Re: [闲聊] 总觉得最近AI越来越蠢

楼主: Wangdy (蒙古人)   2020-02-08 11:44:14
https://reurl.cc/EK3VxR
以下不负责任乱翻:
Hello, and good day to you all!
My name is Kevin Gu, and I am a Senior Designer on the Heroes team. I have
been working alongside Jeff Beaudoin, our Lead Gameplay Engineer, on our game
’s A.I. We wanted to take a moment to update you all on where we are and how
our three major A.I. initiatives are progressing.
我是 Kevin Gu, 简介一下目前 AI 的三个进度
Reconciliation of the Goal and Tactical Systems
目标与战术系统的协调
There are two systems under the hood of Heroes that work together to drive
agent behavior: the Goal system and the Tactical system. The Goal system is
responsible for determining where A.I. agents should move, while the Tactical
system provides agents with awareness of their surroundings so that they use
and target their abilities intelligently. Last year, in an effort to improve
agent in-combat positioning, we made it possible for the Tactical system to
override the Goal system. Although we believe the changes were ultimately a
good iteration, they did expose several underlying issues that we are
addressing.
英霸有两套并行的AI, 目标 与 战术系统,
目标系统负责的是ai 要去哪,战术系统观察周遭,好让ai 可以有效放招。
去年后改善了打团战的走位,让战术系统盖过目标系统,虽然这样改不错,但
也曝露出几个问题....
Moving forward we will be reverting some of changes made in the last major
overhaul and restructuring the Tactical A.I. behavior tree. We are
reinforcing the intended separation of the Goal and Tactical systems, and
will be paying closer attention to make sure that any future changes do not
disturb this delicate balance of power. This will reduce the frequency of
agents being pulled in two directions at once, most commonly observed as
agents rapidly bouncing back and forth in place. This work will also allow us
to more quickly diagnose the root cause of misbehaving agents.
接下来我们会还原几个上次的大改,重建战术ai的行为准则 (behavior tree ),
强化并小心平衡这两套ai 系统的权责区分,这应该会减少ai在那边举棋不定的情况,
最明显常见的就是ai 在前后前后抖,就是两套系统在拔河。
Laning and Defense
对线与防守
Our second priority is to improve A.I. agents’ understanding of “laning”
and how they approach pushing and defending those lanes. In the most recent
patch, we added logic that allows the Goal system to understand that lanes
pushed closer to a core are usually more valuable to defend. Our next step is
to include units within each lane to further modify how valuable lanes are to
defending agents. Both pieces will ensure that the A.I. will better
understand how to defend their lanes.
第二重要的是改善对线、推进或防守兵线。最近的更新,我们加了一条让目标系统
了解到,让线推到已方塔下,通常比较有利。接下来我们想统整每个兵线,
让ai 能考虑哪条线要守。接下来ai 会了解如何防求兵线。
Goal Staging
目标执行顺序 (是这个意思,还是程式设计的用语?)
Our third priority is to improve the ability for agents to prepare or “stage
” for their assigned Goals. Our internal Tactical A.I. tree can now better
determine if all assigned agents to a goal have arrived. This allows agents
to intuit if they should wait in shrubs because their team members are not
yet near their collective objective, and subsequently helps agents work
together.
接下来是希望ai 能预先、筹画执行他们的目标。我们的内部战术ai 准则
的执行时机更准确,也就是说他们能知道时机未到、队友还没到位,先蹲草丛等。
Thank You
We want to extend a big thank you to those who have shared feedback on A.I.
We hear you! We are hard at work improving the A.I., and plan to bring the
items mentioned above and more into the next major Heroes patch. Again, thank
you for your continued patience, and we’ll see you in the Nexus!
感恩,谢谢大家在社群对ai 的回馈. We'll see you in the Nexus!
作者: Darktemplar (暗影圣堂武士)   2020-02-08 12:57:00
大局观?AI整天在那边抖,战场目标死不拿(但是敌方AI会“积极有效狂拿”,按跟随也死不攻击佣兵,闪光跟随也不攻击,不跟随还是不攻击。AI现在的大局观大概要“玩家输死”吧!每日任务不re个10场还解不掉!
作者: zombsu (ZoMb)   2020-02-08 13:50:00
AI最烂的就是死都不救自己的核心啦..每次要拆核心一个都不来防守是怎样
作者: uluvu0 (闲)   2020-02-08 19:23:00
这里的ai跟我们以为的ai根本就不同。不然玩家都被打爆了
作者: REDF (RED)   2020-02-08 19:49:00
我只知道带AI打真的很汗颜...
作者: biglafu (哥吉拉弗)   2020-02-08 20:00:00
AI是当自己队友时候行为会更糟糕AI在对面好一点
作者: olkl1234 (大厨鞋斑肉)   2020-02-08 21:45:00
整队都AI的时候他们会跟连了卡拉的神族一样 有玩家的时候跟少了主宰的虫族一样
作者: fransice7 (哀川慎之介/法尔希欧)   2020-02-08 21:56:00
AI如果太强强到比八成玩家还强 那玩家大概又会抗议XD
作者: sumarai (Pawn)   2020-02-08 23:15:00
暴雪把英霸拿来玩A开发XDD榨干剩余价值
作者: DS196457 (都好)   2020-02-09 01:25:00
AI再聪明也只是AI 顶多就比真新手好一点而已
作者: olkl1234 (大厨鞋斑肉)   2020-02-09 03:23:00
想到之前Dota的超级电脑 可以痛宰职业选手
作者: Severine (赛非茵)   2020-02-09 18:40:00
看来有人没看过神鬼源式
作者: DS196457 (都好)   2020-02-09 20:19:00
看来有人拿特例当通例
作者: hitsukix (胖胖)   2020-02-09 22:38:00
以前AI再怎么废 至少丢招都很准
作者: olkl1234 (大厨鞋斑肉)   2020-02-10 00:11:00
再怎样也怎样 不就是要举特例了吗?
作者: seventeenlig (居居斯密达)   2020-02-10 14:54:00
应该是想让AI行为尽量贴近玩家,所以才会让人觉得AI"变弱了"。实际上AI一直让人觉得很强的点一直都是0接招、指向神预判之类的非人操作把这些拿掉自然就觉得AI变烂了自己比较有感的是躲指向技啦。最早凯尔萨斯Q随便丢随便中,后来变成不控场绝对丢不中,现在则是往一群AI Q下去,会马上散开但有一两个刻意让你Q到
作者: harvey0487 (harvey0487)   2020-02-11 04:08:00
ai就跟玩维京人一样阿...你点一点他们自己就会跟上来了...
作者: LayerZ (無法如願)   2020-02-11 16:15:00
Goal Staging这样翻ok,AI本身是状态机
作者: paiopapa (飘拔拔)   2020-02-12 10:15:00
AI最诡异的是放个地雷之类的技能 会在地雷后面前前后后不停移动 这时候远距打他很开心
作者: vking223 (vking223)   2020-02-14 14:16:00
ai跟随,站旁边却不帮打佣兵,超白痴
作者: EvilCerberus (想听树懒叫)   2020-02-16 17:54:00
至少我们知道写出这种低能脚本的家伙叫什么名字了

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