard at work improving the A.I., and plan to bring the
items mentioned above and more into the next major Heroes patch. Again, thank
you for your continued patience, and we’ll see you in the Nexus!
感恩,谢谢大家在社群对ai 的回馈. We'll see you in the Nexus!