让我来翻译看看
在下的英文翻译没有说很好,不过不会因为个人意思而乱插奇怪的内文
我把原文全部附上,下面是我的翻译,希望大家能多指点
原文:http://goo.gl/WpW2Jv
我的翻译有些地方有参考AmosYang板友的文章,以及那篇百度翻译
当然,百度脑补的部份没参考,参考的话我就没资格自称翻译者
翻译上遇到的(无法自圆其说的)问题,我会用红色标起来
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Is Blizzard Thinking Big Enough With 'Overwatch' And 'Heroes of the Storm'?
暴风雪认为《斗阵特攻》和《暴雪英霸》这样就够了吗?
It's been an interesting few years for Blizzard, as at long last, the
company seems to be slowly saying goodbye to the genres that made them one of
the premiere game developers in the world.
最近这几年对暴风雪来说很值得玩味,因为长久以来,他们正在慢慢的失去当初使他们成
为世界游戏开发者们的领头羊之一的品味。
Warcraft and Starcraft were both RTS games that shaped the PC gaming era of
the '90s and early 2000s. Warcraft evolved into the most famous MMORPG of
all time, World of Warcraft, while Starcraft stuck to its roots as an RTS.
Diablo began in '96, and has been at the forefront of ARPGs every since.
《魔兽争霸》和《星海争霸》,这两款RTS游戏共同塑造了90年代及2000年代早期的电脑游
戏世纪,《魔兽争霸》进一步演化为史上最普及的MMORPG.《魔兽世界》,而《星海争霸
》则在RTS领域定居下来。1996年出现的《暗黑破坏神》则成为最受欢迎的ARPG。
Blizzard may not be fully "moving on" just yet. Starcraft 2 has one more
expansion to come, it seems likely Diablo 3 will get one more, and World of
Warcraft will keep getting expansions as long as people play it. But in terms
of actual "new" games? Blizzard is definitely expanding from its
traditional core pillars.
不过暴风雪还没有完全“告别过去”。《星海争霸2》还有一个扩充包要释出,看起来
《暗黑破坏神3》也还有一个,而只要还有人玩《魔兽世界》,这游戏就不会停止更新。
但是我说暴风雪,妳的新游戏咧?暴风雪很明显就是从他们传统的台柱不断扩张而已。
First, they've embraced the shift to mobile with Hearthstone, their
Warcraft-themed battle card game that was their first real foray into
free-to-play. Then they have Heroes of the Storm, an attempt to get into the
genre that has replaced MMOs as the most popular in the world, the MOBA. And
after that we'll have Overwatch, a game salvaged from the wreckage of
Project Titan , an MMO that was ultimately killed after Blizzard seemed to
realize that era had passed, and was mostly concentrated on retaining players
to already-existing titles, as building new MMOs was more often than not a
recipe for disaster.
首先,他们利用《炉石战记》打入了行动市场,这款魔兽风卡牌式战斗游戏是他们朝免费
游戏迈出的第一步。然后是《暴雪英霸》,在MOBA取代MMOs成为世界上最受欢迎的游戏类
型厚,他们以这款游戏尝试打入该领域。在这之后我们有了《斗阵特攻》,这是从《泰坦
》的残骸中抢救出来的游戏。《泰坦》原本是款MMO,但在暴风雪开始意识到MMOs的时代过
去了之后,便永久终止开发该游戏,并更致力于留住现有游戏的玩家,因为弄一款新的MMO
可能会成为灾难的导火线。
It's Heroes and Overwatch I want to talk about specifically, and I'm
worried about Blizzard's future plans for each for a few reasons.
我想特别谈论《暴雪英霸》和《斗阵特攻》,而基于几个理由,我对于暴风雪的未来计画
充满忧虑。
Heroes is meant to be a more "accessible" MOBA, less technically infused
than reigning champion League of Legends, yet I'm a little bit unclear about
why such a thing is needed. It would seem to me that when a game has 67
million monthly players by last count, that's the very definition of
"accessible," and I'm not sure why things need to be simplified even further.
《暴雪英霸》打算成为一款更“平易近人”的MOBA,比目前统治MOBA的帝王《英雄联盟》
需要的技术成分更少。但我对于为何要考量这点有些许不明白。对我来说,当一款游戏在
最新的统计中,一个月有六千七百万玩家时,这就是所谓的“平易近人”,因此我不确定
为何还需要再进一步简化。
Past that, unlike games like League and Dota which created their own
character and build a world with its own grand mythology, Blizzard is using
Heroes of the Storm as a kind of all-stars event from its past series. It's
essentially if Smash Bros. was a MOBA with Blizzard characters, as bizarre as
that may sound. We know all the characters in the game, from Jim Raynor to
Sylvanas Windrunner to Diablo himself, but there's nothing new to explore
there from a world-building perspective. Hell, there's not really even an
attempt to explain some bizarre "multiverse" in which all these characters
are suddenly fighting. And as the game introduces new champions, we just wait
to see which already-established hero they're modifying to fit into HoTS,
not to see what they've designed from scratch.
此外,不像《英雄联盟》和《DotA》(译注:这里我相信原作者指的是DotA2)创造了自己
的角色并建构了属于他们自己的宏伟神话世界,暴风雪把《暴雪英霸》弄成了暴风雪明星
大乱斗。就像是把《任天堂明星大乱斗》弄成MOBA形式并把角色都换成暴风雪的英雄,听
起来就很奇怪。从吉姆.雷诺到希瓦娜斯.风行者、再到迪亚布罗自己,我们熟知这游戏
里的所有角色,但是这里并没有能让我们探索的新世界,老天爷,就算要用神奇的“多重
宇宙”理论来解释为啥所有这些角色都突然被叫来群殴都很奇怪。而当这游戏释出新英雄
时,我们只会等著看哪个“已实装”的英雄会被调整好后扔到《暴雪英霸》中,而非看这
些英雄的设计特点。
I also worry about the general excitement level for Heroes of the Storm,
which doesn't seem anywhere near what it needs to be for the game to pose a
threat to a giant like League of Legends. The game began an open beta on May
19th, but naturally that news was drowned out by The Witcher 3 and Destiny's
House of Wolves expansion. The game's "official" release is supposed to be
June 2nd, but the only press I've really heard about the game at all in the
last month (and I'm in the press), was the controversial airing of the
Heroes of the Dorm tournament on ESPN , which seemed like a strange move
given that HoTS is far from an established eSport yet, and it drew viewership
numbers which reflected that.
我也担心对于《暴雪英霸》的关注度,看起来还比不上类似《英雄联盟》这种大游戏的一
条速报。该游戏在5/19开始公测,但是相关新闻版面全部被《巫师3》和《天命》的新扩充
《House of Wolves》给占去了。这游戏的“官方”发售日期应该是6/2,但我(在出版业
工作)最近一个月听到的唯一游戏相关消息,是由ESPN发布,可疑的Heroes of the Dorm
比赛。由此来看,《暴雪英霸》似乎还远远谈不上一款稳定的电竞游戏,相对的关注度就
会被拉低。
Maybe Blizzard doesn't need to unseat Dota or League and become grand king
of all MOBAs, but it's weird for Blizzard to settle for a fraction of the
market share in a genre as well. Blizzard essentially was the MMO/RTS/ARPG
scene with their respective games in those genres, but it seems unlikely
Heroes of the Storm will be able to continue that pattern.
也许暴风雪不需要把《DotA》或《英雄联盟》拉下王座,并成为所有MOBA的王者,但是暴
风雪只能在这块市场上分到一点点也很奇怪。暴风雪过去的游戏,都各自是MMO/RTS/ARPG
领域的指标,但看起来《暴雪英霸》无法遵循这个优良传统。
And they we have Overwatch, a game I'm simultaneously excited for and
worried about. While I understand that a huge-budget, probably
subscription-based MMO isn't exactly the wave of the future, it is strange
to see Blizzard debut its first new IP in 15 or so years, and it's a
somewhat small-scale, Team Fortress-esque, class-based multiplayer shooter.
接下来是《斗阵特攻》,对于这款游戏我既兴奋又担心。虽然我理解庞大预算、月费制
的MMO不是未来的潮流,看到暴风雪自十五年来第一次公布新游戏,让人觉得有些不习惯
,而且这款游戏是个小规模、《绝地要塞》式、职业分工式的多人射击游戏。
Shooters are certainly popular, as evidence by Call of Duty's yearly haul,
the continued success of Halo and the burgeoning promise of Destiny. Team
Fortress is still a much-beloved PC game, despite only a trickle of updates
for it in recent years. And yet the move still seems odd.
射击游戏当然市场广大,最佳证据就是《决胜时刻》的年度销售量,更别提老字号的《最
后一战》和迅速成长中的《天命》。尽管《绝地要塞(译注:我相信作者指的是TF2)》近
年来只有少许更新,该游戏还是大多数人喜爱的电脑游戏。不过,这个举动看起来仍然很
奇怪。
Blizzard is known for creating these vast, expansive worlds and filling
encyclopedias with their mythology and lore. But right now, Overwatch very
much feels like a multiplayer component of a much larger game. It looks
fast-paced, and I love the character designs, but the very concept of the
game just doesn't seem at all like something that would be developed by
Blizzard.
暴风雪为人所知的本事,是创造许多广阔的世界,并用各自专属的神话和知识所构成的百
科全书塞满他们。但现在,《斗阵特攻》感觉就只像个大型游戏的多人射击部分。这款游
戏的节奏快速,而且我很喜欢这些角色设计,但这款游戏的核心看起来不像是由暴风雪所
发展设计的。
Perhaps this is them trying to predict the future, or forge ahead on their
own. Team Fortress 2 has always had a great formula, but it's not the most
mainstream of shooters either. Maybe between that game's past success and
future development of games like Gearbox's MOBAFPS Battleborn, they're
trying to read the tea leaves and be first to the new promised land before
anyone else. But for now, it seems like a rather odd way forward for them.
When Blizzard debuted its first new IP in a decade and a half, I think we
were expecting an entire universe to explore, not a few deathmatch/objective
multiplayer modes.
也许这款游戏是他们试图预测未来,或者自行制造未来的方式。《绝地要塞2》早已成为
一套伟大的准则,但他仍不是射击游戏中最大的主流。也许他们试图在该类型游戏的热潮
还没消退、且未来的游戏像是由Bearbox开发的MOBAFPS《Battleborn》还尚未成功之前,
先试图预测未来,并成为登上这块新的应许之地(译注:MOBAFPS)的领头者。但现在,看
起来他们面前的道路相当不好走。虽然暴风雪在15年之后在新的舞台上重新亮相,我认为
我们期待的是一整个等待我们去探险的宇宙,而非只是一些杀来杀去、目标明确的多人模
组。
You know what the weirdest thing of all is? The game that feels most like
something with the scope and ambition and genre-domination of Blizzard right
now is...Destiny. I've covered the game inside and out since launch, and at
long last, it finally does seem like the MMOFPS (if that's what you want to
call it) has the potential to be that living, changing world that its fanbase
will be playing for the next decade. It's the kind of IP that seems like it
would come out of Blizzard, not Bungie, who was previously more scaled back
in scope with its numbered Halo installments (no matter how good those games
were in their own right). Now, they've created an entire universe, while
Blizzard is either mish-mashing its old games together to create new ones in
F2P genres, or building something from scratch that seems rather small in
comparison to their past offerings.
知道最奇怪的事情是什么吗?感觉上,当下最能与暴风雪希望达到的领域、野心和统治地
位相符的游戏式......《天命》。我在这款游戏发行时就已经做过深入的报导,而这么久
看起来,该游戏真的让MMOFPS(如果你喜欢这么称呼该类型游戏的话)看起来有巨大的潜
力、能够改变世界的潮流,并让他的死忠玩家在接下来的十年一直玩它。这种崭新的领域
原本应该由暴风雪所建造,而非Bungie这个原本由一群濒临解散的《最后一战》原开发团
队组成的公司(译注:Bungie原本在微软旗下开发《最后一战》,后来把该游戏的IP权让
给微软,自己恢复独立身分,然后开发了《天命》)(不管《最后一战》系列还在他们手
上时是多么的棒)。现在,他们已经创造了整个宇宙,而暴风雪还在搞些不是把老游戏混
杂在一起以变出新的免费游戏、就是从他们过去东西中再随便乱抓些东西来弄个相较之下
小的多的游戏,之类的事情。
Perhaps all of this is overly pessimistic, and Heroes will find a big
audience and Overwatch will build out its "Titan" lore in time, but for
now, it's weird that the most Blizzard-esque IP in the market right now is
made by Bungie, while Blizzard itself seems to be thinking a lot smaller than
it used to.
也许我只是太悲观了,《暴雪英霸》人气将会扶摇直上,而《斗阵特攻》也能即时创造自
己的《泰坦》传说。但现在奇怪的是,市场上大部分暴风雪式的智财都是由Bungie做出来
的,而暴风雪自己却似乎在想要搞一些比自己以前做的还要渺小许多的事情。
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首先感谢AmosYang板友的文章,帮我省去很多翻译上的麻烦
他的来函也帮我解决了不少翻译问题
再来是百度那篇二创文,没有二创的地方还是很值得参考
这篇作者的观点,版上的正反论点在前两篇文都有很多人讲了
基于中坜原则,我就不在文内说自己的看法惹XD
(不过我老家在台南,台南好地方)
没看这篇,我还真的不知道Overwatch是从泰坦出来的
所以原本泰坦的故事设定是怎样阿?看名字我还以为又是剑与魔法的世界
不过身为一个有几篇翻译作品的小咖翻译者(在下其他翻译可到steam版和SLG版查阅)
我认为最糟糕的翻译态度之一就是恶意脑补
像是凭空创造一段话,或者把好几段话浓缩成一句四不像
我自己不敢说没有过这种情形,但这只会有一个原因:不懂那句话意思然后翻译错误(囧)
我的翻译还有很多不足之处,无论是意思正确或文意通顺都还有很大的进步空间
请大家多多指正我的翻译,感谢!