https://heroespatchnotes.com/patch/2019-10-15-balance-update.html
呃~ 有人能支援中文的网址吗? 我一时找不到
General
The Scarlet Heist: Daily Quests
Mobsters are back! After completing the Scarlet Heist quest line, a set of
three new daily special event quests will be available.
Using a Special Event dialog, you can choose one of those three quests and
complete it for a Scarlet Heist Chest reward, once a day, until the event
ends on December 3rd, 2019, PST.
New Feature: Hero Mastery Rings
A lot of you may remember the old 'Mastery Skins' and we are excited to bring
back another way for players to show off their mastery of individual Heroes.
With today's patch, players will be able to spend 5,000 gold to purchase
augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25
(Level 2). These Mastery Rings are permanent when purchased and will be
placed over the top of the normal Hero Ring, becoming visible to all players
while in a match. We are extremely excited to know what you think about these
and appreciate hearing any feedback you have on them!
Heroes
TANK BRUISER HEALER MELEE RANGED ASSASSIN
Diablo Artanis Ana Qhira Junkrat
Rexxar Deckard Li-Ming
Varian Li Li
Lt. Morales
Malfurion
Whitemane
Tank
Diablo
Stats
Health increased from 2670 to 2825.
Abilities
Black Soulstone [Trait]
Bonus Health reduced from 0.4% to 0.3% per Soul.
Talents
Level 10
Apocalypse [R1]
Mana cost reduced from 100 to 50.
Developer Comment: Diablo, surprisingly, is one of the lowest winning Heroes
in the game. That doesn't mean that he's not extremely powerful at times or
unpopular, so we don't feel the need to make drastic changes right now.
However, we are making a few small adjustments to make him better when he's
behind in a game by increasing his Health until he's around 75 Souls. To
allow Diablo to more commonly attempt to land his entire combo with
Apocalypse, we're reducing the Mana cost. Interestingly, Apocalypse is chosen
a lot more often, but is actually a 5% lower win rate, so we want to make the
Heroic win more without drastically shifting the perception of its power.
Return
Bruiser
Artanis
Talents
Level 10
Purifier Beam [R2]
Movement Speed increased from 3 to 3.2.
Developer Comment: The Movement Speed changes hurt the ability for Purifier
Beam to stick to a target a little more than most abilities. When increasing
Movement Speed of Heroes, we knew that Abilities would be more difficult to
land which would require players to adjust, but Purifier Beam doesn't allow
you to aim differently. That being said, Purifier Beam is still very
comparable to Suppression Pulse in terms of pick rate and win rate, so we
think a very small adjustment is in order.
Return
Rexxar
Abilities
Mend Pet [E]
Mana cost increased from 55 to 60.
Talents
Level 1
Easy Prey [Passive]
Damage bonus against Mercenaries and Minions reduced from 200% to 150%.
Flare [Active]
Cast range increased from 15 to 25.
Level 4
Hunter-Gatherer [Passive]
Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration
Globe.
Maximum stacks increased from 20 to 25.
Developer Comment: Rexxar, while a niche Hero, is overperforming compared to
his competitors. We don't think we need to nerf him too much (in spite of his
57%+ win rate), but he has room for another small nudge in the downward
direction. We're targeting a few of his Talents that are much more powerful
than the other choices on the tier so encourage a variety of Talent
selections too (though this is secondary to trying to provide an overall nerf
to the Hero).
Return
Varian
Talents
Level 1
Overpower [W]
Bonus damage increased from 30% to 40%.
Level 4
Taunt [R1]
Health and Health Regeneration bonuses increased from 30% to 40%.
Twin Blades of Fury [R3]
Base Attack Damage reduction increased from 20% to 25%.
Level 7
Lionheart [Q]
Healing bonus increased from 50% to 75%.
Level 16
Banner of Stormwind [Active]
Cooldown reduced from 45 to 25 seconds.
Banner of Dalaran [Active]
Cooldown reduced from 45 to 25 seconds.
Level 20
Glory to the Alliance [Passive]
Banner cooldown reduction changed from 20 seconds to 50%.
Developer Comment: Twin Blades is outperforming compared to other options, so
we're slightly reducing its power and increasing the power of Taunt to
incentivize Varian players to try tanking for their team more often. We're
also buffing a slew of under-used talents which should give Varian players
more options to consider when deciding how to build the hero.
Return
Healer
Ana
Abilities
Shrike [Trait]
Healing from Shrike damage from 50 to 60%.
Talents
Level 1
Vampiric Rounds [Trait]
Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%.
Added second reward:
Increase Shrike's Heal by .25% for every Basic Attack against Heroes that
have 5 Doses.
Slumber Shells [E]
Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds.
Level 7
Night Terrors [E]
No longer reduces Sleep Dart cooldown.
Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by
Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in
damage.
Developer Comment: Ana was one of the Heroes most affected by the Movement
Speed change a few patches ago. We have been waiting to see where she
stabilized at and are ready to give her some buffs to help bring her back to
where she should be. On top of a small baseline Healing increases, we wanted
to remove the awkwardness of the way Vampiric Rounds asked players to
constantly target swap after 5 Shrike stacks.
Return
Deckard
Abilities
Healing Potion [Q]
Now displays its impending AoE to allies while the missile is in flight.
Fortitude of the Faithful [Trait]
Radius increased from 5.5 to 6.5.
Talents
Level 1/4/7
Gems [Active/W]
Added functionality: Increases the damage of the unleashing Horadric Cube by
100%.
Level 4
Ruby [Active/W]
Cooldown reduced from 30 to 20 seconds.
Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching
base potions).
Level 20
Perfect Gems [Active/W]
Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat
25 second reduction.
Developer Comment: Our favorite old man is still lagging behind his healer
friends, despite the suite of buffs he's seen in the past few patches. Rather
than pushing his numbers even higher, we're giving him a boost to general
usability by making his potions display their impact location before they
land and increasing the area in which his trait will function. Additionally,
we're giving the various gem talents a bit of damage to make them more
attractive options overall.
Return
Li Li
Talents
Level 4
Hindering Winds [W]
Moved to level 13.
Slow duration increased from 1.5 to 2 seconds.
Level 13
Surging Winds [W]
Moved to level 4.
Cooldown reduction reduced from 3 to 2 seconds.
Developer Comment: Hindering Winds was a bit too effective compared to the
other options available at level 4. Rather than nerfing it into oblivion,
we're swapping its position with Surging Winds at level 13. This should open
up her talent options a little bit and give us room to make further
adjustments to the rest of her kit in the future.
Return
Lt. Morales
Talents
Level 7
Vanadium Plating [W]
New Functionality: Increases the duration of Safeguard by 1 second. While the
target is Stunned or Rooted, Safeguard's armor value is increased to 50.
Prolonged Safeguard [W]
Removed.
New Talent - Medi-Drone [W]
Allies with Safeguard receive 50% of the healing done by Healing Beam on
other targets.
Developer Comment: Prolonged Safeguard was not a very exciting talent pick
and its increased duration bonus was redundant against Vanadium Plating's
duration increasing mechanic. We decided to consolidate these mechanics onto
one talent and explore offering an entirely new mechanic for the other. This
new replacement, Medi-Drone, gives a limited amount of multi-target healing,
something Lt. Morales was previously lacking and often requested in your
feedback.
Return
Malfurion
Abilities
Entangling Roots [E]
Cooldown reduced from 14 to 12 seconds.
Mana cost reduced from 75 to 65.
Innervate [Trait]
Cooldown reduced from 30 to 25 seconds.
Developer Comment: To help Malfurion be a little more competitive with other
Healers, we're giving him some small base buffs to parts of his kit that
motivate teams to pick him over his alternatives.
Return
Whitemane
Stats
Basic Attack
Damage increased from 55 to 62.
Abilities
Clemency [Active]
Mana cost removed.
Additional functionality: Removes 1 stack of Desperation.
Inquisition [W]
Additional functionality: Removes 1 stack of Desperation.
Zeal [Trait]
Added functionality: Activate to increase your Spell Power by 25% and reduce
your Armor by 25 for 5 seconds. 60 second cooldown.
Talents
Level 10
Scarlet Aegis [R1]
Cooldown reduced from 90 to 70 seconds.
Level 13
Saintly Greatstaff [Trait]
New functionality: Hitting an enemy with Searing Lash marks them for 3
seconds. Basic Attacks against a marked target deal an additional 75 damage
and consume the mark.
Level 20
New Talent – Guiding Light [Active]
Activate to grant target ally a permanent Zeal. Only one target can have this
at a time.
Developer Comment: We have been actively listening to player feedback on the
recent rework to Whitemane, and are making some changes to her to address
them. Overall, her Talent Tree seems to be in a much healthier spot, and with
the addition of some new baseline mechanics, we are hoping that she now feels
closer to the Scarlet Inquisitor we all know and love!
Return
Melee Assassin
Qhira
Talents
Level 1
Finishing Touch [Passive]
Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a
Hero below 50% Health, gain an additional 15% Basic Attack damage and 35%
Attack Speed for 3 seconds.
Developer Comment: Qhira continues to sit in a really Healthy spot overall,
but Finishing Touch was well being well out-performed by her other Level 1
Talents. We are hoping that this buff helps equalize the Talent Tier!
Return
Ranged Assassin
Junkrat
Stats
Health increased from 1350 to 1425.
Health Regeneration increased from 2.813 to 2.969.
Talents
Level 4
Boom Pow [W]
Cooldown reduction increased from 8 to 9 seconds.
Level 7
Big As [E]
Armor reduction increased from 10 to 15.
Level 10
Rocket Ride [R2]
Damage increased from 815 to 890.
Developer Comment: From a balance perspective Junkrat's recent changes have
been fairly successful. His talent pick and win rates are in a much healthier
spot, and these follow-up changes are meant to even out his talents and
slightly increase his power level.
Return
Li-Ming
Stats
Health increased from 1232 to 1270.
Health Regeneration increased from 2.57 to 2.65
Talents
Level 1
Astral Presence [Passive]
Removed.
Force Armor [Q]
Additional functionality: Mana regeneration is increased by 100% while below
35% maximum Mana.
Level 4
Triumvirate [W]
Additional functionality: Max range Arcane Orbs also refund 40 Mana.
Developer Comment: Li-Ming continues to be slightly lower performing than we
would like, so these changes are directed at giving her a small survivability
buff as well as a couple tweaks to under-performing Talents.
Return
Bug Fixes
General
Many abilities that were incorrectly incrementing Healing or Self Healing
scores have been fixed.
Protected now contributes to Healing or Self Healing Score.
A.I. should no longer become stuck in a logic loop while attempting to
capture Merc camps that have enemy structures nearby.
User Interface
Fixed additional issues that caused Gem purchase dialog show blank screen.
Fixed typos in Boost tooltips.
Fixed an issue where player names are cut off when they have a Boost active.
MAC
Fixed an issue that would cause mouse hover outlines for some objects to
render solid black.
Fixed an issue that would cause area of effect circles to render with an
incorrect color.